Best Of
Re: What's the current state of the game?
The most important thing about economy is that people earn a lot more money than in the past so even though crafting and deaths still cost the same, but relatively speaking it costs far less.
You can also earn daily credits which keeps the credits' market prices low.
Cubey
2
Re: Help us make your membership better
New idea: One free item from the monthly promos, like one star stamped token for the wheel or in the case of something like the tesseracts you get the base tier. Nothing earth shattering, but still a little 'hey, thanks for your continued financial support.'
Ikchor
1
Re: Faction Mark Generation
I agree that letting factions control refineries/factories would be a good idea. Right now many of them do that anyway, just by proxy (player characters who are also faction leaders). If factions could place resource orders and also put commodities up for sale on the market, that'd be cool and also allow player miners to sell their resources in a hassle-free way.
BTW factions already have a way to generate marks on their own, via credit sales. It's a small thing but it's something.
Cubey
1
Re: A rant, about ruining Roleplay with OOC goals
RP doesn't make you immune to ingame consequences. You play someone who puts bounties on fellow faction members? Don't be surprised if they don't like it. "It makes sense for my character to act this way" is such an old excuse.
Cubey
3
Re: A rant, about ruining Roleplay with OOC goals
Just want to say that I hate that this thread exists. I know way more about any of this than I ever would have wanted. Doesn't Scatterhome have a Discord where you can take this? There's absolutely nothing here that needs to be on the forums. Please close this thread.
Re: A rant, about ruining Roleplay with OOC goals
Soza said:This is extremely false as Noone has ever been enemied in scatterhome for taking a bounty or killing someone within scatterhome territory, not when nykara left faction to do it. Not when necerursh did it, but you did rush to enemy nece the moment I pointed it out to you.
This is an absolutely hilarious statement. I don't know what narrative are you trying to spin here, but SH had a long history of enemying people for absolutely frivolous reasons, including participation in cosmpiercers and just "I don't like your face so you should be enemied".
Hell, I experienced it firsthand, having been enemied AND issued for the terrible crime of attacking and killing Woodro when he refused to leave the CA station despite being a CA enemy.
Cubey
1
Re: A rant, about ruining Roleplay with OOC goals
Would strongly prefer less of this, particularly with regards to forum RP and discussing issues on the forum. Nothing good will come of either of those things.
E: To clarify, I neither know about nor have formed an opinion about the object level issue here. I just don't think re-litigating it on the forums is a good idea. It'll only make people even angrier.
Grek
4
Re: A rant, about ruining Roleplay with OOC goals
I have concerns regarding the above type of behaviour and how it has, and continues to, impact the health of the game as a whole.
Starmourn is a game, first and foremost. It is a game that relies on its playerbase and it is played as a form of entertainment and escapism, aiming to cater to as broad an audience as it can. I have played the game since release and I have seen dozens of people either leave Scatterhome or just quit Starmourn entirely due to the extremely hostile actions they are faced with. Over the top reactions just so bloodthirsty people can get their fix. It isn't even a PvP fix because in all cases, it is an established PvP heavy character killing someone much lower level or someone who doesn't PvP at all. It is a blatant case of griefing and bullying. There is no display of skill, there is no contest, you are not showing off your prowess. If these people wanted to insist they are the best at PvP, they would be at every cosmpiercer and cache fight and would be fighting in the arena against people of similar skill and who share their interests.
We all have a duty to look out for the health of the game, each and every player contributes to how the game comes across to a pair of fresh eyes. In Scatterhome, there have been many heated arguments over the faction comms, lively debates and such, but these should end there and not roll over into PvP. If you actively discourage communication, faction comms will be silent and the game will look dead to the novice who entered.
Scatterhome's history stems from a group of people who grew sick and tired of the amount of conflict within its own back yard. They broke the gangs apart and started the faction calls as a way to govern Scatterhome, moving away from all the violence. If people were really into Scatterhome's roleplay, they wouldn't be so quick to break into violence either. At least, not with each other. People may argue that the will of the population promotes all this random aggression all the time, but that is because the only people who stick around in Scatterhome are those who haven't been chased to other factions or have left the game entirely. It is a never ending cycle and unless people wisen up, it'll only damage the game more as time goes on.
Now, game health reasons aside, I am aware that my interpretation of Scatterhome history is exactly that, my interpretation. I am more than happy to hear from a member of the admin team to settle things once and for all.
Starmourn is a game, first and foremost. It is a game that relies on its playerbase and it is played as a form of entertainment and escapism, aiming to cater to as broad an audience as it can. I have played the game since release and I have seen dozens of people either leave Scatterhome or just quit Starmourn entirely due to the extremely hostile actions they are faced with. Over the top reactions just so bloodthirsty people can get their fix. It isn't even a PvP fix because in all cases, it is an established PvP heavy character killing someone much lower level or someone who doesn't PvP at all. It is a blatant case of griefing and bullying. There is no display of skill, there is no contest, you are not showing off your prowess. If these people wanted to insist they are the best at PvP, they would be at every cosmpiercer and cache fight and would be fighting in the arena against people of similar skill and who share their interests.
We all have a duty to look out for the health of the game, each and every player contributes to how the game comes across to a pair of fresh eyes. In Scatterhome, there have been many heated arguments over the faction comms, lively debates and such, but these should end there and not roll over into PvP. If you actively discourage communication, faction comms will be silent and the game will look dead to the novice who entered.
Scatterhome's history stems from a group of people who grew sick and tired of the amount of conflict within its own back yard. They broke the gangs apart and started the faction calls as a way to govern Scatterhome, moving away from all the violence. If people were really into Scatterhome's roleplay, they wouldn't be so quick to break into violence either. At least, not with each other. People may argue that the will of the population promotes all this random aggression all the time, but that is because the only people who stick around in Scatterhome are those who haven't been chased to other factions or have left the game entirely. It is a never ending cycle and unless people wisen up, it'll only damage the game more as time goes on.
Now, game health reasons aside, I am aware that my interpretation of Scatterhome history is exactly that, my interpretation. I am more than happy to hear from a member of the admin team to settle things once and for all.
Re: The end of the world, as we know it?
As a hospital worker, I can promise you it's extremely real.
Rylek
1
Re: When you think of armor in Starmourn, what do you imagine?
I always pictured armor as an invisible nanothin layer right on top of your skin. Many of the armors I probed early on seemed to support this.
It was only recently that I noticed that some of my armors were actually described as armor, like the New Dikamazi or Safari themed stuff. But it often conflicts with clothing (am I wearing my faded jeans or my Safari cargo pants? Both??) so I just decided to ignore armor 100% and focus just on clothing.
It was only recently that I noticed that some of my armors were actually described as armor, like the New Dikamazi or Safari themed stuff. But it often conflicts with clothing (am I wearing my faded jeans or my Safari cargo pants? Both??) so I just decided to ignore armor 100% and focus just on clothing.