Jinresh
Comments
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I wouldn't mind an additional parameter input for the db.s alias to add additional filter constraints. I really like the information from db.s; I would like to be able to see the same percentage distributions selectively per fac… -
(Quote) I think this is a fantastic point. If the bashing was more interactive and varied players would be less likely to fall into the "but I don't want to just press one button 10,000 times; it's boring so I'm scripting it"
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What always surprises me is how the general consensus seems to be because levels matter and bashing is (typically) considered tedious, it is okay for players to automate it because they don't want to deal with the "grind". If we allow coding and scr…
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(Quote) Doesn't really sound like what you described is within the automation rules. Sounds like a script that not only repeats attacks, but heals, and target switches without any input.
Help automation: "Basically, if you can wal… -
(Quote) The new version is exponentially faster than the first with updating and populating the names from qwf, awesome job there!
I did get a couple random errors when testing the db.u command
"(ndb): ndb requesting tru… -
(Quote) Sometimes I start to think I am finally figuring out Nexus and Javascript in general... and then you post something.
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(Quote) Sarcasm and nuance is apparently lost on some.
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(Quote) With this line of thinking, why even have levels? Lets get rid of all time requirements (for the players sake of course) and just start everyone at max level. That way they can really focus on how they want to play the game and not wo…
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(Quote) I agree. I do not understand this push to lower the penalties for class changing. It shouldn't take you more than 850 lessons to get a general feel for how the class plays. As for bugs, all of the classes have them right now and balan…
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(Quote) If I understand the thread correctly... Some people were struggling to hunt at or above their level? Which means some people would therefore need to hunt below their level or group up? Which the only real consequence is they would be …
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To be fair, the nerfs were appropriate and should probably be steeper. No one should be even close to max level after ONE week; regardless of how long they play. What is the point of allowing players rush through content? If the thought is that, "we…
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(Quote) But SETTARGET requires actually designating the target.
I like the Nexus' client built in TAB target function because it cycles through acceptable targets in the room, which (for me) typically requires far less key strokes.… -
(Quote) That's also a PVP only aspect of dying. Even without penalties, the feeling that another person beat you can be painful enough. I don't think that translates against NPCs. Just my own experience at least.
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I think your definition of "challenge" has some holes in it. If you lower the penalties for dying, doesn't that make it no longer a "challenge"? I tend to equate challenge with the chance of failure; greater the chance of failur… -
(Quote) I believe Engineers have a rez skill already.
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All of the skills, from all of the classes, sound so good. I've never had such a hard time settling on a class before, and I've played all of the IRE games.