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Squeakums

Squeakums

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Squeakums
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  • I actually wouldn't mind an "economy sim" or "ferry things like Achaea" system at all. I think the important consideration is these shouldn't be mandatory. But having the option isn't a bad thing by any means.

    We can make marks and get ex…
  • The feedback I have on this system is pretty general, and fully a matter of opinion. Overall, I think it's a fantastic addition and I'm really happy it has been added / changed into its current implementation. 

    I love:
  • Alternative: since HETE: Military Discounts artifact already exists, tack on suggestion #2 to it (the experience loss reduction, in addition to the current marks cost reduction) 
  • Overall I really like the ideas you presented. I just wanted to comment on the fact that these rewards are *awesome*, in that they present a cool incentive to want to win, but they don't take anything away or hinder the experience for the factions t…
  • I love this idea and Steve has my vote.
    I like all of these points, but I especially like #2. #2 is a big deal for me. If #2 is implemented, a lot of people will gain a much more reliable punching bag in the form of a PK happy Engineer noob.
  • Overall, I really like the intent behind these changes. As you mentioned, some of these are in the "gigantic overhaul" category. They all sound like amazing systems to work towards in the medium/long term, for sure.
    However, the manned turret o…
  • At a shield of 39k compared to 18.5k, isn't that a shield that is 110% stronger than the equivalent? 

    How does it compare to battleship stats? I know these breakdowns take a lot of time, so I'm not asking you to do the same with ba…
  • (Quote) I love love love this idea. I think I've said so in the past, but I think it's important (especially with new developers taking the reigns) to show support and remind the Powers That Be that this is definitely an …
  • (Quote)
    New, non PvE/PvP related talent point options addresses #1.

    For problem #2, I think the intent is that it represents a bit of a risk:reward. Incursions require a lot more attention and have…
  • I like so many of the ideas I've read here so far. I agree that the space component of the game could use a lot of love in the mining department. I like taking my freighter our, finding four rocks, parking in a field of gas and collecting it with dr…
  • Welcome back! This is an amazing time to return.

    All three factions have lots of activity lately, which is great. It's cool to check COSMPIERCER MAP and see four colors almost equally spread around (three usual factions plus one for Ishva…
  • @Grek , no practical difference between 2000hp + 1000shield or 3000hp for the most part (a bit of a difference for Fury, where <30% HP but full shield might still …
  • An ability (possibly low lesson cost in Skirmishing) that can be used off-balance and allows us to check the target's health status. 

    We can already do this with LOOK <target>, but it's spammy. On Nexus, it's unreliable to get the t…
  • The way I understood it, the bounty hunter was just the "weapon", but the "PK cause" goes to whoever issued the bounty. Is my understanding wrong here? I thought if somebody unjustly placed a bounty on you and that got you killed, it's functionally …
  • On the topic of wilderness, the lack of map is incredibly jarring compared to any other part of the game. I don't feel comfortable going to one because it's so easy for me to get lost. I know it's a consequence of its randomized layout, but possibly…
  • I always pictured armor as an invisible nanothin layer right on top of your skin. Many of the armors I probed early on seemed to support this. 

    It was only recently that I noticed that some of my armors were actually described as armor, l…
  • I remember writing something like this, but I often write an idea and end up not sharing it. I think this was one of those situations. So here's a different angle on it, possibly? 

    Confusion already works fine if and only if there is some…
  • Overall I like the direction you're suggesting with these. I think the "cons" of each specialization take it a bit too far, but maybe that kind of ambitious expansion for the skillsets in general is fine for this game.

    For example, if you…
  • I love all of those ideas. I agree with the sentiment of "2 minute fight for 3 strong players" as it means the monster isn't just going to burst you down in five seconds either. Damage immunities and resistances is a cool addition to switch it up an…
  • Seconding the idea of conflict channel announcing when the mob dies.

    My biggest problem with xenoslaying is that I have so much trouble actually participating in it. The lack of wilderness map makes it very difficult, for starters. Why is…
  • Here's a few new ones. Trying to figure out how to collapse them under a spoiler tag but mobile formatting makes that tricky. I think I got it though. 

    Hope's first Interceptor, the Stimjector:
  • I'm assuming this is an okay thing to do, but if it's not and should be taken down let me know (or if you're a mod I guess delete my post).

    I figured I'd share a log of last night for those that couldn't make it. It's from Hope's POV and …
  • Great event. Mind blowing performances. Had a great time, thanks everybody that contributed to an awesome night. 
  • I've been spamming these on discord but I wanted to share here and put it all together.


    The Phis'tors: Woodro, Soza, Seth

    …
  • Figured I'd necro this rather than start a new one. Had two spars with Audio today, and I made him use 10% of his power! My prompts don't log on Nexus so it's not nearly as informative as it could be, but here goes:

    Fight 1:  in Fight Club Comment by Squeakums February 2020
  • I would 100% support Bushraki as a playable race. During development, cybernetic enhancements, cyborg-like classes, etc. were some of the things I kept browsing the forums in search of. As more of these things make their way to the game, the inclusi…
  • Welcome! I hope you have a great time here. The game is very unique and the community (devs and players alike) are A+. 

    Is there any aspect of the game you're particularly excited to delve into or anything about your character you're eage…
  • I make a lot of "you tried"-quality sketches of Starmourn characters and things. I would be very happy to participate in this as well. 
  • (Quote) Exactly this, actually. I appreciate the clarification! So is the Celestine leadership just implied to have been inducted as citizens of Litharge at some point? 
  • Neat idea.

    While it's pretty fleshed out and there's lots going on in your proposal, I just wanted to chime in and say that I would absolutely participate in any kind of speeder or bike racing initiative, no matter wh…