Best Of
Re: The tips and tricks thread
-- Message #134 from (system) -------------------------------------------------
The following items have perished:
an empty blaster holster
a bag of something green and dry
an extraction of epinephrine
a dollop of black goo
a handful of fur
a handful of splintered bones
a single kidney
a bunch of feathers
a dried-down handful of proteins
a cryotube of stem cells
an envelope of hemoglobin
a bunch of feathers
a clear envelope of biomatter
an empty beaker
a shoddy bulletproof vest
a handful of strange ooze
a delicate metal sprocket
a handful of bullet casings
a battered helmet
a heavy pair of armored boots
a handful of splintered bones
a tangled heap of entrails
a preserved lymph gland
a polished bezoar
an empty blaster holster
a detached rifle stock
a jointed spine
a tangled heap of entrails
a detached eye
a stemless wine glass filled with aged rootwine
a leathery wing
a vial of blood
a squishy organ
a handful of fur
a hunk of oozing flesh
a pair of battered work boots
a solid clump of biomaterial
a lump of greasy fat
a handful of strange ooze
an extraction of epinephrine
a bunch of feathers
a flat curving bone
a bunch of feathers
a flask of golden ichor
a screen-printed tank top
a vial of blood
a bulbous sac
a bunch of sharp teeth
an old-fashioned doorknob
a clouded formglass jug
a heavy black battery
a squishy organ
an adrenal gland
a long bone
a tangled heap of entrails
a handful of strange ooze
a bunch of sharp teeth
a length of scaled hide
an empty magazine
a preserved lymph gland
a small gland
a collection of sinews
a patched hardweave jacket
a short length of frayed rope
a grease-smeared paristeel gimbal
a handful of scales
a solid clump of biomaterial
a handful of splintered bones
a dollop of black goo
a dollop of black goo
a battered helmet
a flat curving bone
a cryotube of stem cells
a screen-printed tank top
a black leather vest
a cut of raw steak
a half-smoked joint of leesa
a detached eye
a squishy organ
a single kidney
a cracked circuit board
a bulbous sac
a tablet of magnesium
a grease-smeared paristeel gimbal
an unused prophylactic
a scientific tracking chip
a sheet of chitin
a threadbare fabrisilk shirt
a tangled heap of entrails
a defective flashlight
a nanoplastic bulb filled with tangy spacer juice
a bunch of feathers
a detached eye
a scuffed pair of dress shoes
a stained fanny pack
a handful of splintered bones
a colorful nanoplastic bracelet
a tangled heap of entrails
a tangled heap of entrails
a bent stylus
a used-up IED casing
a heavy black battery
a long bone
a cracked circuit board
a detached rifle stock
a squishy organ
a detached brainstem
a handful of fur
a handful of splintered bones
a lump of greasy fat
a single long feather
a detached eye
a black leather vest
a preserved lymph gland
a bunch of sharp teeth
a handful of scales
a dried-down handful of proteins
a fluctuation coil
a bag of something green and dry
a preserved lymph gland
a sheet of chitin
a polished bezoar
a handful of splintered bones
a hunk of oozing flesh
a detached brainstem
a lump of greasy fat
a preserved lymph gland
a handful of fur
a small gland
a flat curving bone
a lump of greasy fat
a cryotube of lipids
a handful of fur
a tough nanoplastic wrist shield
a shoddy bulletproof vest
a packet of dried fruit
a bent stylus
a scratched-up nanoplastic box
------------------------------------------------------------ 2/07/2019 12:00 --
Sell your junk before it decays. Oof.
Kestrel
1
Re: Q+A Madness - Jan/Feb 2019
I'm kind of torn on the artifact thing. We don't want the game to be pay to win. Yet you want 1600 cr artifacts overhauled so they are more powerful, in effect catering to whales.
So which is it?
You want strong artifacts (pay2win) or you want the game catered more to the masses?
So which is it?
You want strong artifacts (pay2win) or you want the game catered more to the masses?
Secos
1
Re: The Ideas Thread
I'd like an option to toggle props on/off, or at least to give them a different colour config to distinguish them from other objects. They're a bit spammy, and if you don't care about PvP there's no reason to interact with them. With a main interest in exploring, I've spent a lot of time spamming analyse on various props trying to see if they can be pushed/pulled/something for quest purposes, or checking to see if they have anything in them. I'd rather just not have them show up to confuse/frustrate/spam me.
