BeepBoop
Comments
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Man, you are bashing faster than I am at level 75 and my costs are much higher.
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I don't think it is accurate to say that bashing has less risk. I have never come close to losing my ship in easy incursions and still made a small profit.
Bashing has repair costs that are far higher than ship restocking costs, and cloni… -
It gets much worse at level 75 where mobs are much harder or get farmed out by everyone with both cloning costs and repair costs through the roof.
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The scarcity in drops doesn't really make sense to me. In a year we won't care so much about it because we'll have people who can craft them for us. It also doesn't make sense that we need so many of the exact same mods to be able to craft them ours…
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At 1875 marks a death with repair costs as high as they are it's pretty ridiculous how unrewarding (if not outright punishing) bashing can feel.
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Maruna said: (Quote) Beep?
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Quest rewards are pretty good for the effort required, but there are only so many of you can do for a given period of time while you can continue to bash for much longer.
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Is the implication that holding someone's INR is cause for PK? Otherwise the restrictions to scanning won't really matter if people can just hold onto them while hiding behind the threat of issues.
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I agree this needs to be fixed, but before that happens I kind of want to see it to be much easier to even start to defend cosmpiercers. The only reason we've seen any pvp is because people have been dying to cosmpiercers and defenders got lucky in …
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If there is I haven't reached it. Mobs don't always give the same amount of junk.
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Netlaunch doesn't appear to have any effect and now mobs almost instantly cure prone.
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If it isn't intended to matter why do we have any rankings at all?
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And how do you resolve the fact that INRs are meaningless for someone at the xp cap, and that rankings are also meaningless when someone can just get #1 and then never do anything that could make them lose it?
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(Quote) Nope. Other people get like 2k from mine. You only get a fraction of the experience if you scan someone else's INR.
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(Quote) At 1875 marks a clone I'm going to feel the deaths a lot more because of my mark balance than because of my experience total, even with the current cap. Going back down to 0% just gives me more incentive to go grinding even more again…
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(Quote) Actually, not raising the cap does this. Right now I'm at max, so effectively if I die I lose nothing if I just give my INR to someone else since I can just get that exp back and be back where I was. There is just no incentive for me …
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We have to grind anyway, for those mythical mod drops. That is not a problem with the grinders, but the fact that respawns are still so slow in many areas.
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I don't particularly care what happens after they increase the level cap. Could reset the exp back to 0 entirely. Keep in mind that if the level cap is only raised slightly then people will probably reach that cap very quickly anyway.
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I'm fine with removing contingency if anyone thinks it is a big deal. Most of my deaths were not because I got to less than 20% anyway.
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(Quote) I have no idea as nobody else has reached that point yet, but I didn't even really consider that.
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(Quote) We can lift the experience cap without lifting the level cap.
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(Quote) I capped my strength.
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(Quote) Yeah, was just commenting on the beasts having better healing than scoundrels thing.
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Serrate needs a nerf. Maybe a 10% damage reduction or something in exchange for the extra bleed. Without serrate tear is about where it should be imo.
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Scoundrel's is on a 8s cooldown while beast has 10s.
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Scoundrels have a better heal than beasts fyi.
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As I see it, here are the problems we faced with the old system:
1) Mobs are worth more experience the lower level you are. That means if a level 1 person kills the same mob as a level 50 person, the level 1 person would get multiple times the … -
Some areas already have much shorter (15 minutes) respawn timers compared to the standard in other IRE games (1 hour). That just needs to be implemented across the board. This would go a long way towards making the levelling process smoother. The g…
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In the time it takes them to take a cosmpiercer I can get 10 times the marks it gives each month, and the cosmpiercer takes a large number of them. I don't think not doing cosmpiercers necessarily means people don't give a shit. We just value our ti…
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I honestly think that for pvp people are just dying to damage because most people who have pked are still relative lowbies. I think we'll see a lot more of the instakills once we get more people getting closer to endgame.