Matlkael
Matlkael
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(Song): Sunny says, "Hey nerds."
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inb4 Infinity Gauntlet
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Yeah...yayeh took a couple of days to fill an order of 50 batteries!
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@Rylek You can buy/sell used ships. BROKERAGE is the syntax!
+10 to the dynasty ships ideain Feature suggestion: dynasty-owned ships (in other words, split between owner and captain) Comment by Matlkael July 2019
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So...tomorrow?
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(Quote) It's a give and take. Mining spec is indeed the 'active' one where you have to go around and gather resources. However, Refining and Autofactory specs can't do much without Mining; that is, the power of Mining spec is that it is the s…
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(Quote) @Ilyos can we get a clarification on this? Do Mining-specced people only get the double cost malus if they use their own refineries, or can they use (…
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SELASSIANS, YOUR DOWNFALL IS NIGH
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love the Prop destroyer honours
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(Quote) My issue with this above idea is that it's a repeat of Station Missions 1.0: punishment mechanics by introducing unnecessary upkeep. Furthermore, it increases the faucet (increased marks generated by cosmpiercers) rather than tapping …
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(Quote) >:(
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:O YES TO FACTION ARENAS!
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@Cubey To expand on your given example, then, you would have been given a free pass only after the entire cosmpiercer capture sequence was completed (just like how p…
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The experience curve in Starmourn is less steep. That is, early levels might feel longer than other IREs, but the later levels will feel shorter.
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@Cubey Are we talking about the same cosmpiercer? Because you blew up my corvette and that's why I had to catch a ride.
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That brings up another good idea! If the decay is stopped for players who don't log in for 2 weeks (or some other threshold), have the non-decay effect only apply to genelocked items. This is so that there aren't players who suddenly pop up carrying…
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Yep! There are better classes, but the gap between all of them is very thin. That being said, Engineer may be the most newbie-friendly of the lot.
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? We've literally lost piles and piles of cargo from failed attempts at taking/defending cosmpiercers. You, @Cubey, might not be the one taking cargo, but there are …
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I guess one of the good things about cosmpiercers only giving out a few thousand marks is that losing them doesn't actually make that big of a dent in a faction's overall strength. It's, what, 6000 marks at maximum? That's 90k marks per in-game year…
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I was thinking, maybe slivers could be stored. So, for example, if your Experience buff as a faction is already at 5%, all extra slivers put into that category get added to a storage account. At the next Synch, the system automatically pulls (at mos…
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Ominous
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@SHULAMIT I CAN BUY 1000000 FOOD NOW
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yes but now I can relax and eat a hinka while the system does all that busywork!
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you meaN I DONT HAVE TO SPEND 10 YEARS MANUALLY PUTTING UP THE 42934923 NANOSEER DEFS?!?!?!?
O.o
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(Quote) That's a good alternative, too. As long as they don't always happen at US prime time.
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the 'woot' wins it tbh
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The idea is that they'll be around to help defend cosmpiercers during your faction's offpeak times, and not that they're trivially easy to keep up 24/7.
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Here's an ideal compromise:
Factions can hire guards on their owned cosmpiercers at a mark cost of:
50 + (# of cosmpiercers you own * 50) + (# of guards already present across all your cosmpiercers * 50)
Upon purchas… -
Even if guard kiting were removed, the main problem still remains: guards are strong enough that they become the centerpiece of the cosmpiercer system, rather than a side mechanic. Everything did (and would) revolve around ensuring guards died first…
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It absolutely was possible to hold off a 3v7 fight back during the days of Guards + Kith Outburst/IED push/<insert mob kiting ability here>. It wasn't even difficult, at all. Heck, I managed to solo-defend a cosmpiercer against a group of 3.