Best Of
Re: The Ideas Thread
I think having systems that encourage grouping with others are really healthy for a multiplayer game. Right now most people's time is spent bashing or doing incursions solo.
This is probably not something that can get a quick band-aid fix, but can we have something in PvE that encourages grouping up? Boss enemies maybe? Scatterhome fought Song in a cosmpiercer a few days ago and it's probably been one of the highlights of my time here. It is nice to feel like we are part of something bigger than our solo play, and that our actions affect others. I think it is great for the game to have more of this.
This is probably not something that can get a quick band-aid fix, but can we have something in PvE that encourages grouping up? Boss enemies maybe? Scatterhome fought Song in a cosmpiercer a few days ago and it's probably been one of the highlights of my time here. It is nice to feel like we are part of something bigger than our solo play, and that our actions affect others. I think it is great for the game to have more of this.
Re: Newbie wetwiring
I think a nice option would be to keep the priorities setting for newbies as is, but have part of the ol' tutorial recommend changing it, give the recommended pve setting, and show them how to change it. That way they learn how to change it by themselves, and that the setting they're changing to is only really good for pve.
Fyrel
3
Re: Hacking - Ideas, Updates, Etc?
I'd be okay with that, but they're going to die and then I ought to get something afterwards. Again, every other system that is accompanied by levels has a reward mechanism. Hacking should be no different. After all it is a game. If I bash, I get junk and equipment. If I quest, I get experience and marks. If I do incursions, I get space junk, captaincy, and potentially more marks through tethering or harvesting gas. Why am I getting nothing for hacking? Why, as a player, should I continue to hack?Minion said:So, because you broke into a locked door, you want everyone to fall over themselves to reward you? Most of the rooms you are hacking into are secured storage facilities. You are commiting a crime... why would the people behind the doors be happy to see you?
Honestly, I am surprised more of those rooms don't have guards that attack on sight.
Sometimes the systems don't automatically correlate to game theory, but that's where the developers come in and make systems matter. That's why hacking is an inclusion in the 'piercers now. I don't think it is enough though.
Annesani
2
Re: Engineer feedback, round 2
HI. Real problem here. I tried the PROPTOSS ability. It damages both me and my bots. And my bots started attacking me. Here are the logs:
16:23:48 You: Gadget PropShrink.
16:23:48 You aim a handheld shrink ray at a moss-covered boulder and it shrinks dramatically in
16:23:48 size.
16:23:51 You have recovered your balance.
16:23:54 You: Gadget PropToss.
16:23:54 In a smooth motion, you kick a moss-covered boulder into the air while blasting it with a
16:23:54 handheld shrink ray. Growing back to it's normal size, it crashes into the ground with
16:23:54 massive force.
16:23:54 Damage Dealt: 448 impact
16:23:54 Damage Dealt: 448 impact
16:23:54 Damage Dealt: 448 impact
16:23:54 Damage Dealt: 448 impact
16:23:54 The force wave from a moss-covered boulder crashing down washes over you.
16:23:54 Damage Dealt: 365 impact
16:23:54 [Wetwiring]: 340 health regenerated.
16:23:54 The barrel of a deployed turret with a mounted shardflinger barrel swings to point
16:23:54 directly at a crane-armed carrybot, and it begins to spin up with a dangerous mechanical
16:23:54 whine that suggests ensuing violence.
16:23:56 You feel a rush of vitality as your stimjector releases healing nanites into your
16:23:56 bloodstream.
16:23:57 You have recovered your balance.
16:23:59 A deployed turret with a mounted shardflinger barrel moves in to attack you.
16:23:59 An aerodynamic drone moves in to attack you.
16:23:59 A small unmanned aerial vehicle moves in to attack you.
16:23:59 A crane-armed carrybot moves in to attack you.
16:23:59 A chattering noise fills the air as a deployed turret with a mounted shardflinger barrel
16:23:59 fires a spray of barbed shards of metal at a crane-armed carrybot.
16:23:59 Damage Dealt: 226 impact
16:24:01 You order a deployed turret with a mounted shardflinger barrel to stop fighting.
16:24:01 A deployed turret with a mounted shardflinger barrel is no longer aiming at anyone.
16:24:01 You order an aerodynamic drone to stop fighting.
16:24:01 You order a small unmanned aerial vehicle to stop fighting.
16:24:01 You order a crane-armed carrybot to stop fighting.
16:24:03 The turret is fully charged.
16:24:21 A metallic shard falls out of a crane-armed carrybot's body, covered in blood.
16:24:21 Damage Dealt: 102 impact
16:24:21 The barrel of a deployed turret with a mounted shardflinger barrel swings to point
16:24:21 directly at a crane-armed carrybot, and it begins to spin up with a dangerous mechanical
16:24:21 whine that suggests ensuing violence.
16:24:22 A deployed turret with a mounted shardflinger barrel moves in to attack you.
16:24:22 An aerodynamic drone moves in to attack you.
