bugbo
Comments
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In the Nexus 3 client I get the following error message:
Error in Function [slt.loadDict]: ReferenceError: $ is not defined
Error in alias Script [] (package slicer tools): ReferenceError: $ is not defined
(Imagines somebody collecting 4 Scatterhome foil sets so they have a scoop for each type of gas.)
On a side note it would be cool if superhaulers could have a third gas scoop if they have the Scatterhome foil set, but probably overpowered.
How would people feel about other ships being able to haul more than a single asteroid? So destroyers and cruisers could haul two asteroids while a battleship could haul 3. That's still less than what a freighter can carry.
Something that might be cool is making it so that when you reverse engineer something your assistant's stats can give a bonus. So logistics would give a bonus to parts received and intelligence to research credits and loyalty would boost both. Might…The idea of having terminals in engineering to hack defense platforms sounds cool. With enough skill maybe the hacker could even take over the platform and turn it against its former allies!
For refining I would suggest making it so that the asteroids can be refined in any order. If you issue the command it should just go through all your asteroids and choose the first one that matches. Also when refining you shouldn't have to sp…It seems to be working now. Thanks to whoever fixed it.
An idea that would give players more of an incentive to invest in a refinery or autofactory - perhaps for every 100 goods they produce for other people it produces one for them. This could cap out at 1 per 20 or 25 (1 for every 10 may be too much).<…What about a channel for ideas? Has that ever been considered?
Would you be willing to add a trade channel to the Discord that would work kind of like the commerce channel in game?
In the discord I was told that the captaincy is based on money earned so I guess this could be considered answered.
(Quote) Thanks for that explanation. Just the other day I got my second ever mod drop and now I'm trying to decide whether or not to invest the points to reverse engineer it.
What about some sort of technology design trade skill that lets users design various gizmos or tech type stuff?
Well the ship numpad system reflex package was easy enough for me to edit and add a key to halt the ship, but is it possible to alter the function keys based on which prompt is active?If somebody from another faction steals a sliver from your faction's CAC will it decrease the effectiveness for you and your fellow citizens? That would be most uncool.
Would it be possible to make it so that ships beacon will not show the asteroid you have tethered to your ship? Also you should consider removing the need to specify whether you're refining an asteroid or gas since as far as I know each refin…The level range may have an effect on the level of gear that drops off of mobs in that level. When hunting worms in Whittler's Hollow most of the stuff seems to be capped at level 19 with a one time drop of a level 22 item.
While exploring Ishbi canyon I may have found a room that had an option to explore the wilderness. It's probably a good thing I didn't go in. Still it is kind of surprising it would even show up for me considering I'm not even level 20.
EDIT: d…A "cargo CONTENTS total" that displays a sum of your cargo from all locations so like if you have 10 iriil at Danica Station and 25 iriil at Frixion Station that would list 35 iriil total.
(Quote) Actually after investing enough to gain a new ability in bots the number is even more negative and I still don't have the deconstruct ability so it is definitely bugged.Actually I should have specified that it says I need a negative number of lessons. The post has been fixed.
It looks like there was a deconstruct ability recently added to bots, but strangely it says I need -460 lessons to get it.For Winterflame I would suggest making the imps non aggressive, or at the very least give the player a warning in red letters and large font when they are spawned in the area. Making them non agro though would allow players to scan them.
Ouch! They certainly aggressive are as I just got killed by one!Somebody told me that they only spawn in the forest though.
…Filter options on refinery/autofactory list. IE: "Refinery list Elessium" or "Autofactory list alloys"
Have the "refinery queue all" command show all your refinery jobs even if you do not own any.(Quote) If you mean the ones without the X by them then those were the type I fulfilled
(Quote) That didn't work for me when I tried it.
What about deconstructing bots? Is that possible at all? When looking at my carrybot it says that it's weaker than me.