Best Of
Re: Good Vibrations!
The most beautiful thing I have ever designed was approved, and will be given out to everyone possible.
"Appearance: a rockhopper and polka dot egg gelatin
Dropped: A rockhopper and egg gelatin has been dropped here, quivering occasionally.
Examined: This large circular gelatin has been filled with rockhoppers and slices of polka dot pink and blue egg slices. The thinly sliced eggs hang unnervingly inside the gelatin, arranged in an artful spiral pattern around the dead-eyed deep-fried rockhoppers. Each petite pink egg is covered with minuscule blue spots, with edges that bleed into the pink egg body creating a halo effect. A single jumbo rockhopper is perched on top of the gelatin, crunchy eye stalks waving gently whenever the gelatin jiggles.
Eat_first: You take a bite of the rockhopper and egg gelatin, the soft flavorless gelatin giving way to crunchy deep-fried rockhoppers and slightly gummy eggs. You manage to finish the gelatin off, breath now faintly sweet smelling.
Eat_third: You watch as $(caster$) bites into what appears to be a rockhopper and egg gelatin, hearing $(him$) slurp through the soft gelatin body before it gives way to crunches, then both at the same time before $(he$) finishes.
Smell: smells faintly acidic, with a gentle hint of frying oil
Taste: tastes of unflavored gelatin, which jiggles as you lick it"
Dropped: A rockhopper and egg gelatin has been dropped here, quivering occasionally.
Examined: This large circular gelatin has been filled with rockhoppers and slices of polka dot pink and blue egg slices. The thinly sliced eggs hang unnervingly inside the gelatin, arranged in an artful spiral pattern around the dead-eyed deep-fried rockhoppers. Each petite pink egg is covered with minuscule blue spots, with edges that bleed into the pink egg body creating a halo effect. A single jumbo rockhopper is perched on top of the gelatin, crunchy eye stalks waving gently whenever the gelatin jiggles.
Eat_first: You take a bite of the rockhopper and egg gelatin, the soft flavorless gelatin giving way to crunchy deep-fried rockhoppers and slightly gummy eggs. You manage to finish the gelatin off, breath now faintly sweet smelling.
Eat_third: You watch as $(caster$) bites into what appears to be a rockhopper and egg gelatin, hearing $(him$) slurp through the soft gelatin body before it gives way to crunches, then both at the same time before $(he$) finishes.
Smell: smells faintly acidic, with a gentle hint of frying oil
Taste: tastes of unflavored gelatin, which jiggles as you lick it"
Re: Food
I'll always agree with things that makes food worthwhile! I'd really like the third option, knowing how many calories are in certain items so I can design a spread of both calorie dense and light food. If I'm wishing, I'd love for that to be a variable I can set as a designer, within reason of course. Like hypersquares can be between x and y calories, meals are between c and b variables, etc etc.
Re: Food
Yes! Please! I would like to be extremely hefty, but the current setup of the mechanics makes it seem not worth the trouble. Right now my build is Gaunt
Matlkael
2
Re: Space Trading Ideas and Feedback
Additional:
SHIPFORGE SUPPLIES
I know the intent of the Shipforge selling basic stuff (astromechs, repairkits, etc.) is so that there's some way of obtaining them if, for some reason, no players are selling or manufacturing them.
However, I think they're still priced too low. The thing is, if I'm somewhere near Hiza (on the southeastern edge of the STARCHART), I'd rather pay a few more marks to get stuff out of SF SUPPLIES than make the long flight back to Omni Station.
There's two ways (separately or done together) that this can be remedied.
First, have SF SUPPLIES pull first from the current market supply of...SUPPLIES. For example, if Bob is selling 100 repairkits for 40 marks at Omni, and I buy 50 repairkits for 50 marks from SF SUPPLIES at the Ixodon Industries Starforge (the station at the Hiza zone), then those 50 repairkits will be removed from Bob's stock in exchange for 2000 marks (50 *40). 2500 marks will be deducted from my account; the difference of 500 will be removed from the game.
Second, dramatically increase the price of SF SUPPLIES items, maybe double or triple. Make it so that it becomes a viable business to simply move supplies around Starmourn Sector's stations, rather than just manufacturing them. Using the same example as above, let's say Bob manufactures repairkits at Omni and sells them for 40 marks. Xylem, the intrepid space trucker, buys these 40-mark repairkits and moves them to Ixodon Industries Starforge for sale at 50 marks. I, the rascal pilot, now have 3 options: to fly back to Omni and get the cheapest repairkits for 40 marks, buy from Ixodon's SF SUPPLIES for 150 marks, or just buy the repairkits that Xylem's selling at Ixodon for 50 marks.
SHIPFORGE SUPPLIES
I know the intent of the Shipforge selling basic stuff (astromechs, repairkits, etc.) is so that there's some way of obtaining them if, for some reason, no players are selling or manufacturing them.
