Best Of
Re: Scooping, Mining, and Why I Won't Do It
Give asteroids movement and sizes, add a mining laser, and cargo recover the mess once you 'kill it'.
Gas I would leave alone.
After that, I would do some kind of 'shardfall' for gas and asteroids: global alert for a zone that turns to open ship-pk but has a high concentration of rarer gas or minerals.
Beyond that, it's just not profitable. It could be the best mechanics in the world, and I'd be loathe to do it then.
Gas I would leave alone.
After that, I would do some kind of 'shardfall' for gas and asteroids: global alert for a zone that turns to open ship-pk but has a high concentration of rarer gas or minerals.
Beyond that, it's just not profitable. It could be the best mechanics in the world, and I'd be loathe to do it then.
kamyr
2
Re: The Dank Crystal (Ta'Deth Crystal Thread)
You already convert crystals into vouchers when you turn them in. 5 = 1 voucher. Being able to convert vouchers back into crystals is not a good idea, because then you'd really have far too many crystals than you'd ever need, which would yet again lead into the cache stagnation issue described above.
Edit: To clarify, I'm not against selling crystals, vouchers, items to people. That could all create/facilitate RP and conflict. What I'm against is being able to store them in shops indefinitely. If people absolutely want to sell them through shops rather than the 'black market', then I'd strongly advise them just being immune to the nondecay thing that normally applies to items in shops.
Edit: To clarify, I'm not against selling crystals, vouchers, items to people. That could all create/facilitate RP and conflict. What I'm against is being able to store them in shops indefinitely. If people absolutely want to sell them through shops rather than the 'black market', then I'd strongly advise them just being immune to the nondecay thing that normally applies to items in shops.
Rhindara
3
Re: The Dank Crystal (Ta'Deth Crystal Thread)
A quick but important thought about being able to stock these new objects in shops:
Generally, I'm against it, although I'm less against vouchers than I am crystals. The entire point of caches is to gather crystals, and the point of crystals is to be a constant resource to upkeep Cosmpiercers. If you don't have the crystals to cover your Cosmpiercer, you lose it. This is fair. However, if people aren't incentivized to participate in caches because they can just go buy them from someone else who has, or they just have a massive stockpile from slow days, then there's going to eventually be a point where people stop bothering with caches because less new blood is showing up to get in on the gathering/dying process. Reducing the cloning cost was a great step to making this less likely to happen, but I still think that letting people store crystals would be a mistake.
Letting them sell vouchers is questionable but probably less harmful for the system, although considering I already have so many and nothing to use them on (yet), I think there might be some looming issue for the abundance of vouchers later down the line. We'll see how it plays out with whatever skills wind up being the meta.
Generally, I'm against it, although I'm less against vouchers than I am crystals. The entire point of caches is to gather crystals, and the point of crystals is to be a constant resource to upkeep Cosmpiercers. If you don't have the crystals to cover your Cosmpiercer, you lose it. This is fair. However, if people aren't incentivized to participate in caches because they can just go buy them from someone else who has, or they just have a massive stockpile from slow days, then there's going to eventually be a point where people stop bothering with caches because less new blood is showing up to get in on the gathering/dying process. Reducing the cloning cost was a great step to making this less likely to happen, but I still think that letting people store crystals would be a mistake.
Letting them sell vouchers is questionable but probably less harmful for the system, although considering I already have so many and nothing to use them on (yet), I think there might be some looming issue for the abundance of vouchers later down the line. We'll see how it plays out with whatever skills wind up being the meta.
Rhindara
2
Re: Quality of Life Wishlist
Marriage status not showing 'Divorced' or god forbid 'Divorced (x)' would be amazing, since I don't see a reasonable function for it except marking people with badges of 'shame' or something, which is a pretty outdated concept. Shit happens and you shouldn't be labeled for it.
Rhindara
2
Re: Quality of Life Wishlist
Could we get a SPIN STATUS or SPINS command to tell us how many and what kind of spins we have available? It would be awesome if it also said how much longer we needed before our next free one, too.
Rhindara
2
Re: Good Vibrations!
Really enjoying the recent PvP and the lack of OOC drama surrounding it. So thanks to everyone involved.
Poet
5
Re: Quality of Life Wishlist
A 'Crystal required for maintenance' field in COSMPIERCER ENERGY.
Re: The Dank Crystal (Ta'Deth Crystal Thread)
Could we please have a way to store multiple crystals at once?
The new map for caches is amazing, by the way!
The new map for caches is amazing, by the way!
Rhindara
2
Re: Quality of Life Wishlist
What about a small influence gain from storing stuff in faction? Like 5 influence for every 10 items or something small like that?
Ikchor
2
Re: The Dank Crystal (Ta'Deth Crystal Thread)
Also separate post for a maybe controversial topic, but I'm an advocate for disabling xp loss in factional PK events. We already have a small population, and I think it would be nice to remove that penalty for participation. I suggest removing xp loss from caches and CPs (both in space and ground). (Also as we talked about in the monthly discussion, please remove the ship supply loss when blowing up, or consider mitigating that penalty.)
Edit: Rhindara made a good point, that the marks loss from death is probably a worse deterrent. That should probably go, too. Also might need to add some restrictions around retrieving your own INR from PK zones, so you can't just die and actually gain XP out of it.
Edit: Rhindara made a good point, that the marks loss from death is probably a worse deterrent. That should probably go, too. Also might need to add some restrictions around retrieving your own INR from PK zones, so you can't just die and actually gain XP out of it.
Azlyn
1