Best Of
Re: Events
My intent is to help. I, again, apologize for my snark - I was running on about 4 hours of sleep when I wrote my original post.
As for events and what the faction system represents, you and I disagree entirely. Most of my mudding experience has been in heavily conflict-driven IREs. I spent probably 5-6 years as an Eleusian in Achaea, another 3-4 years in various orgs in Lusternia, and I played Midkemia (arguably a mud that was entirely driven by conflict) from day one to close.
This conflict RP worked because, in all of the above, each org represented a specific spot on a morality chart. They were manufactured that way. Starmourn is less so. Scatterhome loosely stands for freedom and anarchy, Song is heavily militaristic, and Celestine is late-stage capitalism. That's a basic fact. But none of these aspects necessitate or even imply a hard "we should go to war" response.
This, compared to Achaea (as an example) where a conflict between Shallam (The late city of light) and Mhaldor (the city of evil) made a lot of sense. Forcing conflict between the Starmourn factions is a bit like saying "Okay, lets put the USA, France, and Russia all to war because why not?" It's possible (especially in today's geopolitical politics) that a war could unfold between these countries, but if we placed them in a fantasy game and send them to war just because, it wouldn't make much sense, and justifying it because "these countries are kinda different from each other" is a flimsy excuse at best.
As I've stated above, roleplay that naturally leads to conflict is fine. But I strongly object to the Storytelling Team railroading the factions into conflict, especially coming from MKO, where railroaded conflict was a driving force behind the inter-org out-of-game hostility, which in turn was a driving force behind MKO's shutting down.
Big world events are cool though. Let's see an invasion or something. We have lots of bad guys for it. I don't think events need to be limited to world-shattering blockbuster events, but I'm happy to have them.
As for events and what the faction system represents, you and I disagree entirely. Most of my mudding experience has been in heavily conflict-driven IREs. I spent probably 5-6 years as an Eleusian in Achaea, another 3-4 years in various orgs in Lusternia, and I played Midkemia (arguably a mud that was entirely driven by conflict) from day one to close.
This conflict RP worked because, in all of the above, each org represented a specific spot on a morality chart. They were manufactured that way. Starmourn is less so. Scatterhome loosely stands for freedom and anarchy, Song is heavily militaristic, and Celestine is late-stage capitalism. That's a basic fact. But none of these aspects necessitate or even imply a hard "we should go to war" response.
This, compared to Achaea (as an example) where a conflict between Shallam (The late city of light) and Mhaldor (the city of evil) made a lot of sense. Forcing conflict between the Starmourn factions is a bit like saying "Okay, lets put the USA, France, and Russia all to war because why not?" It's possible (especially in today's geopolitical politics) that a war could unfold between these countries, but if we placed them in a fantasy game and send them to war just because, it wouldn't make much sense, and justifying it because "these countries are kinda different from each other" is a flimsy excuse at best.
As I've stated above, roleplay that naturally leads to conflict is fine. But I strongly object to the Storytelling Team railroading the factions into conflict, especially coming from MKO, where railroaded conflict was a driving force behind the inter-org out-of-game hostility, which in turn was a driving force behind MKO's shutting down.
Big world events are cool though. Let's see an invasion or something. We have lots of bad guys for it. I don't think events need to be limited to world-shattering blockbuster events, but I'm happy to have them.
Re: Events
Very kind of you to put together a guide. I’m not sure if your idea is to belittle me or a genuine attitude to help.Flipilaria said:@Kirin I've written a guide which may be helpful to you while the Storytellers cook up some world events.
https://forums.starmourn.com/discussion/1044/notice-me-senpai-a-guide-to-getting-storyteller-admin-rp#latest
As an aside, I am very nervous about any world events that "force" interfactional confrontation. I am very okay with it unfolding naturally, but I think events that have a "Which Player Faction Will Win??" vibe end up causing people to engage with the event in a manner more akin to a sportsball match than an RP session.
I think you are mistaken in thinking that lack of events means lack of RP opportunities. There are plenty of those around both player driven and storyteller driven.
