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Mattias

Mattias

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Mattias
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  • The ability for owners to tag a shop based on what it holds (Weapons, Armor, Fashion, etc.) And the ability to TT BROWSE <tag>
  • Once I get my Kurovani Stalker 'vette I imagine it'll look like this:

    https://www.edsm.net/img/ships/128049273/viper_corrosive_01.jpg
  • Where are you getting that it's a transhumanist setting? Nowhere in the lore does it mention total body reconstruction. The Bushraki are the closest to "total modification" and they're still Borg-levels of alteration. Nanites and clones exist, yes, …
  • The moment you make something about your character changeable at whim is the moment it becomes meaningless. It made sense in other IRE games because of the mechanical implications. Without those implications, all it does is serve to break immersion …
  • I tend to think it's vocal, but filtered through the dictation of your mindsim, like Fyrel was saying. That's why I actually speak in a slightly different tone/accent from when Mattias physically speaks. The tone is a little bit more formal and clea…
  • As we've already seen with hunting and junk distribution, the Economy is currently "too tight." This is usually by design when in an open beta so designers can "loosen" it down to the right levels via testing.

    If money is too easy to make…
  • Zeno, after the Greek philosopher and father of modern logic. And then I gave him Zneer for extra fun.
  • While I agree that damage creep should be avoided, on the flip side the impact to marks is pretty minimal. I farmed for 15 minutes and made -dozens- of IEDs. I don't think we need an increase to junk drops.
  • I don't mind the cost one bit, actually. I think a small damage buff might be in order to justify it, but managing IEDs isn't a big issue to me. I like the bandolier mechanic, it bothered me having hundreds of IEDs in my inventory.

    And la…