I'll test classes out with the no brainer lesson packages, assuming starmourn follows the same pricing scheme as the other ire games. One thing I've found is not to trust first impressions, classes … (View Post)
Read up on how to use the in-game aliases to simplify the commands you're entering.
Even using mudlet and being good at scripting in mudlet, I still find the game aliases useful.
Also, the web clien… (View Post)
The reasons for getting money pre-launch, when it is a graphical game - a highly competitive market, hugely dependent on media, hype etc, don't really apply to Starmourn.
While getting cash flow ASA… (View Post)
I'm excited about the concept of reverse engineering things to create unique items. This potentially means there will be loot drops, and therefore tangible rewards for being an explorer type characte… (View Post)
Engineer... though possibly scoundrel if there is room/opportunity to kit him out with gadgets some other engineer has made.
It is difficult to lock anything in without seeing the 5th class though. (View Post)