Best Of
Re: Call and Referendum syntax very similar, but not the same
Please file a bug report in-game.
2
Re: The Ideas Thread
Some way to mark junk as not junk would be grand.
Dang pawnshops and HETE are always stealing my pants...
Dang pawnshops and HETE are always stealing my pants...
2
Re: Good Vibrations!
Y'all didn't have to go and give bonuses on past credit purchases. But you did. And that's amazing.
9
Re: Good Vibrations!
- Queueing now respects prone and doesn't execute the command until it's cured
I didn't expect such a quick response when I made that post. You guys are seriously amazing. It is very much appreciated.
I didn't expect such a quick response when I made that post. You guys are seriously amazing. It is very much appreciated.
Re: Engineer feedback, round 2
Re: hoverboard; it has a similar functionality to invisibilit: aggressive mobs won't initiate an attack on you. Great if you just want to speed by that desert area 

2
Re: Engineer feedback, round 2
Honestly, I've never liked entity driven classes when they are things that can just be killed. The entity has to either be powerful enough to justify it's ability to be killed, or be easy enough to recover without losing too much momentum. Balancing that always feels like a nightmare.
1
Re: Engineer feedback, round 2
The class also doesn't really feel/play like an ent or pet class. The bots don't passively attack; they just enable a skillset of active abilities. That is, a list of important abilities are gated behind the presence of 4 bots.
The parallel to angel/seraph that kaedok made is a good one. Bots are more like an angel and less like the old woodlore animals or domination entities, where:
If someone kills the carrybot, goodbye interrupt. You guys are saying it goes down in 1-2 hits and that aoe attacks can take them all out a the same time as well. Each of the 4 combat bots has critical abilities.
The parallel to angel/seraph that kaedok made is a good one. Bots are more like an angel and less like the old woodlore animals or domination entities, where:
- killing the bloody lemming was a critical strategy
- taking advantage of the free time while the other person killed the lemming was also a critical strategy
If someone kills the carrybot, goodbye interrupt. You guys are saying it goes down in 1-2 hits and that aoe attacks can take them all out a the same time as well. Each of the 4 combat bots has critical abilities.
1