Paqu
Comments
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This thread is from a time before bounty hunter was a thing. And about a year ago. We need to let this die. :-)
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[ ] More RP
[ ] More of that Xenozoology thing.[ ] And with all the interests in PVP going up, I promise to find all the most petty reasons to fight and kill all of you! :-D[ ] Multiclass.
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I have always wanted those Devourers removed. Having 2 of them taking up the hard slots of the incursion list is mostly disheartening. They are too easy, squishy and at times don't even fling something against your ship. The very opposite definition…
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I thought the general sentiment is: Specialization > Multiclass
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I wonder if that 10% is chained with existing production bunus in locations, or as an addition to that bonus.
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With some kind of punishment if the one who took the job somehow failed to fulfill his end of the bargain. All of the proposed idea are basically possible with the current MARKET ORDER system, but nothing really stops anyone from just running away a…
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I only picked the PVP option because I felt like the Cosmpiercer - which is our most direct source of group PVP - is kinda dead at the moment. But then again, I did say in the cosmpiercer thread that the main source of that problem was the populatio…
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Any design we could brainstorm and think off will have their own flaws. That is a fact that is proven by the lengthy existence of this very thread and the number of overhauls made on the system during that time. And no matter what we think off,…
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Recoil had a literal plot armor.
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REMOVE THE DEVOURER INCURSION. THEY'RE NOT 'HARD'There, I've said my piece.
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And here's one from HELP ARMORMOD:You may only use one mod of each type on a piece of armor. E.g. you can use one melee
resist mod and one tech resist, but not two melee resist mods.
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Hrm.. It seems like my bots stop following me once the transport shuttle reaches it's destination.
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Can we get the lessons we lost for quitting the armormodding tradeskill in the past. I've quit it before cause it wasn't a profitable investment and lost 250 lessons because of it.
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Am I the only Engineer PVPer currently active? That's a shame. Can't learn from anyone but my own fights. I really wanted a perspective other than mine.
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The simple solution to guard stacking is to make them immune to PCs of same affiliation's AOE or attacks that might move them.
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Well, except Gravitic. Cause fuck that shit.
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Guys, I'm manufacturing batteries and selling them at sub shipforge prices. Checkout MARKET OFFER LIST <TYPE>_battery.
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Can we have an updated version of this?
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Back in Scatterhome, I just made up a reason that the contractors tasked with maintaining Reynolds have abruptly chosen to end their contract with the faction due to the sector's declining economy, thus putting the task to the spacers. No one seems …
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I'm Vianou, by the way. :-)
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I've just achieved the PRODUCE 100 honour. And I'm the 13th person to reach it. And I've only just begun since Station missions. So 12 serious manufacturers, before me.
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Some of these missions are simply too expensive for how much they'll repair. 3 r-glass for repairing 1% of subsystem? I think that mission's staying there forever. Can you guys PLEASE ATLEAST make the missions non-random? And not include the really …
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(Quote) The fact that there are armadas in there means that we're not really supposed to be there, aren't we? Nope, you're goal was to reap the benefits for yourself, or your faction. Thank Garryn for broken mechanics.
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I can see that what Cubey suggested could be fixed with a simple line of code.
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It's frustrating is what it is. Not only were the requirements so god damn expensive to make, all those efforts only leads to repairing about 2% to 5% of the subsystems? Not to mention, we don't really get anything for doing this. And that miniscule…
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(Quote) Because you need to atleast raise status over 85% for it to not be a nuance to everyone there. Which, Scatterhome - where everything is voluntary - is still struggling to keep up.