Your definition of an event and mine are different. While you are satisfied with interacting with people and sharing small stories. I want broader world scale events. Events that mean strife and shared victories and losses. Common enemies and friends. Things that people talk about for ages. We are entitled to our differences. And while you choose to be snarky about it, I say I am entitled to my opinion. The idea is to create common stories that every one can talk about across generations.
I also believe that the faction system exists to create conflict. there is little point in having a faction system if everyone could simply live in an eternal state of peace. In Starmourn unfortunately things are kind of like that. and in such cases, it becomes both player and admin responsibility to create arcs that lead to more conflict and more interactions.
Kirin
1
Re: Development Updates: The Roadmap so far, what are we working on and what's next
That's because they adopt you.Kestrel said:But I can't adopt one.Ikchor said:Ferachts are space cats.
Sammy
3
Re: "Notice me Senpai!" - A guide to getting Storyteller/Admin RP
Also, remember that the Storytellers are volunteers from our playerbase. They do this for free because they love the game and want to make it better, y'all.
Re: Quality of Life Wishlist
Outsourcing HELP file updates would work if coordinated with a HELPMOD NEW, a list of priorities for files in need of updating, and someone responsible for seeing the files get written. I'm confident people would step in to help if they received guidance and structure.
(In other words, +1 to Rhin and Azlyn)
edit: clarity
Steve
1
Re: Events
Please contact your local storyteller today, especially if you have any ideas. That's why they're there.
Unless you're Celestine. RIP.
Also, don't uh... don't discount the large scale events we have had. Tranquility Deepness was really cool, as was the Ry'nari thing in Song. Vega got kidnapped!
Unless you're Celestine. RIP.
Also, don't uh... don't discount the large scale events we have had. Tranquility Deepness was really cool, as was the Ry'nari thing in Song. Vega got kidnapped!
Nykara
4
Re: Is this acceptable?
Hi.
It's been a while and I'm just commenting on this thread again to say that I personally would really love to see Jin receive an artistic redesign.
It's been a while and I'm just commenting on this thread again to say that I personally would really love to see Jin receive an artistic redesign.
Kestrel
1
Re: Quality of Life Wishlist
I know it's been said that we'll be getting it soon (TM), but we could really use a HELPMOD NEW function for suggesting new helpfiles. It would really help everyone out if the players were able to pick up some of the slack and help document new/old features that only ever get an announce post to explain them, forcing new and old players alike to hunt down said posts via NEWS SEARCH or the forums and hope that the information in them is current.
Rhindara
7
Re: Incursions don't provide enough money.
Incursions are amazing money. If you find them less profitable than on-foot mob grinding then you're doing them inefficiently: using small guns too much (waste of batteries), firing from outside of optimal range or even worse - autofiring with your weapons, or using wrong ammo types/firing all your guns at once when fighting ship type incursions.
Incursions are also incredibly boring and I feel like falling asleep while waiting for mobs to spawn, 2 at a time every so often for over half an hour - at least with grinding you're the one who controls the pace. And yes, the devourer incursion needs fixing and it was like that since release.
Cubey
2
Re: Incursions don't provide enough money.
Devourers are avoided by experienced pilots for this reason. And the experienced pilots do sit around and wait for the right incursions; I haven't had one at a convenient time at all this week. But incursions can pay off big time.
I don't think adding features for the sake of incursions as they are currently implemented is the way to go about improving them. Personally, I think the incursion system will see a rework, and after that will be the time to talk about adding new features (if necessary). In the meantime, though, it would be nice to do things like decrease the delay between spawns, to adjust the number of monsters spawned in incursions like Devourers, and to adjust the frequency of incursions generated (which runs the risk of putting too many marks into the game, subject to the economy limit -- not a bad thing, overall, but not something I'm in a position to speculate about right now).
Hard ship incursions (that don't run like cowards) pay very, very well, and bashing doesn't come close for me for marks per half hour.
edit: I forgot to lead with that I do sympathize and think that changes should be made before too long because the system's pretty bare bones and it isn't always apparent what kind of return on time invested there will be, without prior knowledge
Steve
2