16:24:22 A small unmanned aerial vehicle moves in to attack you.
16:24:22 You order a deployed turret with a mounted shardflinger barrel to stop fighting.
16:24:22 A deployed turret with a mounted shardflinger barrel is no longer aiming at anyone.
16:24:22 You order an aerodynamic drone to stop fighting.
16:24:22 You order a small unmanned aerial vehicle to stop fighting.
16:24:22 You order a crane-armed carrybot to stop fighting.
16:24:26 Damage Dealt: 130 unblockable
16:24:26 A crane-armed carrybot has cured the effects of Bleeding.
16:24:27 A deployed turret with a mounted shardflinger barrel moves in to attack you.
16:24:27 An aerodynamic drone moves in to attack you.
16:24:27 A small unmanned aerial vehicle moves in to attack you.
16:24:27 The barrel of a deployed turret with a mounted shardflinger barrel swings to point
16:24:27 directly at a small unmanned aerial vehicle, and it begins to spin up with a dangerous
16:24:27 mechanical whine that suggests ensuing violence.
16:24:28 You order a deployed turret with a mounted shardflinger barrel to stop fighting.
16:24:28 A deployed turret with a mounted shardflinger barrel is no longer aiming at anyone.
16:24:28 You order an aerodynamic drone to stop fighting.
16:24:28 You order a small unmanned aerial vehicle to stop fighting.
16:24:28 You order a crane-armed carrybot to stop fighting.
16:24:32 (Scatterhome): Salis says, "Safe travels, home."
16:24:34 You order a deployed turret with a mounted shardflinger barrel to stop fighting.
16:24:34 You order an aerodynamic drone to stop fighting.
16:24:34 You order a small unmanned aerial vehicle to stop fighting.
16:24:34 You order a crane-armed carrybot to stop fighting.
Had to do ORDER LOYALS PASSIVE a few times more than once because of the bleed and and the shard falling out of the bot. Can you please make it so that the bots and turrets are exception to the PROPTOSS damage or at least, make this bots remember who their boss is.
Paqu
2
Newbie wetwiring
Seriously guys - is there a reason why WW priorities are afflictions, subsystems, damage by default? It's literally the least useful combination for pve and it shows: I see new players die time and time again in lvl 1-10 hunting areas because their wetwiring is useless, then someone tells 'em to fix it and suddenly it's much better.
Yeah I know, the end of the tutorial mentions wetwiring but it's such a brief mention that barely anyone notices. As a result, new peeps find the game harder than it's intended, get discouraged and leave. Changing default priorities can't be THAT hard (uneducated opinion) and would help with new player retention.
And yeah I wrote an IDEA about it but in my experience the ingame bug report system works slowly and it's faster to raise a stink on the forums.
Cubey
5
Re: Nexus Miniscripts
An actual MINIscript. Pretty simple vitals tracker, mainly being used for testing numbers for PvP. Should detect your class just fine.
VIT <ON/OFF> - turns it on
VIT TELL <PERSON/OFF> - tell the changes in your vitals to a friend who is probably beating you up.
https://raw.githubusercontent.com/RocketCatIRE/Nexus/master/vit.nxs
My Availability
Hey everyone,
Sorry for the lack of updates this week, as most of you know I had to travel back to Australia for some family medical issues. Thankfully after a very long surgery and a few days in ICU, my mother is on the mend. As anyone who lives in/has been to Australia before can tell you, there's not an abundance of available wifi, so my internet access has been pretty spotty. But just a quick note to let you know that I should be back States-side on Thursday night/Friday morning and look forward to getting back into things!
Sorry for the lack of updates this week, as most of you know I had to travel back to Australia for some family medical issues. Thankfully after a very long surgery and a few days in ICU, my mother is on the mend. As anyone who lives in/has been to Australia before can tell you, there's not an abundance of available wifi, so my internet access has been pretty spotty. But just a quick note to let you know that I should be back States-side on Thursday night/Friday morning and look forward to getting back into things!
Tecton
27
Re: Q+A Madness - Jan/Feb 2019
I'm not an IRE person, just speaking for things I've seen thus far.Mycroft said:What does “beta” actually mean, in this case? Other games I’ve tested had a clear end date, a wipe at the end for release, something they wanted us to test. Some just abuse it as another round of advertising. I’m a bit confused as to what this means when you and others keep using the term “beta”, yet it seems like the game is in a fully released and revenue-generating state.I feel like IRE's version of 'beta' is the same as modern-day 'Early Access' wherein the game is in a 'fully released' state, but it's labeled 'Beta' as some sort of cushion for bugs and what not. No wipes planned, etc.Could you go into more detail, or point out a place you already talked about this if so, about why you made level and (random) equipment so much more important compared to other IRE games? I couldn't find anything when I searched for it earlier.One reason is it's not meant to be like how other IRE games function. It's an entirely new set of rules behind the scenes, equipment was just one of those things meant as a way to broaden character customisation. iirc it was also to replace the 'lessons invested = power' thing that other IRE games have. Your equipment = power, instead of how much money you've spent IRL. Also gives something to those who like grinding, I suppose, instead of ever-increasing levels.
