Best Of
Re: Station Missions
Because you need to atleast raise status over 85% for it to not be a nuance to everyone there. Which, Scatterhome - where everything is voluntary - is still struggling to keep up.Matlkael said:Why do you have to do missions if your station doesn't need the repairs? Song managed to keep Danica at 100% systems yesterday and we were still getting missions - we still are getting missions - but it's more missions than we need to keep Danica repaired.
Basically, I don't see the need to do every mission as it pops up, if your station doesn't need it.
Paqu
1
Re: Station Missions
Why do you have to do missions if your station doesn't need the repairs? Song managed to keep Danica at 100% systems yesterday and we were still getting missions - we still are getting missions - but it's more missions than we need to keep Danica repaired.
Basically, I don't see the need to do every mission as it pops up, if your station doesn't need it.
Furthermore, I don't think station missions "fixed" the economy. Less resources can now get to the "end stage" of supplies, because:
Basically, I don't see the need to do every mission as it pops up, if your station doesn't need it.
Furthermore, I don't think station missions "fixed" the economy. Less resources can now get to the "end stage" of supplies, because:
- some refined resources (elessium, titanium, etc.) get drained into NPC orders (and leave the economy entirely),
- some intermediate materials (rglass, UMMs, arrays) get drained into station missions (and leave the economy entirely)
Matlkael
1
Re: In Strength and Unity! (Song Thread)
Everyone's true colours were revealed Yayeh is bad cop. Asteyr is shoot-first-ask-later.
Matlkael
2
Re: I think we need some anti gas farming stuff
generate resources at full to start (can frontload the delay)
higher overall amount
larger spawns in cp zones (pvp risk for higher resource gain)
occasional depot (structure which drops some cargo with resources when killed) spawns in npc territory with some swole guards/turrets [pve risk for resource gain]
allow storage and trading of raw resources (removes refinery trips, so less time sunk. Just farm where you want, then refine/produce/sell/ship after that)
Might need some production recipe tweaks as well, but I'm not comfortable enough to speak on that.
higher overall amount
larger spawns in cp zones (pvp risk for higher resource gain)
occasional depot (structure which drops some cargo with resources when killed) spawns in npc territory with some swole guards/turrets [pve risk for resource gain]
allow storage and trading of raw resources (removes refinery trips, so less time sunk. Just farm where you want, then refine/produce/sell/ship after that)
Might need some production recipe tweaks as well, but I'm not comfortable enough to speak on that.
kamyr
3
Re: Station Missions
Matlkael said:Why do you have to do missions if your station doesn't need the repairs? Song managed to keep Danica at 100% systems yesterday and we were still getting missions - we still are getting missions - but it's more missions than we need to keep Danica repaired.
Basically, I don't see the need to do every mission as it pops up, if your station doesn't need it.
My point isn't that you have to do every mission. My point is that if you have to fix your station, it's cheaper to do it when every completed mission gives you +8% HP, not +2%.
My suggestion is to have missions that are more rare but also more weighty. That means station detoriation in time remains the same but there's less cost (time and money) involved in restoring station status, because you need to run 1 mission to restore 8% HP and not 4. Exact numbers may change, this is just to demonstrate my example.
Cubey
1
Re: I think we need some anti gas farming stuff
I agree, and I think a purge / reset of all resources is a good way to prevent hoarding.
I'm leaning more toward the reset being daily at sync. Or, every other day. Weekly seems a little long... But that would be effective too.
I'm leaning more toward the reset being daily at sync. Or, every other day. Weekly seems a little long... But that would be effective too.
Lhundrup
1
Re: I think we need some anti gas farming stuff
Put asteroids back in the wild. The moment they are dragged anywhere they stop growing.
Do similarly with gas clouds.
Then:
Introduce other methods of resource gathering for factions and clans to engage in. Larger rocks for permanent mines, the need to construct a mining station there and defend it.
Buuut in the meantime (as ideas like that will take time to implement) simply putting the mining back into the wild and increasing the spawn numbers would be a stopgap measure allowing the economy to chug along.
Do similarly with gas clouds.
Then:
Introduce other methods of resource gathering for factions and clans to engage in. Larger rocks for permanent mines, the need to construct a mining station there and defend it.
Buuut in the meantime (as ideas like that will take time to implement) simply putting the mining back into the wild and increasing the spawn numbers would be a stopgap measure allowing the economy to chug along.
Indi
1
Re: I think we need some anti gas farming stuff
I agree, spawn rates need increased; In addition to a regular reset of resources.
I only see Starmourn devolving into a game of king of the hill to see who controls all the resources if this keeps going the way it is.
I only see Starmourn devolving into a game of king of the hill to see who controls all the resources if this keeps going the way it is.
Lhundrup
1
Re: I think we need some anti gas farming stuff
I think the very concept of gas farming is stupid. I like it mechanically - people fighting over a resource like that is great - but the suspension of disbelief required is a bit much.
If defendable resources are a fun mechanic, we can have them (why not actual mining stations for example) without it being... gas farming.
If defendable resources are a fun mechanic, we can have them (why not actual mining stations for example) without it being... gas farming.
Indi
1