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WyldeKarde

WyldeKarde

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WyldeKarde
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Comments

  • Three long-term ideas here after spending more time hacking:

    Defensive Hacking
    • There are issues in a certain server and the character is hired to work with the system security to find and stop a hacker before they have…
  • 14,350. No mods!
  • I think there was an issue with prone mobs not attacking and the fix for that broke prone.  I never had issues with WW curing it automatically on top of other afflictions before, but now it seems to permanently auto cure it.
  • None of the stat arties really seem very viable at the moment - the level 1 aim artifact increased my damage by 1 point which is equivalent to 0.0001% of my enemies health.  Feels like I wasted 100 credits currently. 

    Math:
    Aim = 402…
  • I think capacitors have a really low health? I often find my other components are at 90-100%, but that one seems to blow itself up all the time and I never even use it!
  • I feel like PK in space should be always a thing outside of the Aleph Sector.  Assign some big, mean police ships to Aleph near Omni and make it a safe zone.  Other than that, I say space combat should be open season — that’s what insurance is for!
  • A "Scavenging" skill that allows an individual to greatly increase the odds of armor or weapon mods (dependent on trade skill) instead of actual weapons and armor would be great too.
  • Eventually, I would still like to see Cosmpiercer Liberate actually rely on hacking the control point instead of just liberating.  Terminal value +/- 1 from the Cosmpiercer level.  Scanners would give out a system-wide alert if not jammed quickly re…
  • This is great - most of these improvements would be really enjoyable for me as an armor modder.
  • The best thing you can do is post examples - calculate how much you spent on an incursion versus how much profit you made and the related time spent to earn those marks.  

    Then, the team has a better sense over time with data to figure ou…
  • Are repair kits a straight number of hull points or a percentage?  I was finding myself taking similar damage in my corvette, but repair kits only heal a very minor amount (like 1% per kit).  

    We need dry docks in stations that can repair…
  • Prone seems to be broken -- I filed a bug, but wanted to see if anyone else had an issue with it?

    My experience today:

    1) If I prone someone, I am not seeing a message that they have stood back up. I just repeated get messages …
  • Does that actually help the person who lost it?
  • I'm in the pro-variety attacks of attacks -- whether that be mobs that specifically hammer subsystems or have a wind-up attack/combo attacks.  Adding complexity to learning new bashing areas is great! 

    For me, the biggest thing I would l…
  • Get off my lawn!
  • The same thing happens with other wind-up attacks -- they tend to be 2s-3s which is less than one balance for a lot of classes. For the instant kill wind-ups, they really need a 7s wind-up to allow a class like Fury to still try and interrupt since …
  • So, what I hear you saying Maruna, is that scoundrels need free marks? I'm not so good at maths.
  • I’ve never seen an instance where given enough time, a ship with too slow an engine can’t eventually hit top speed.  It just takes a really long time.

    Are you sure that your ship max speed is set to 100% and thrust also set to 100%?
  • If it makes you feel any better, I haven’t seen a decent piece from 70-74.  Needing three different weapon types makes it difficult to get one.
  • From testing last night, the junk costs for me are really minimal - like 50 marks an hour which is so small that I am ok to work with it.  

    Plus, making melters out of unused condoms is fun!  Who doesn’t like filling them with acid and th…
  • Three potential ideas here:

    1) Add mod drops to quest rewards
    2) Add mod drops as a separate loot table, similar to junk, that drops in-addition to other items rather than in-replace of regular armor/weapons
    3) Add weapon and ar…
  • I have yet to see one drop at all by 73.33 after almost 12k mob kills =)
  • Trip does not currently interrupt based on testing yesterday.
  • Almost everything at 60+ hits me for more damage than I can heal per stim — it’s deadly out there!
  • Has anyone been able to get use from infusing bullets?  

    I was doing the math yesterday and it seems generally worse to use them then not.

    Stupefy requires 25% mind damage (14 bullets minimum because of wet wiring regen).  Then…
  • It happened about the same time as the changes to mod drops.  I have been earning about 800 marks for clearing all of the non-Xariel on Prugita.  

    I’ll record my numbers for the next few visits to compare.
  • I'm actually losing considerable amounts of money now at 70+ from hunting.  The mobs are too strong in places which results in high cloning costs, but for an hour of bashing I can only earn about 1200 marks (before costs).  I used to earn 5-6 pieces…
  • Would it make sense to give engineers an active target skill that only works in-room against NPCs?

    I think the fear was having turrets farm for engineers outside of the area, but that would fix the issue and give engineers some more toys …