Are there plans to expand the planets and other things into fully realised worlds, or are we mostly going to have smaller areas with a city or two and a representative zone and done?Pretty sure he answered that in this thread already, that more planets are on the cards.
Are there any plans to have more interactive events, or are they all going to be as what the Blaze thing seemed to be, where it seemed there was nothing to interact with so much as something to watch happen?He said yes to this, as well, if you mean 'admin-driven' events. They've been wanting to get things up and running properly, first, before giving more attention to those things.
Thanks for all the hard work so far in making this a reality. I look forward to what it turns into in the future.
Maruna
1
Re: Lets talk about Nanoseers abilities. Nanoseer General
Soza said:@Darios
First off, If you think I'm here complaining because I think the class is garbage you are completely wrong. I have stood toe to toe with quite a few of the top combatants and also beat them quite frequently. I have actually only ever seen YOU fighting people who were 15 levels or more lower than yourself. That aside. we will go back to the original topic.
Pretty clear you haven't been around when I'm fighting then, which should be pretty obvious since I've never seen you in the arena. The people below my level I normally fight, are Achaeans that I chat with on Discord all the time and want to explore this combat system, I'm not gonna avoid the arena with a friend just because they haven't spent as long bashing as I have.
1.) If A minute and under is an incredibly long fight to you, then you are just dead wrong. I don't know if I can break it down any further for you. so lets go over the things you think you know what you are talking about but have no idea.
I'm going to assume you haven't played any other IRE's where the most optimistic TTK for affliction classes can be 10-12s. Also if your fights are under a minute long, you're doing something wrong and dying way too fast. Unless you're maybe fighting Scoundrel and not mending.
2.)10% resistance to "ONE" Subsys unless you want to use another balance to change it, (Which is good in a lot of circumstances) but also putting you down another balance is bad. The fact that if you don't change it in *Architect* will mean even more of your nanites are eaten up. so if you want to change it, waste two balances or hope you don't need to crash anytime soon so you can waste swap's about 1/4th fight cooldown to change to Architect.
You shouldn't need to switch it during combat, look at the class you're fighting and put it on their highest required system. Muscular for BEASTs, Internal (or Muscular but probably Internal) for Furies, Mind for Nanoseers, Internal for Scoundrels and Muscular for Engineers (This is probably the only class that can easily change routes, but not while EM is still broken). Honestly, this skill alone makes up for 5-6 balances spent healing when your opponent isn't.
3.) It really seems that you dont understand how to apply pressure for one, simply put: If I am attacking you I should be applying pressure. If I am defending, my pressure should stop, and weaken yours or attempt to hold on long enough to put you back into the fight.
I don't even know what to say to this, considering you're the one complaining about not being able to apply pressure. If you think Nano attacks aren't applying pressure, I'm not even sure I should waste time trying to help.
4.) Your thought of "Faster crashing" comes with an empyreal that if we channel during the fight we run out of nanites using. I 100% agree we do have quite a bit of defensive utility though.
Using such blanket statements about skills does nothing but ignore the nuance of using them. But I'm glad you agree with the crazy amount of defensive utility Nano has access too.
As you have brought scoundrel into this I will note that after a while of testing, I believe that scoundrel is just better at killing via mindsubsys.
You know, maybe. But if anything thats just because Scoundrel system damage is absolutely insane.
I honestly don't think you have even read the nanoseer abilities which would make sense as you seem to only have an idea of what they generally do and not how they actually work or any of the requirements for any of them.
You're starting to sound like Awruun, which is not a compliment. I've just been under the assumption you also know what they do, but if not I don't mind explaining. You've offered no constructive solutions to this path, other then "there is no way to kill someone with Mindmelt unless they stand there doing nothing" which is simply not true. Perhaps you can be more specific on where exactly you're struggling, your first post complains about sticking the afflictions needed to kill, which should not be the struggle now that you can easily drop speedup post system damage.
I will end by reinforcing the statment that without speedup their are only two ways to kill another player with any of the killpaths. 1.) You spend about two hours crashing in and out constantly until you have worn down efficacy 2.) they are just bad.
And I'll end with this, speedup throughout the entire fight is usually going to bite you in the ass more then benefit you. You drop it against a BEAST, you'll eat more staggering procs and more damage per second, you drop it against a Scoundrel you'll eat more reload skills and more damage per second, drop against a Fury and you'll get stacked with more afflictions to push their insta faster, they'll get to unstoppable faster, and you'll eat more damage per second. Also, not to stoke the fire more, I don't think the freeze path is very good. Health damage is so much easier to heal then system, and its not hard to watch your freeze stacks and know when you need to head for the hills.
Darios
1