Steve
Steve
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One interesting notion: adding a task to fight versions of our NPC PVP bots found in the Arena.
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I should've added that simply adding more perks for an activity don't really address underlying issues. Talents, in their current form, are an example of development tacked onto an activity that don't really add a whole lot of value to the activity …
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Re: Zoe's comment. A clarification should be made. Autofactories and refineries aren't generating new marks and contributing to inflation. Rather, they serve as a minor marks sink: they're taking some marks out of the game and transferring some…If I could pick one big thing to change about SM to flesh out the game using systems already in place (from the player perspective -- can't know for sure because I'm not a dev), it would be simply this: that mobs and player character abilities …I think progress for research for one mod skill feels about right, where the research artifact feels meaningful. I don't think I'd want to see number 2 implemented; I haven't learned how long the grind truly is, but I do think it's too early to…Separate post for a separate line of thinking. I am also fond of the idea of doing something akin to these Y'saari Games (thinking Hunger Games here) being what we do part of the time, followed by conflict with the Ishvana. So we go through a season…Reward ideas:
- Access to the Y'saari subsector itself. This means:
- Can fly through it.
- Can go to Y'saari areas on foot to explore.
- Can go to places to bash. Good for leveling, good for everything.<…
Cargo transport missions in which some involve illicit goods would be nice. Something to allow people to make marks from buying cargo ships. (I think there should also be mining ships or rename the freighters to be some kind of general purpose …I want two things. I want to have a space mining company that functions a lot like the new modcrafting workshops, and I want to improve the space mining activity itself. I won't elaborate on the former because our dev team nailed worksho…I dunno. It's complicated. Removing refineries would be good, I think. Let the miners add ship mods to refine materials onboard the ships. Better yet, create 2 or 3 classes of mining ships: one available simultaneously with Corvette (rename the…I think now's a good time to get into the game if you want to push people and factions towards fighting over the systems we have, but probably not a good time if you want to jump into an active PVP scene. So if you want to develop RP around con…I do like the virtual trade terminal. Jack in, wander around. I totally dig it. The question would become how to fit a ton of shops and then how to organize them, not forgetting the ability to promote a shop to increase its visibility. Also, a cool …
There are a few features in the game that just don't do much, and I'd like for them to do more, better. For instance, poker exists but has some kind of bug preventing people from using it. But here's my request:
Why not make it to deposit commodities instead of sending them very likely into oblivion? NPC market orders mean the commodities go poof.
(Quote)Whatever do you mean, Nykara? I simply wanted to point out that scoundrel can also deliver the entangled affliction/effect/whatever it's technically called in this case.GUILE TRIP
GUILE BIND
SUITTECH POUND
5: I think Nykara's right about this one -- I agree.
7: I like the sound of this affliction. 10% or 15% damage back on attacks, even if exclusive to nanoseer (which I'm not convinced it needs to be), would be a good thing for nanosee…post removed because I forgot the respond only to Senzei here rule
@Senzei From the update on 12/3/2020:- Crippled movement's penalty duration has been halved, from 2 seconds to one second.
I'll add that there are quests available starting level 50, and especially at 60 something, that provide great experience per hour.Quests generally, exploration, hacking, and ships can wait, if you're trying to compl…I like Zarrach's ideas overall and agree with Poet: any means of breaching a ship's security is premature right now, and also we store stuff on ships. Lockable doors and monitoring systems would be important first steps.
<…Idea 4: make the data repository some kind of pseudo stealth thing. I'd modify the grid map design algorithm to occasionally include data repositories in which you have a few specific layouts and dedicated ICE, little challenges built into the grid.…Good suggestions. I especially like junk data.Let's dig a little deeper into the junk data concept. The creeper shells quest is built on the premise that we want to kill creepers. What premise is the junk data …Pretty nice set of collectibles here! The foil SH bonus seems out of place because I'd rather see it as a ship mod, but I don't mind.
(Quote)I use the AB X Y AS Z often, but I have to go check the logs to find new players in Song, and then figure out that character's class, and do so until I find the right class.I'd love being able to just …(Quote)Realistically, a week is not long enough for me to take a deep dive into a single class to provide good class feedback-- these classes are fairly complex.However, I think there's something…Personally, I'm at the max I can contribute to the game's combat. I need to play other classes to learn what I would need to provide better feedback. As a tester, I'd welcome the class swap option (plus stat swaps), even if I don't want to play…Scoundrels, assemble!
I was reminded that afflictions are extremely important to SM's combat working and they are very out of whack. I think that, while not necessarily low-hanging fruit, a thorough rebalance -- with class mechanics in mind -- is highly important to pvp …I'm surprised to say that I agree with all 10 of those points, including that faction (and even dynasty) mechanical support should be high priority. There's some low hanging fruit to be had that would help a lot. Not all 10 of those points rais…