Sairys
Sairys
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Yep, timequakes aren't the only PvP system in Lusternia and they were introduced as they are to get players engaged in PvP who were put off by the potential risks (which looks to be literally just exp loss) which is a goal they've apparently achieve…
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That's not actually what Vega asked for, they asked for "numbers and data" .
Responding to such by digging out those comments is a waste of my time because they would then be dismissed as not "numbers and data". However, now the request h… -
(Quote) Sure, when you provide something similar to back up your stance.
edit: Or maybe even a modern successful MMO that does things the way you think works best? -
(Quote) The negative for losing in objective pvp is that you don't get the reward for winning. People will still want to participate where there are rewards to be gained and just for the feeling of winning.
Also, in other games the… -
(Quote) These are also all things that can be worked on lol, nothing about removing exp loss means not working on classes or introducing arenas. It's just about doing something to address a concern people are saying is stopping them from divi…
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(Quote) This is also flawed because it focuses on exp loss as the only mechanism to address these concerns.
Death timers, for example, are another mechanism to address the "throwing bodies" tactic. (i.e each time you die in a pvp o… -
(Quote) Sure, I've just seen mechanics being discussed along lines of "it'd be okay if things were equal" for years and years elsewhere, but that fabled day has still yet to come.
In the meantime, the mechanic can continue to promote di… -
(Quote) Participation numbers balancing out isn't something that's necessarily going to happen though.
There's a bunch of factors that can contribute to that and one of them is "being on the winning side" (one of the ways it flips is wh… -
(Quote) Dark Souls is not the most relevant example.
Souls are closer to gold you drop on death than experience, which is also a thing here too. And PvP is kinda a joke there, don't want to deal with the loss? just make your internet co… -
(Quote) Seconding this, not a PvPer but xp loss was a factor in my enthusiasm for the game being killed. Particularly with level based unlocks on some stuff.
Something that comes to mind to do with INRs is like... a variation of sh… -
(Quote) tbh, as an outsider who pokes their head in from time to time, it's pretty easy to read some of the replies/reacts on this as passive-aggressive/aggressive. Which is backed up by, as suggested, looking at certain comment histories and…
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Locating the brokers adds a weird faux difficulty to the experience, particularly when it seems plausible you could be hunting them for a while.
Even though it took me a decent while to realise I was looking in the wrong place for the thing I … -
Personally, I've seen the "depends on the scenario" / "rp fits the game" become an excuse elsewhere.
People saw/see the most fitting thing as one particular group losing or having something bad happen to them that they recover from. Even posit… -
(Quote) I've been on the receiving end of too many of these sort of events elsewhere and it seems to rarely turn out this way. Including the comments from others that the losing group should be appreciative of having an event they're directly…
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(Quote) Jobbing seems like it's not really the most accurate term, mostly because the people involved in "jobbing" all know what the deal is, what parts they're there to play, and they're all consenting to that scenario because that's what th…
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(Quote) It's an RP game though and events are ultimately an RP experience where a story unfolds. So during an RP event, a group of mobs with RP and story connections were killed off. Sentimental value is actually pretty relevant.
"… -
There's a handy tool here https://inyourowntime.zone/ that helps(Quote) Yeah, looking at dates on the wiki, it's closer to the 60's being recent history and pretty comfortably within the natural lifetimes of the older to middle generations of most races at a glance.
(Quote) Sure but you note the LARP group is meeting only every other Saturday which is also where LARPs and MUDs are quite separate experiences.
MUDs are always on, one of the places they uniquely shine is that ability to just log on an…(Quote) Yeah, what draws me to MUDs these days is the stuff that graphical games really can't or just wouldn't do, as well as the opportunity to just log on and potentially roleplay with people.
Is likely why low pop is always a co…(Quote)
eh disagree, player retention is always an issue for games and your list of stuff to go to "launch" really doesn't cover the things I've seen in convos where people are talking about the, fixable, reasons for why they quit / nev…(Quote) When your poll is asking more than one question in one radio button list it's an ineffective poll and the data is basically junk.
Within the options provided you've asked at least four questions.- Did you stop p…
I feel like the 10 with credits and lessons is potentially the best option but it's still giving up a lot. (Well over half the value of elite)
I'd probably add at least one more thing in and make it so that subscription length on this cou…Sorry, meant in that rotation not in general.I mean, I haven't found a use for Architect and Progenitor yet :P
Looks like sanity is enough to carry through to getting back to conqueror after refreshing speedup the first time.
Could go Progenitor for the boosted sanity regen, t…Trying out the opener of...
Speedup > Swap conqueror > delay swarm > multistrike > freeze > (offbal) frenzy | swap sunderer > swarm > swarm > swarm (this is just testing so waiting for the initial CDs to be ready …I wouldn't necessarily think it's that Fancy. It's just managing your oGCDs and stance dancing to create windows where you're at peak, which is pretty common in MMOs.
Swapping Sunderer when it wouldn't negatively affect you (i.e in window…Just a quick theorycrafting, but vaguely mapping it out in excel with the CD on frenzy vs the swap CD it seems like you could rotate through Empyreals while bashing if you're hitting groups?
There's points where you can swap to Sund…A thematic but maybe simple method would be to just have hacking generate an amount of "junk data" relative to the level of the terminal hacked.
It could be abstracted to just "datashards filled with junk data" that you could sell at the shops…The gating with relay seems like it lets you use it remotely which can be handy cause you could bring it up if they got away.
Also with control couldn't you time a delay with forcing the target to remove a relevant defence? Or something s…