Best Of
Re: Classlead AFfliction Reports
You can respond to a point as "in regards to" or "I think". So if you do not like that someone said "Cookies should have more brown sugar." You can still say "In regards to brown sugar", "I believe pure cane sugar is superior" etc. The goal is you can talk about something, but not to someone. Although we may lift that if people want as a rule, since Starmourn does not have the hostility I have seen elsewhere.Steve said:post removed because I forgot the respond only to Senzei here rule
Senzei
2
Re: Soza's Leveling Guide (And NEWBIECHALLENGE Guide)
Thank you for putting this together!
I finished on my 14th day, I believe I was the third person to complete it. One thing I'll add, which I've told every person who's asked in game, is that quests can drastically speed up the leveling process, especially in the awful 30-40 range. Find quests that can be done quickly and are level appropriate, then do them pretty much every time they don't show up on COOLDOWNS. I'm about halfway to getting my sixth talent point at the time of this writing and I'd estimate that more than 2/3 of my post-75 xp is from quests rather than killing things.
But also, yes, definitely ask for help. Especially while the challenge is active, a lot of established players are giving away experience chips and/or taking low level characters hunting to help them out.
I finished on my 14th day, I believe I was the third person to complete it. One thing I'll add, which I've told every person who's asked in game, is that quests can drastically speed up the leveling process, especially in the awful 30-40 range. Find quests that can be done quickly and are level appropriate, then do them pretty much every time they don't show up on COOLDOWNS. I'm about halfway to getting my sixth talent point at the time of this writing and I'd estimate that more than 2/3 of my post-75 xp is from quests rather than killing things.
But also, yes, definitely ask for help. Especially while the challenge is active, a lot of established players are giving away experience chips and/or taking low level characters hunting to help them out.
Zoe
2
Re: questions about PVP
That's cool, PVP can certainly leave a bad taste in your mouth if you are forced into it.
bugbo
1
Re: questions about PVP
You can set your status to Lawless if you want PK anywhere. Even if you do, you probably won't see much combat. I've had lawless on for almost 2 years and only been in a couple of fights outside of Caches or the Arena. The lack of random griefing is nice, as is the lack of item theft, outside of ship items. All in all props to being a PvP friendly place.
Poet
1
Re: Where'd everybody go?
A lot of people played that first week or two, and then went back to whatever other game they were playing. I don't think anyone expected to see numbers stay at that level. We dropped off after that to a more manageable 40ish players who stuck around for most of the first year. It's just been a slow attrition since then. Some would like more space activities, while others are frustrated by the low levels of PvP. Some decided the game wasn't for them and others, myself included, found that life had other plans for us than being able to log in on the reg.
With that, there is a pretty stable core group that shows up and a stream of new players. I myself think that things are moving along and that there are plenty of things to do. People who have left due to "lack of content" leave me scratching my head. I'm not short on things to do. RP opportunities are also there, though you do have to be proactive.
With that, there is a pretty stable core group that shows up and a stream of new players. I myself think that things are moving along and that there are plenty of things to do. People who have left due to "lack of content" leave me scratching my head. I'm not short on things to do. RP opportunities are also there, though you do have to be proactive.
Poet
2
Re: Hacking should be more integrated into other systems. Here are some ideas regarding that.
I like Zarrach's ideas overall and agree with Poet: any means of breaching a ship's security is premature right now, and also we store stuff on ships. Lockable doors and monitoring systems would be important first steps.
Here's another take on the skimmer. Make the skimmer a program you put into a terminal or a shop (WARES locations) by hacking the terminal (and possibly add terminals to shops). When someone uses the terminal or checks WARES, you gain some junk data. This would be considered criminal, generally, and probably tie into PVP and bounty system. I'd consider enabling skimmers on trade terminals, too.
This raises another idea: we could have junk data gained by setting up advertising trackers on terminals and shops so that the owner of the terminal/shop could gain some marks when someone uses it. The skimmer would simply redirect those marks.
The cryptocurrency idea is a fun one.
Junk data, by any name, is a great idea.
Steve
1
Re: New time
One in-game day passing every real life hour made sense in Achaea, because every hour we got a chance to experience the cycle of sunrise, noon, sunset, nighttime. Starmourn, being set in space, has no day/night cycle (or weather), so there's little point in accelerating the time so much.