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Quean

Quean

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Quean
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  • They were when I was playing. Back then, free systems were not available and serverside curing was not yet a thing. The pressure to have a fully coded system successfully drove me away from PvP.

    EDIT: Whether they wer…
  • (Quote) Any chance you could feed us some details on the Fury moves? So that, you know, I could make a card deck out of them, illustrated with stolen DeviantArt pics, print them out and start planning my sequences like solitaire or Tarot spre…
  • (Quote) I've never met a one-button offense, and that's not what I would be worried about. What I strongly disliked in Achaea was: "Until you have automated affliction curing, pipe smoking, venom coating, tactical farting and siege insults, y…
  • (Quote)
    Now that's a condom ad campaign waiting to happen: "StarRubbers: Ancestral Protection!"
  • I think there are two separate intentions here. One, expressed by those who wish for a complex system, is for the combat to be rich and rewarding to those who put time and effort into mastering it. Those people, as I understand, are anxious that aut…
  • I feel you, in more than one way. In Achaea, I had a very intense time some years ago, when my City was involved in a very tough war. Our defenders were spread too thin, and emotions were running wild in the newsboards. Up to that time, I had been c…
  • @bairloch As I understand it, PvP in Starmourn is going to be much more accessible than in other IRE MUDs. I certainly hope so, because I seriously sucked in…
  • In a comment to this blog post, they explain (as I understand it) that there are no major new systems being developed now. Rather, the team is working on maki…
  • I'm actually looking forward to retiring my two Achaea characters. There is no chance I'm going back there, and I will have far less time to grind/hunt/quest than I would like to in Starmourn. Normally, that would not bother me, but this time I want…
  • (Quote) Damn Achaeans! They ruined Achaea!
  • (Quote) Fully agreed. In contrast to Achaea, the language patterns will not be evident for us, which can lead to some mishmash; there will be no option to use an elven name generator for Tsol'aa. I was hoping that the surnames could help.
  • (Quote) Personally, I hope Starmourn mechanics do not go this way. Yes, every large-scale conflict has a potential to turn into a grind. Many, many years I used to enjoy Ragnarok Online, where territory battles were activated twice a week. Ye…
  • Where I'm from, we colloquially refer to the Ry'nari as "those wretched, newt-spawn hiccups of evolution".


  • I loved Nexus in Achaea. Plus, I use Linux Mint and Mudlet (my second pick) has serious issues with the x32 version.
    in Which Client? Comment by Quean June 2018
  • Thank you kindly, good sir!
  • (Quote) That would make sense. In my perfect world, awesome racial elements like Groves would have small, separate mechanics around them, but actually, having a Dynasty comm channel flavoured by Players around sending each other emotional sig…
  • I know this thread is a bit old, but as the launch date is closing in, I find myself neglecting the important projects in my life and getting back to my Starmourn character notes and sketches  in Celestine Ascendancy Comment by Quean June 2018
  • [All right, let me throw my little attempt here as well, as I have really enjoyed the ones posted above.]

    The rain was finally over. Skies over Litharge were cleared just enough by the ocean wind for the …
  • That would be my gaming dream come true :)
  • Warsaw, Poland, GMT +1 :) Hi, all!