Best Of
Re: Bashing After Crits
The GCEPS foil changes some zones completely. Jelle is amazing for questing with it, without I never bothered after I explored.
Re: Bashing After Crits
I'd go as far as to say that GCEPS foil trivializes pve.Valincora said:The GCEPS foil changes some zones completely. Jelle is amazing for questing with it, without I never bothered after I explored.
Re: Bashing After Crits
Whatever change is decided I just don't want it to hurt my xp/hour because the talent grind is already real enough.
Re: All I Want For Winterflame Is...............
I would like a way to categorise my stuff though, that'd be nice.
Being able to set categories in Nexus that provide linebreaks like Worn and Wielded do would be a good first step maybe. I'd just love if "Edible" was a category by itself and "Armor" so you can quickly find unworn armor pieces.
Marcella
1
Re: All I Want For Winterflame Is...............
I have two things - one I really want, and one I'd settle for if the first thing isn't viable for some reason.
What I really want for winterflame:
GMCP aggro / wind up data!
Currently, if you want to capture aggressive or winding mob data, you need to use INFO HERE and trigger the data.
Since the purpose of GMCP is to make life easier on UI builders - and allow for easy data display to users who don't know much about scripting - there's no real reason this information isn't in GMCP.
On a similar note, I'd love if props had related GMCP attribute tags for their status. Because that should also be a thing, but as a PvEer, I care less about it.
What I'd appreciate for Winterflame:
The GMCP 'messages' count doesn't update when you read a message. So, if your messages are part of your UI (which they are in Nexus.), it doesn't go away unless you do something that *does* update that number. Which is.. checking your score?
It should update properly when I read my message, like the news GMCP does.
What I really want for winterflame:
GMCP aggro / wind up data!
Currently, if you want to capture aggressive or winding mob data, you need to use INFO HERE and trigger the data.
Since the purpose of GMCP is to make life easier on UI builders - and allow for easy data display to users who don't know much about scripting - there's no real reason this information isn't in GMCP.
On a similar note, I'd love if props had related GMCP attribute tags for their status. Because that should also be a thing, but as a PvEer, I care less about it.
What I'd appreciate for Winterflame:
The GMCP 'messages' count doesn't update when you read a message. So, if your messages are part of your UI (which they are in Nexus.), it doesn't go away unless you do something that *does* update that number. Which is.. checking your score?
It should update properly when I read my message, like the news GMCP does.
Re: Holiday Wish-list
Sounds almost like playing a text game with classes and levels and a pvp system.
Indi
3
Re: All I Want For Winterflame Is...............
Also wantsZoe said:Expanded prompt functionality - target health % in the prompt would be the main thing I want. Nexus has target health in the UI and it's available via gmcp, but I don't want to make a custom clientside prompt when I could just have it as a token like other IRE games do.
Orrin
1
Re: All I Want For Winterflame Is...............
Scoundrel Tripwires not get tripped by players in your crew, Its mildly infuriating that being a good prepared scoundrel has a chance of backfiring on your own teammates.
Soza
2
Re: All I Want For Winterflame Is...............
An ability (possibly low lesson cost in Skirmishing) that can be used off-balance and allows us to check the target's health status.
We can already do this with LOOK <target>, but it's spammy. On Nexus, it's unreliable to get the triggers for gagging all non-HP lines working right.
If I could just ASSESS HOPE and it gave me a single line with Hope HP: Healthy or Hope HP: Critically wounded like LOOK already does, it'd be great. It would also make this part of combat much more accessible to people with screenreaders.
We can already do this with LOOK <target>, but it's spammy. On Nexus, it's unreliable to get the triggers for gagging all non-HP lines working right.
If I could just ASSESS HOPE and it gave me a single line with Hope HP: Healthy or Hope HP: Critically wounded like LOOK already does, it'd be great. It would also make this part of combat much more accessible to people with screenreaders.