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Indi

Indi

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Indi
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  • Right, so the BEAST weapon example, where the weapon is so high-tech it requires the mindsim to operate it, which in turn is really just translating the thoughts and actions of the meatsack into controls the weapon responds to - this LMI is the capa…
  • The game would need to be tracking who is targeting who for that to happen. Keeping track of targets is possible and even already done in IRE muds, but it'd get messy with a cover mechanic. Consider a 3 way fight - you're shooting me, I'm shooting T…
  • I was at the Aetolian Ashtan town hall meeting. It was an ooc meeting. Phrases like 'become relevant or the city will be removed' were stated by the producer (i.e. it was very clear), and the purpose of the meeting was to decide as a group what a go…
  • (Quote) I disagree with that statement. A nuke is like Ashtan in Aetolia - it doesn't exist anymore, in any form. It had plenty of active citizens, tt wasn't a toxic environment, there wasn't anything particularly wrong with it at all - it wa…
  • So props.

    I know I can keep shooting, trying to hit them despite them being behind cover. I'm guessing cover works as a large defensive bonus, that is not 100%
    I know I can target the cover, to try and destroy or move it.
    I know…
  • Org being nuked is only really an option when there are too many orgs already. If there are only 3 then the admin solution will be to fix, rather than to destroy.

    They've done this plenty of times before. I've seen NPCs take control of th…
  • (Quote) Like the Mitsubishi Pajero 4x4... one of the more successful serious four wheel drives ever, around the world? Bunch of wankers...
  • Yeah, it's one of the features I'm most excited about. I've always enjoyed the moments where strategic choices have to be made regarding environmental positioning or whatever it should be called. Not hugely common in the other IRE games, except with…
  • I'm sure I'll main human, but I do like Elgan and will give one a spin at some point.
    Playing a stealthy Nath'el does make me grin slightly, but not enough to put time into.
  • Bit of a revival, but it's easier to search for info if it stays in one thread.

    I know that the props are, to a point anyway, randomly generated (I assume we're not going to see throne-bidets in slum markets, or fruit carts inside throne …
  • Right, that's true. I was responding to the discussion on slavery in song based on the OP and how there could be player slavery in the game. I guess in reading the thread I got distracted from the actual Dominion lore.
    in Slavery Comment by Indi September 2018
  • It'd be possible to have everyone beginning in Song be in debt, and the process of advancing through newbiehood involves buying their way out of that debt.

    Punishments for crimes could then be putting the characters back into debt.
    <…
    in Slavery Comment by Indi September 2018
  • I read a series recently, first book called "Poor Man's Fight" by Elliot Kay. A fun read - not literary genius or anything, but still a fun read and an interesting setting with corporations owning and running most planets, including the people withi…
    in Slavery Comment by Indi September 2018
  • The end goal is to be a rich industrialist human spending his fortune on exploring and hunting big game. 

    We all start with nothing so that role is something the character will grow into. 

    I haven't settled on how he will begin…
  • Is limb damage a thing? Is it somehow part of what you've already told us? I can see blunt force to bodyparts causing muscular and/or internal damage, and can imagine related afflictions that fit your model (something like limping) as well, but I do…
  • There's a difference between not using any scripts, and using scripts without being full auto.

    I don't think anyone expects to be able to run telnet.exe and compete; but being able to choose every attack I make with a keybind, and select …
  • It's difficult to choose just one.

    Exploration, resource gathering and PvE tend to go hand in hand. I like knowing stuff about the world, but I've never been into explorer rankings, for example. I prefer spending time in an area, hunting,…
  • (Quote) My understanding, and this is based on a faint memory I have of an article or conversation with Matt M. in the early 2000s (who I believe studied political science?) where he explained that the org political systems were intentionally…
  • So change it. That's why we all use scriptable clients. Modifying shop wares, including adding clickable links to buy, probe etc, is one of the first things I ever write.
  • @Garrick
    If there is less benefit to automating everything, then it doesn't matter if some people still do it: you'll still have a fair chance at winning.
  • (Quote) Exactly. I know that I like certain types of utility abilities, and versatile offensive options. I'm not keen on extremely fast momentum styles (which don't look like they'll be present in Starmourn anyway) but I do like to be able to…
  • I'm tempted by the scoundrel role and I like the engineer concept. 

    But I'll try several out (hopefully not all, I'd like to find one I like sooner than that) and pick the one that suits me (the player) the most.

    Then I'll figu…
  • Aetolia tried to deal with people getting friends that don't play much to log in and vote during elections/referendums, by implementing a voting power thing tied to activity. Basically hours played each week, over a regular number of weeks.
  • So a basic setup for manually operating wetwiring would be:

    • toggle between healing health vs afflictions (1 x alias / macro / button)
    • and 5 aliases (or equivalent) for mend ie. one for each system

    The toggle…
  • I voted mudlet but am planning to try nexus out for this as well. I've done a few javascript tutorials and it doesn't seem too difficult... and the readymade GUI is tempting. 


    in Which Client? Comment by Indi July 2018
  • Don't guess, just log on and use the retire command to find out what the character is worth.
    I forget what the command is, but 'help retirement' and it will tell you.

    Also, a neat strategy for people that can't justify spending real …
  • (Quote) That's true not just for that landmarking system, but any number of other conflict-generating systems implemented by each of the IRE muds over the years. The landmark system was implemented in... early 2000s? I can still remember a ha…
  • That's the suggestion. There's been no word on a decision.

    I recently spent my retirement creds on a new char in a different IRE mud.
    I now deposit around $20/week (whatever is left over from the coffee/lunch/snacks part of my weekly…
  • I'll test classes out with the no brainer lesson packages, assuming starmourn follows the  same pricing scheme as the other ire games. One thing I've found is not to trust first impressions, classes need time. Although I imagine they will also chang…
  • Read up on how to use the in-game aliases to simplify the commands you're entering.
    Even using mudlet and being good at scripting in mudlet, I still find the game aliases useful.

    Also, the web client is excellent, and if I wasn't use…