kamyr
Comments
-
Hards are easy to mildly hazardous in my destroyer now. Legendary orgs are doable, ships get dicey esp if they dodge an MC3 hit or three.
Finally upgraded to cruiser, and it helps a lot for legendaries. Slightly more tank, a lot more dps … -
Ammo in general could stand a significant expansion (and urrrrgghh em bypassing shields is infuriating). Cheaper ammo with worse ratios (eg 40/40 or 90/0) along with more expensive ammo at better ratios (60/60, 100/25, etc). That should tweak up low…
-
Fix gmcp Comm stuff to show emotes, including performance emotes
and/or
Add a precursor line to performance emotes since they're harder to capture. "Band continues their performance:" or whatever. -
Band name changes. Maybe at a -1 popularity, maybe for a mark cost (to offset changing promotional materials or some bs). Popularity is more contained to the system, mark cost is less obnoxious if it's like 1k low end or 5k high end (1-2h of time fo…
-
Make the color arguments accept bg/fg colors. Some of the colors just aren't usable against a black bg, and it'd be shweet.
And yeah, considering the venue grinding performances don't have much value other than a scaling miniquest, it sho… -
I like this addition a lot. Most I've been logged in for a bit. Now the nitpicking! ^^;
Seconding that I'd like an actual item.
Something to make cheers/boos from players impact things, instead of just presence or not at all fo… -
Only worrisome ones to me are the ship and the vengeance item. The fullheal is a bit ugh but at least it has a moderate cooldown for the power of it. Otherwise not an atrocious auction (which is the best praise an auction can get out of me)
-
Where's the Hydroxycut and Creatine? (Clarifying - Add drugs impacting body changes in various ways, whether intentional or side effect).
-
Overall, I don't like it. You now have a per player production with the global production of gasteroids, and the end result of that is people going 'lulz townes? I haz transmute' which translates to 'lulz ships? I can triangulate!' (E: Okay this ana…
-
E: Can you guys pick one frickin way for videos to thumbnail right in your forums<br><br><a rel="nofollow" href="https://www.youtube.com/watch?v=HmAsUQEFYGI&…
-
PvE improvements are the fastest way to give players something to do together. Ships are a little harder and daunting, same for PvP. Getting more accessible group content means more players which will make it easier to create healthier mechanics for…
-
By salvos I mean what you want (more shots between reloads with increase in reload and refire speed to compensate), not necessarily a multi-missile thing (though that would be a veritechably good idea). Just a reduction in cost to use. I couldn't th…
-
I had more and some tweaks that I wanted to do, but I've been so busy lately that I'll just dump this here.
Ship stuff mostly. A touch longDo designs need to be active? Will it work for shared designs?I'd get rid of the damage% xp split, change it to any aggro flags for the split, and add a multiplier for the max size of the aggro group including a mob. Scale the reward down to something like if underleveled by 10 then xp = xp * player lever/mob…Can group bashing be a thing? You can throw in tweak for powerleveling but geez there were as many people in bashing trains early as there are now total online.
Still need boss mobs, as well.
And it's weird how mobs here have l…Don't think you have to remove guards or a bonus for defenders altogether.
Maybe a guard pack/a straightup buff to all combat parameters/something like that scaling to CP level and population. Or a teleporter room with a shortish (~5m) cooldow…Are mods still going to be level-locked? Not that it matters so much if it's manufacturer-based, just curious.Sensors are approaching that line of 'promo-only mechanical benefits' that worry me.
The voidgate one is pretty nuts for getting to incursions and CPs without breaking your bank, but since it's basically cash for marks it's whatever.
Overall +1.
PvE and PvP changes look good, especially with regards to group content. It's hard to do group content right now that isn't CPs/RP, and that's not good for a multiplayer game. Definitely support extreme incursions. If there's …generate resources at full to start (can frontload the delay)
higher overall amount
larger spawns in cp zones (pvp risk for higher resource gain)
occasional depot (structure which drops some cargo with resources when killed) spawns in…One I always wanted - smart variables.
emote takes a swing at @Jonagologue and catches in Roleplay QOL Comment by kamyr March 2019Give asteroids movement and sizes, add a mining laser, and cargo recover the mess once you 'kill it'.
Gas I would leave alone.
After that, I would do some kind of 'shardfall' for gas and asteroids: global alert for a zone that turns …Me or someone else might have said one or two of these before.
Add the mob# to attack lines and windup lines.
Attrib for props in gmcp.
Damage taken config with damage type and raw/actual, plox.
A total va…Mostly Imperian. Dabbled very briefly in Achaea, a little bit more in Aetolia. Played for a while in a beta for an IRE clone with a great concept and terrible management.Dynasty stations. Preferably out in those boonies on the starchart.Example 'territories' structure:
Cap amount: 180+ 120 * CP level.
Ticks every 10s that give 10 * CapturedTerminals/TotalTerminals.
CP swaps to the first org to hit the cap.
5m to 19m (21m?) minimum capture time once you ge…I mean, I wasn't *going* to say anything about zap costing 700k vs most other nano spammers costing 500k...Another forgotten skill-- WIREBLOCK (Nanotech) -------------------------------------------------------If your target's wetwiring has suffered 10% or greater damage, you can order your nanites to wreak furtherha…