WyldeKarde
WyldeKarde
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Three long-term ideas here after spending more time hacking:
Defensive Hacking- There are issues in a certain server and the character is hired to work with the system security to find and stop a hacker before they have…
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14,350. No mods!
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I think there was an issue with prone mobs not attacking and the fix for that broke prone. I never had issues with WW curing it automatically on top of other afflictions before, but now it seems to permanently auto cure it.
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None of the stat arties really seem very viable at the moment - the level 1 aim artifact increased my damage by 1 point which is equivalent to 0.0001% of my enemies health. Feels like I wasted 100 credits currently.
Math:
Aim = 402… -
I think capacitors have a really low health? I often find my other components are at 90-100%, but that one seems to blow itself up all the time and I never even use it!
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I feel like PK in space should be always a thing outside of the Aleph Sector. Assign some big, mean police ships to Aleph near Omni and make it a safe zone. Other than that, I say space combat should be open season — that’s what insurance is for!
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A "Scavenging" skill that allows an individual to greatly increase the odds of armor or weapon mods (dependent on trade skill) instead of actual weapons and armor would be great too.
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Eventually, I would still like to see Cosmpiercer Liberate actually rely on hacking the control point instead of just liberating. Terminal value +/- 1 from the Cosmpiercer level. Scanners would give out a system-wide alert if not jammed quickly re…
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This is great - most of these improvements would be really enjoyable for me as an armor modder.
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The best thing you can do is post examples - calculate how much you spent on an incursion versus how much profit you made and the related time spent to earn those marks.
Then, the team has a better sense over time with data to figure ou… -
Are repair kits a straight number of hull points or a percentage? I was finding myself taking similar damage in my corvette, but repair kits only heal a very minor amount (like 1% per kit).
We need dry docks in stations that can repair… -
Prone seems to be broken -- I filed a bug, but wanted to see if anyone else had an issue with it?
My experience today:
1) If I prone someone, I am not seeing a message that they have stood back up. I just repeated get messages … -
Does that actually help the person who lost it?
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I'm in the pro-variety attacks of attacks -- whether that be mobs that specifically hammer subsystems or have a wind-up attack/combo attacks. Adding complexity to learning new bashing areas is great!
For me, the biggest thing I would l… -
Get off my lawn!
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The same thing happens with other wind-up attacks -- they tend to be 2s-3s which is less than one balance for a lot of classes. For the instant kill wind-ups, they really need a 7s wind-up to allow a class like Fury to still try and interrupt since …
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So, what I hear you saying Maruna, is that scoundrels need free marks? I'm not so good at maths.
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I’ve never seen an instance where given enough time, a ship with too slow an engine can’t eventually hit top speed. It just takes a really long time.
Are you sure that your ship max speed is set to 100% and thrust also set to 100%? -
If it makes you feel any better, I haven’t seen a decent piece from 70-74. Needing three different weapon types makes it difficult to get one.
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From testing last night, the junk costs for me are really minimal - like 50 marks an hour which is so small that I am ok to work with it.
Plus, making melters out of unused condoms is fun! Who doesn’t like filling them with acid and th… -
Three potential ideas here:
1) Add mod drops to quest rewards
2) Add mod drops as a separate loot table, similar to junk, that drops in-addition to other items rather than in-replace of regular armor/weapons
3) Add weapon and ar… -
I have yet to see one drop at all by 73.33 after almost 12k mob kills
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Trip does not currently interrupt based on testing yesterday.
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Almost everything at 60+ hits me for more damage than I can heal per stim — it’s deadly out there!
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Has anyone been able to get use from infusing bullets?
I was doing the math yesterday and it seems generally worse to use them then not.
Stupefy requires 25% mind damage (14 bullets minimum because of wet wiring regen). Then… -
It happened about the same time as the changes to mod drops. I have been earning about 800 marks for clearing all of the non-Xariel on Prugita.
I’ll record my numbers for the next few visits to compare. -
I'm actually losing considerable amounts of money now at 70+ from hunting. The mobs are too strong in places which results in high cloning costs, but for an hour of bashing I can only earn about 1200 marks (before costs). I used to earn 5-6 pieces…
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Would it make sense to give engineers an active target skill that only works in-room against NPCs?
I think the fear was having turrets farm for engineers outside of the area, but that would fix the issue and give engineers some more toys …