However, I think they're still priced too low. The thing is, if I'm somewhere near Hiza (on the southeastern edge of the STARCHART), I'd rather pay a few more marks to get stuff out of SF SUPPLIES than make the long flight back to Omni Station.
There's two ways (separately or done together) that this can be remedied.
First, have SF SUPPLIES pull first from the current market supply of...SUPPLIES. For example, if Bob is selling 100 repairkits for 40 marks at Omni, and I buy 50 repairkits for 50 marks from SF SUPPLIES at the Ixodon Industries Starforge (the station at the Hiza zone), then those 50 repairkits will be removed from Bob's stock in exchange for 2000 marks (50 *40). 2500 marks will be deducted from my account; the difference of 500 will be removed from the game.
Second, dramatically increase the price of SF SUPPLIES items, maybe double or triple. Make it so that it becomes a viable business to simply move supplies around Starmourn Sector's stations, rather than just manufacturing them. Using the same example as above, let's say Bob manufactures repairkits at Omni and sells them for 40 marks. Xylem, the intrepid space trucker, buys these 40-mark repairkits and moves them to Ixodon Industries Starforge for sale at 50 marks. I, the rascal pilot, now have 3 options: to fly back to Omni and get the cheapest repairkits for 40 marks, buy from Ixodon's SF SUPPLIES for 150 marks, or just buy the repairkits that Xylem's selling at Ixodon for 50 marks.
Matlkael
3
Re: TinTin++ client setup, MepMoop
Your highly nerdy levels of excitement over MUD experience customization are intensely relatable.
Pictures?
Pictures?
Food
I'm not especially fond of the game's dynamic build setup and think it could use some tweaks. My character, far as I can tell, is eating enough to depopulate whole species of prey from the ecosystem while still wasting away enough to make me think my clones come with a serving of complementary tapeworms. I like the idea of the system in that it encourages actually getting food/drink more often than you might otherwise (and thereby interact with the players who've picked up cusine), but the numbers and the infrequency with which your build updates has a detrimental effect IMO. I'm not inclined to pick up player-made food from the trade network, getting the IDs individually and taking them out of separate boxes, when I'm going to be eating 5-10 items on a daily basis.
I think the system could be improved in a couple ways:
1) Move build into a customize option, either just flat-out or setting a 'target' build you'll weight to more heavily.
2) Offer some information in terms of how calorie-dense individual food items are, your average usage on a month-to-month basis according to your activity, and possibly lower the baseline metabolism a teeny bit.
3) Have build processing occur a little more frequently than once a week.
All of this is just my own experience, though, so I'm interested in seeing how other people have found the system. Is it fine? Is it a nuisance? Have you noticed it at all?
EMDA
7
Re: Armormodding Corner
Mod blueprints progress could be a good candidate for a hacking reward. Slice your way into some R&D files, open a sealed door into a secret lab and fight your way past the robo-guards to the prototype vault.
Kaedok
3
Re: In Strength and Unity! (Song Thread)
Having so much fun with the Song Dominion! Thanks everyone, especially the new people I have been getting to meet!
If you haven't messaged me yet, you should!
If you haven't messaged me yet, you should!
Yimh
3
Re: I think we need some anti gas farming stuff
Kitrana said:asteroids don't really move around any more, and you can't harvest gas clouds at full speed.zacc said:I agree. Farming creates monopolies that hinder competition in the market, especially so for factionless miners. Resource spawn mechanics need tweaking.Are asteroids not moving anymore? I'd think the cost of tethers to keep asteroids coralled in the protected zone would provide a decent upkeep cost. Well, that combined with asteroids potentially taking damage when repeatedly tethered, knocking them back one growth period or chipping a little off the total. Or, and probably much easier, stop asteroid growth after the first tethering.As for clouds... IDK. Isn't it easy enough to zip through at full throttle to map out where the clouds are, deploy scoops once outside cosmpiercer zone, then zip back through and take a swipe at the clouds? Release scoops and repeat for extra spite.
I suspected the asteroid movement was a contributor to the frequent lag mini spurts months ago, so no surprise there. Was hoping it would get tuned down a little and not removed completely. That's a shame. I liked having to determine their trajectory and maneuvering into just the right spot to allow enough time for tethering.
Just tried harvesting a wild ultarine cloud and was able to get it at full throttle. I'm wondering if that's intended or a bug.
zacc
1
Re: Worth playing?
Let's keep things civil in this thread, please.
@BerserkELF, we are happy to welcome new players and returning veterans alike.
No, griefing is not ok. Please see HELP PK for our policies on this.
@BerserkELF, we are happy to welcome new players and returning veterans alike.
No, griefing is not ok. Please see HELP PK for our policies on this.
Eukelade
6