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Izrith

Izrith

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Izrith
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  • Credit cost and it has little/no practical usage in game.
    I am rare in that I do not care whatsoever about RP.
  • Don't know.
    I can't do them because you have to have a high hacking rank to even start on them, which I find dumb.
    Wake me up when there are low level ones. They don't have to pay out a lot, just be a way to level the ability without endle…
  • EVE Online has taught me that hull tanking is a really, really stupid idea.
  • (Quote) Given that we do a measly 2% subsystem damage per hit, and the fact that our damage potential is FAR below scoundrel and beast, even when factoring in conditionals like proning right before hew, I don't see this being a problem.
  • It's not that having more credits helps them bash marks, but the other way around. Their extremely high level relative to everyone else helps them get more credits, which in turn allows them to convert into lessons and trans all their skills and bas…
  • Ignore the exploits that have been patched, I don't have much problem with those who have nolife grinded to max (or near to max) thus far, with one exception, which was mentioned earlier:
    Marks inflation.
    Right now, the main method of gett…
  • (Quote) I can't because it's a slippery slope, and I haven't seen a single developer in over 25 years navigate that slope without falling into the pay 2 win pit.
  • The problem is that going for more difficult mobs does not give you higher XP rewards than the easy ones do (or if they do then its negligible to the point of not even being noticeable).
    Also quests currently PALE in comparison to proper grindi…
  • I'm glad the things are bound. While we're at it, lets do a hat trick and not have any pay 2 win artefifacts.
  • That's true of every multiplayer game though Jericho. Although space stuff doesn't really care about your level (but getting a good ship does because it costs marks and mark income goes up with level increases)
  • I mostly agree; frankly I'd like to see RESISTANT and BERSERK applicable in any stance.
  • I'm not arguing that people don't know how to fight yet - what I'm arguing is that damage goes up more than survivability does with levels. Granted, I can only speak as to Fury about this, but the armor 'upgrades' while leveling has given zero
  • You're missing Maruna is that you don't live longer at a higher level. Everyone gets more damage as they level; in all likelihood you'll die faster at higher levels against more geared and leveled opponents
  • I have no idea where you get the idea that having classes be on an equal footing is a bad idea. If I didn't know for a fact that you have a Fury then I'd think that you just wanted your own class to keep its punching bag.

    All classes shou…
  • That just means that we should -NEVER- post a single one of what the NPCs sell on the market or the price will skyrocket and we'll all be screwed.
  • Bleed nerf also hit Fury pretty heavily since our main damage combo relied on keeping a bleed up. The good news is that the instant that you unlock Unstoppable & Slice it stops being a problem (but then you have to contrive to get 80% rage to ac…
  • I don't particularly like grind in games, and granted that I'm only level 28 so far, but leveling in Starmourne, even with the lower XP rates is FAR more enjoyable than in any other IRE game, probably because you can actually, you know, use y…
  • (Quote) I tried to get one going that would incorporate unstoppable and slice in the standard bleed combo. Then I gave up and just tried to get it to do the standard bleed combo on a loop. Then I gave up on that too and just tried to get it t…
  • This thread got me to spend 4 hours trying to make Nexus do something similar to what Maruna's thing does. All I got out of it was a massive headache. I think I'll just stick to typing it out and complaining about how short the rage attack window is…
  • Not sure what black magic you use to make that script work because I tried it out on a whim on both Nexus and Mudlet and it seems to do nothing.

    Then again I have absolutely zero clue how to script even the most basic of things so what do…
  • Just to needlessly echo the above, I do not believe there should be any multiclassing. I think the current system is fine as it is, and I say that as someone who has -repeatedly- lost 50% of total lessons switching classes in other IRE games.
    <…
  • Psyche seems to benefit Fulmination abilities more than anything else.
  • (Quote) Even if it were just extended to until balance is recovered would be enough. As for the effort required to play the class...I would argue that there is little effort required and depends heavily on how fast your reactions are. In that…
  • Wait a minute, Solus doesn't just slip explosives on everything?

    Also, I've noticed as well that mobs are exclusively melee, even when they seem to have a ranged weapon (such as with the gang members in Haven's Oldtown). Doesn't make too …