Zoe
Comments
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A lot of us have talked before about how refineries and factories aren't profitable at current but since one of your main aims here seems to be changing that, I have to ask - why should they be? They are, at their core, a hands-off system. If they w…
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I had a lot more typed up but I was being overly verbose and got distracted, so now the short version. Replying to both Picram and Indi.
Re: freighters - please. They're handle like absolute shit and imo there's no balance reason for that… -
(Quote) This is exactly what I've advocated in the past when I've complained about crits (as in the thread I linked at the beginning). My specific idea there was scaling health pool, experience gain and marks generation per mob so that the in…
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You either didn't actually read what I wrote or you're willfully disregarding it, so I'm going to point out exactly how that's the case.
"You still pressed one button and watched your scripts figure out what was optimal given the data pre… -
Yes, as Indi said, I enjoy the process of bashing outside crits. On my first character, playing for about the first year, I never bothered to get into incursions or other ship stuff because I made a sufficient amount of marks bashing. I wasn't makin…
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I was just using that as an example because it's the one I'm most affected by as someone who mains Nanoseer. That being said, whether or not it was a good change for PvP, I don't think it took PvE into consideration. And since a larger percentage of…
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Regarding the lack of open interfactional warfare, I'm going to say that it's not only a (very) good thing, but it doesn't signify a lack of interfactional conflict or personal character growth. In my opinion, constant open warfare as is typical in …
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The damage increase (x2/x4) is IRE-wide afaik. There's further ranks in other IRE games (x8, x16, etc) but at least in Achaea things are desined to accommodate that.
A massive down-tuning like you suggest would also be a good work around,… -
(Quote) For the record, my reason for not discussing removing crits isn't because I'm opposed to the idea - I would actually consider that the best solution. I don't see that as anywhere near plausible though, given that I think you and I are…
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Oh, okay. So if we count Selassians, we can currently support a total of four players with max criticals bashing at once. My mistake.
That doesn't get us anywhere near where we need to be. Increased spawn rates and slightly higher mob cou… -
Right, I definitely recognize that a slower XP/M is going to lead to the same problem we have with current high-risk areas, which is no one going there.
A side benefit to longer fights would be that it would allow for more options in term… -
Achaea has this, without the NPC trainer aspect, and all of like 3 people participate in it.
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Expanded prompt functionality - target health % in the prompt would be the main thing I want. Nexus has target health in the UI and it's available via gmcp, but I don't want to make a custom clientside prompt when I could just have it as a token lik…
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You don't need to fill the whole order. Even if there's an order up for 1000, you can take and fulfill 1 unit.
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Thank you for putting this together!
I finished on my 14th day, I believe I was the third person to complete it. One thing I'll add, which I've told every person who's asked in game, is that quests can drastically speed up the leveling pr… -
Slight correction, refit varies between superstructure. So it does generally follow that larger classes have more, but it's not static. Like the Stalker (cheapest corvette superstructure) has a capacity of 5, while the Sunderer (most expensive corve…
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I did some calculations on the size of space early last year, but I don't feel like going through my old account to find the numbers on size and such. The tl;dr is it's not entirely feasible.
For reference, I'm seeing 1,074 sectors on STA…