Best Of
Re: Quality of Life Wishlist
INVCAT system from other IREs would be nice to sort one's inventory into categories!
Re: Announcements post #57: Faction Engagement Missions.
Right, so CAC still isn't getting love. Some thoughts:
- CAC LOG would make the task of rewarding peeps way less cumbersome.
- CAC UNDERTAKE from anywhere, only have to be at the CAC to DELIVER. Again far less cumbersome.
- Tone down PAY COSTS a little bit, 7,500 instead of 10,000 for instance.
- Allow max 3-5 uninvested Report Slivers to carry over between syncs. That way it's easier to pool during the week and coordinate 'CAC days' for days of the week which see more activity.
Re: Quality of Life Wishlist
Could we see about adding a Time Remaining [until quest timeout] in QUESTS?
Steve
2
Re: Winners and Losers in Starmourn: Where do you fall?
Don't get me wrong, I want to win. I also want everyone to have fun, and not have half the game IRL pissed off at the other half. But it needs to make sense RP wise, while also not setting everyone off. RP wise Poet would murder the lot of you without a second thought if you got in her way, and then scan your INRs to make personality constructs of you.
Poet
3
Re: Winners and Losers in Starmourn: Where do you fall?
You missed the "I want to lose" option. I'm letting this post stand in for it: I play an antagonist. Nykara is not a good person; they're a vicious mercenary who's out for the mark and would sell their own mother into slavery to stay comfortable for a couple days. I might want to win the battle, but I never really want to win the war.
Nykara
5
Re: Quality of Life Wishlist
Bringing this up again:
- We really need an AGREE prompt for any sort of transactions in the game, including PROMO MARKET BUY and CREDITS BUY x AT y, because it can result in some serious buyer's remorse, especially when you get an ID wrong in the promo market or typo an extra 0.
[IMPLEMENTED]
Rhindara
2
Re: Announcements post #86: Talents preview.
Some of these talents could probably be incorporated in mods. mods right now are just a tack on damage with no real benefits to using lower levels of mods
Overall I like the conceptualization of these skills
Overall I like the conceptualization of these skills
Kirin
1
Re: Quality of Life Wishlist
An addendum to HELP CELESTINE, HELP SONG and HELP SCATTERHOME listing the names of their respective storyteller. Some of us have shitty memory and cannot remember names well...
Or a new file called HELP STORYTELLERS, explaining their roles and who they are.
Or a new file called HELP STORYTELLERS, explaining their roles and who they are.
Jerom
3
Re: Announcements post #86: Talents preview.
Okay, here's my dissension post. All I see here boils down to 'ways to make marks faster' and I think that's a fairly significant problem because it doesn't address what I see as the real problem, lack of long-term/endgame engagement. I mean, yea, this stuff will require endgame but it doesn't answer the question I've had for a long time - 'Why?'
I feel like we need, and have for some time needed, long term goals but we're being given ways to reach those goals faster. Problem is that the goals don't exist. It's like everyone complained about things taking too long in other IRE games so everything here got thrown at us immediately. Like I've had a five room ship for a long time and I could easily bump it up to seven rooms if I had the marks. The reason I haven't is because I don't care, because there's no reason to, and talents appear to be a way to make marks (that I don't have a use for) faster.
Like... We levelcap at 75 so the entry-barrier to PvP isn't crazy high. Okay, cool, Achaea made theirs essentially 80 for PvP entry and then you can spend forever getting to dragon after that. Dragon is 'a thing' one can aim for and yes, it has benefits, but overall at this point I'd say that it's a more of a self-contained goal than anything else, given how many people prefer to hunt in lesser form.
I dunno. I'm really caffeinated and rambly. This is just something that I've been thinking about for a while and when I saw there was a plan for post-75 stuff I got excited until I read what it's going to entail.
I feel like we need, and have for some time needed, long term goals but we're being given ways to reach those goals faster. Problem is that the goals don't exist. It's like everyone complained about things taking too long in other IRE games so everything here got thrown at us immediately. Like I've had a five room ship for a long time and I could easily bump it up to seven rooms if I had the marks. The reason I haven't is because I don't care, because there's no reason to, and talents appear to be a way to make marks (that I don't have a use for) faster.
Like... We levelcap at 75 so the entry-barrier to PvP isn't crazy high. Okay, cool, Achaea made theirs essentially 80 for PvP entry and then you can spend forever getting to dragon after that. Dragon is 'a thing' one can aim for and yes, it has benefits, but overall at this point I'd say that it's a more of a self-contained goal than anything else, given how many people prefer to hunt in lesser form.
I dunno. I'm really caffeinated and rambly. This is just something that I've been thinking about for a while and when I saw there was a plan for post-75 stuff I got excited until I read what it's going to entail.
Slander
1