Best Of
Re: Check for UNSTOPPABLE status (Fury)
Even if that is thecase, Unstoppable has a binary state (it is, or it isn't!) - so you can just set a variable, check it to true when you enter unstoppable, check it to false on both on the "no longer in unstoppable" line and in a timer (for redundancy)
Nykara
1
Re: Announcements post #67: More economy changes!
one question i have is do miners pay for that extra 10% they get from their refining or is it just a free 10%?
like a full scoop of iriil will net me 44 units of iriil instead of 40 am i paying to refine 40 units though or 44 units?
Kitrana
2
Re: Announcements post #67: More economy changes!
Yes, I just wanted to verify that this remains true post-changes, regardless of what specialization is chosen.Kitrana said:freighters lost their maluses for tethering and scoops a while back
Yayeh
1
Re: Announcements post #67: More economy changes!
It's a give and take. Mining spec is indeed the 'active' one where you have to go around and gather resources. However, Refining and Autofactory specs can't do much without Mining; that is, the power of Mining spec is that it is the start point for the economy.Kitrana said:so it appears that it is only the buy cost of refineries that doubled. but i still think miners got ripped off. since most people mine with interceptors the speed thing was never that big of a deal. we get double cost on our refineries and autofactories and they work slower and all we really get that is actually a bonus that matters is +10% on the yield of our harvests. it's something but it is nowhere near what the others get and they don;t have to spend hours looking for the materials in order to make marks.
Also, I've said this before elsewhere: you can simply use the refineries of others (in particular, those who have chosen the Refining spec). The main point of the changes was to dissuade vertical integration.
Matlkael
1
Re: Announcements post #62: Explore New Dikamazi!
At least there weren't shapeshifters tossing us into their dungeon and wearing our faces after this time!
I love the first instance of a PvE boss and hope to see more in the future!
I love the first instance of a PvE boss and hope to see more in the future!
Albion
3
Re: An idea to add hauling to the economy
I consider the pirate problem actually just part of the game. it does go bad if the person issuing the contracts does the pirating. but otherwise, I see that as a feature, not a bug.RocketCat said:Yeah, I've been using market orders to accomplish hauling contracts so far.Consider the following "nice to haves":MARKET CONTRACT <#> <cargo> AT <station> TO <person> FOR <price> - to form a contract of goods to a single person.MARKET CONTRACT LISTMARKET CONTRACT ACCEPT <id>MARKET CONTRACT CANCEL <id>MARKET HAULCONTRACT <#> <cargo> AT <station> TO <station> FOR <fee> <collateral>- Just one problem being that knowledge of hauling contracts could allow targeted pirating, even by the hauling contract issuer.
Kitrana
1
Re: New Dikamazi and Time-limited content
I think, but obviously this is speculative, that they mean the Bushraki-themed loot drops will end but not disappear from player inventories. At least, I hope they won't disappear, because that would be seriously awful for a large part of the game to suddenly lose gear.
Seriously, though, fuck that junkie.
Slander
1
Re: Item decay for returning players
The whole point around this idea is you aren't penalized for spending time away from the game. It is already rough getting back into the swing of things after all the sweeping changes that happen in the game.
If all your equipped gear stopped decaying after 14 days of inactivity, this would allow you to come back fully equipped and continue where you left off. I fail to see how this can be abused because the gear is bound to the character wearing it and decay will start again as soon as you log in. It doesn't affect the economy in any way because that player has been completely out of the equation during their time away, they haven't been generating marks, haven't been using or generating supplies.
If all your equipped gear stopped decaying after 14 days of inactivity, this would allow you to come back fully equipped and continue where you left off. I fail to see how this can be abused because the gear is bound to the character wearing it and decay will start again as soon as you log in. It doesn't affect the economy in any way because that player has been completely out of the equation during their time away, they haven't been generating marks, haven't been using or generating supplies.
Re: Announcements post #62: Explore New Dikamazi!
The Selassian ormrrar (spelling? I'm not the one coming up with these names) could easily become a second PvE boss because she already is borderline unsoloable due to summonable adds AND has a hefty quest reward attached. All we need to change is to reward people in the immediate area (the fort perhaps?) when she dies and we're good.Albion said:I love the first instance of a PvE boss and hope to see more in the future!
Cubey
4