Best Of
Re: Worth playing?
- Theft is not a thing.
- You can't farm INRs with deathsquads.
- Taking junk/INRs which people drop on death is possible.
Vaughn
2
Re: Worth playing?
Everyone drops one on death. When I say can't, I mean it'd be dealt with by the admin as griefing.
Well... unless all those involved have opted into the open-pk system. HELP LAWLESS
Vaughn
2
Re: Worth playing?
I mean, yea, people CAN take your INR from your corpse after you die but it's rare and the XP gain is so low that there'd be no reason to take one from a lower-level character. I've literally never had my INR taken and I've been playing since launch. And hacking is really only for getting through locked doors, for the most part. You can't hack another person's mindsim.
Slander
2
Re: Gas mining: tricks to make it easier.
It's weird. If it's a big clump of cloud, only one (the "originating" square) that will show up on your beacon. If that square happens to be on the other side of a zone boundary, then it won't show up on your beacon (because it's cross-zone), even if you are in a square "within" the rest of the cloud itself.
Matlkael
3
Re: Starmourn Roadmap
I just want to say thank you to everyone on the Starmourn team and anyone who has helped build the world so far. There's so much to offer, and it's really great finding new things and discovering new ways to rp your character when finding new lore. I really appreciate everything you guys have done so far, and can hardly wait for the updates to come!
Ero
8
Re: Questions for the New Producer
My dad was born in Transylvania (and therefore I'm clearly half vampire), but had never even heard of Dracula until he went to the West.Kestrel said:
- Are there really vampires in Transylvania?
Aurelius
4
Re: Station Missions
IF NOT ONLY FOR MY SANITY, this.Rhindara said:Something that we could really use is a separate log for all the faction storage actions and the station missions, because they really spam up the log. COMMLOG <org> would be a really nice qol addition.
Vega
3
Re: Station Missions
Something that we could really use is a separate log for all the faction storage actions and the station missions, because they really spam up the log. COMMLOG <org> would be a really nice qol addition.
Rhindara
1
Re: Starmourn has locked on to a new Lead Producer
Does this mean I have to pull footstool double duty again? 😭
Hroden
7
Re: Starmourn Roadmap
Lookin' good, and I see at least one thing I was the first to suggest, which makes me feel important. I got a pair of comments:
1. The way Starmourn's numbers are set up, a higher level cap will completely temporarily destabilize pvp. A level 50 simply can't win against a level 75 (unless that lvl 75 is really bad and the lvl 50 is really good) because the higher level can ignore subsystems and just smash with raw damage. Unless hp/damage gains per level slow down on high levels (which is my preferable solution here), lvl 90 vs lvl 75 will look similar. Uncap responsibly.
2. Economy: before introducing more obligatory uses for commodities (guards, station misions, etc), introduce improved commodity gains so the playerbase can stock up. We're running thin here, especially Song, and need a breather to build up the comm base. Both things are on the roadmap I know, just sayin' - more comms first, more ways to use them second.
Anyway keep up the good work.
Cubey
5