Kestrel
1
Re: The Ideas Thread
Me or someone else might have said one or two of these before.
Add the mob# to attack lines and windup lines.
Attrib for props in gmcp.
Damage taken config with damage type and raw/actual, plox.
A total value bit in the salvaging junk line.
Have affs delivered and subsystem damage impact the mob xp distribution.
I KINDA HATE that you guys went light on the support role stuff, but at least that means you don't have to worry about rewarding a healer huehue.
Seconding boss mobs and unique fights.
Add the mob# to attack lines and windup lines.
Attrib for props in gmcp.
Damage taken config with damage type and raw/actual, plox.
A total value bit in the salvaging junk line.
Have affs delivered and subsystem damage impact the mob xp distribution.
I KINDA HATE that you guys went light on the support role stuff, but at least that means you don't have to worry about rewarding a healer huehue.
Seconding boss mobs and unique fights.
kamyr
1
Re: The Ideas Thread
Please give us a way to transfer leadership of a clan to someone without having to spend 15k marks contesting for leadership. And also to assign clans as org property, so that anyone within that org who has the right permissions can reclaim a lost clan in the event that its head goes inactive.
Kestrel
1
Re: Artifact Ideas
With retirement enabled, I notice a less than plentiful amount of interesting artifacts available for purchase. I understand that there's hesitation to bring anything that may unbalance the game, especially at this early point in it's development, but how do we plan to entice people to "buy in" to Starmourn? I'm sitting here with my retirement credits and I see little reason to transfer them during the retirement window other than hopefully something new develops later.
Some artifact ideas to contribute:
Some artifact ideas to contribute:
Multiclass - I'm very hesitant to try a new class where I either have to lose a chunk of my lesson investment or start an alt. There's certainly a segment of the population that doesn't do alts. I feel that myself and others would keep more interested in our characters if Multiclass was immediately introduced. I wouldn't be opposed to Multiclass being an artifact power. Daily/Hourly restrictions apply.
Ship Discount - Discounts the cost of ships purchased from the forge by some x/y/z percent. I would hate to see ships purchasable with credits as that could potentially alter the economy. But a mere discount would keep the marks flowing back out into oblivion while offering some real savings over a lifetime. Ships sold back onto the player market would require a payback of the marks discounted from the initial purchase.
Proximity Beacons - Can be dropped off in space. Sends an alert to the owner if anyone comes within range of it. Can be destroyed. Possibly running into it destroys it as well. Respawn rates and battery life apply. Maximum ownership of QTY 3. Perhaps there's a Shipforge version and this artifact power just allows you to use more at once or increases the sensor radius. Ideal for watching strategic objectives.
Space Probe - A space probe which travels off ahead of you. Reports back beacon information. Is instantly lock-able and destroyed in one hit. Destructs upon impact or after running out of fuel. Maximum ownership of QTY 1. Respawn rates apply. Again, perhaps this is a Shipforge item and the artifact power increases how many may be carried or "interfaced" with your ship. Ideal for scouting strategic objectives.
Distress Beacon - Automatically alerts all your allies or faction members if your ship explodes, sending co-ordinates. This can be configured off by anyone to not receive these alerts. I would think this one should be relatively cheap.
Positronic INR - Mindsim Scan recovers full XP loss from death. Normal XP gain for anyone else.
Elite HETE Contract - Priority Access to HETE Cloning services. Cloning times and costs are reduced by 25%.
Vaughn
1
Re: Q+A Madness - Jan/Feb 2019
Any plans to let factions get a % of credit purchases like the other IRE games?
BeepBoop
2
Re: Q+A Madness - Jan/Feb 2019
That was 40 IC years ago so probably not. But if characters are meant to hate each other then you can bet it's one bit of lore I'll ignore. The cold war scenario we got right now is much more interesting than "grrr me good you bad, me kill" style total war. Better for community too.Paqu said:In the wiki the history ends with:
883 A.E. - The Litharge War, third of the Empire Wars between the Song and the Celestines, begins.
Is the said war suppose to be ongoing in the present day? And are RPers of Song and Celestine meant to roleplay as if they hate each other?
Cubey
1
Re: Music Thread? Music Thread.
Well there goes my mental image of Scatterhome flying into war blasting the Titanic song.Zo_ said:
Ikchor
1