Soza
Soza
Reactions
Comments
-
(Quote) Thats old, they both now go to flare.
-
Is there any diffrence between bloodsinge/bloodburn for fury or are they just both left after the changes?
-
Will lawlesswho become available or will lawless be replaced by the bounty hunting?
-
Possibly even dueling for money, or a queue system where you can just queue up and as you fight more it ranks you and attempts to put you against similar skilled opponents. And ofc the ability to spectate duels.
-
You scared me, I was also a bit concerned how you got those numbers if you were using the other method. Secret op.Also something for someone else to test, I think suffocate ignores the higher level penalty. And your …I think it's very good, and would absolutely love to be able to see a list of other lawless players via a lawlesswho command so that I can find others who are looking for a fight, or even a command to add you to a visable list looking for arena matc…(Quote) Why are you using freeze before multi, you can multi then freeze and the first multi won't hit or pull aggro till the freeze hits. Also allows a second swarm before you have to freeze again. So you get two amped freezes and all three …(Quote) You didnt cut me dying to that atzaparaki in that first fight out.(Quote) Ew no color, jk looked like a good fight.(Quote) Yes they can resist the afflictions, but not the subsystem damage. It always does a fixed amount which is 4x the amount a player would take. Which I believe is why WW cascades so fast. They take 4x the amount of wetwiring damage from …My opinion would be that engineers take first, scoundrels take second, fury third, beast fourth, and nano last. On the stipulation of including our buff-up period before every single encounter.
I feel like engineer's damage is higher due …(Quote) That doesnt fix the problem either as that just makes us as an "Affliction based class" Strong enough to keep dps with an actual "dps class"(Quote) Then you're either back to square one, or they just spam the insta till it dies.
The idea is to make Nano take around the same amount of balances as other classes to kill denizens by subsys damage so that you dont have to make na…(Quote) Oh snap, youre right. Ive gotta change that key thanks@Darios I used it a few times, but was more concerned with racing down to the Mind insta as I dont have the WW one, or id have used it there at the end. Im kinda s…(Quote) Strictly in PvE I was able to have that creature in the pastebin within one tick of breakdown by time time the first mindswap wore off, using only mental afflictions.
And 8 afflictions for the Mindmelt Insta too.(Quote)(Quote) Is your damage still reduced to lapines at 57?(Quote)(Quote) The only problem with allowing instants to apply would be that as nano you could very easily instant mobs, which would allow you to fight things quite a bit above your level. as it stands just confound and mindswap is about 20% of a c…On average at 54 I'll hit multi, freeze 180, swarm 280, multi tick120. And it goes on like that pretty consistently. This is without frenzy which is a 25% increase. I believe our dps numbers are being compared 1:1 in combat balance with other classe…(Quote) Having to reduce your approximate 3Million nanites left after buffs, down to 2Million allows one or two attacks at most, and forces you into using progenitor almost always.
I definitely don't feel we need to be reducing currently…(Quote) I'm glad that at least one person has downloaded and looked at it, noone was replying and I'm sure I'm not that good at scripting, and thought for sure Id get someone almost instantly telling me how to make it better. Seems like it ju…(Quote) Ouch 10% more of our nanites tied up, just to achieve what we once had and im already having problems generating nanites now. Im pretty sure there was a nanite generation nerf somewhere hidden.
The only way ive found to keep up w…(Quote) I used speedup before when killing mobs, I tried not using it now that its changed and It doesnt matter either way. I normally dont use repair while hunting until the creature is dead or im about to be.I'm enjoying the changes so far, Haven't been able to test everything. But I feel like I generate less nanites now and run out way more often. Is it just me?
Edit1: I even switched over to Progenitor, Still feels like I generate too littl…Is there an easy way to add in the tracking of lawless status aswell? Maybe underline the players who are lawless or italicize them.Re read, Its now 7 stacks of freeze