Best Of
Re: Lets talk about Nanoseers abilities. Nanoseer General
Honestly, shatter seems close to right for 1v1 (though I'm saying this without too much experience yet, only a little) so I'd hate to nerf it in any substantial way that impacts 1v1, especially without seeing it more in practice. It'd probably just make the most sense to make the 30 second roomdrain CD apply to the whole room. "This room has already been frozen too recently" kind of thing for the whole 30 seconds.
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Re: B.E.A.S.T. hunting, Thematically, feels horrible.
Devil's Advocate: I can see a 'mech-suit brawler' class being several shades of awesome, link mechmonks or cyberninja whatever. I'd quite possibly invest in such a class, but yeah, that isn't what I expected from B.E.A.S.T. Looking forward to the changes.
Re: B.E.A.S.T. hunting, Thematically, feels horrible.
I feel like we're shitty armored wanna be furries. It's immensely disappointing to have this massive weapon list to pick from, and be back handing shit.
We don't have any future tech either. No pulse cannons, no energy rifles. No sonic cannons. It's disheartening fighting npc's with cool future tech weapons, and I'm using a piece of metal and modern tech
We don't have any future tech either. No pulse cannons, no energy rifles. No sonic cannons. It's disheartening fighting npc's with cool future tech weapons, and I'm using a piece of metal and modern tech
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Re: Lets talk about Nanoseers abilities. Nanoseer General
I was really sad about the analyze change. I'd be less sad if it lost its CD like some of the other classes' checks. It just seemed like a needless nerf of something cool about nanoseer, though. Maybe we could at least get the old analyze effect if they're enveloped?
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Re: Lets talk about Nanoseers abilities. Nanoseer General
Ouch 10% more of our nanites tied up, just to achieve what we once had and im already having problems generating nanites now. Im pretty sure there was a nanite generation nerf somewhere hidden.Arista said:I was really sad about the analyze change. I'd be less sad if it lost its CD like some of the other classes' checks. It just seemed like a needless nerf of something cool about nanoseer, though. Maybe we could at least get the old analyze effect if they're enveloped?
The only way ive found to keep up with nanite generation and have it feel like it used to, is to slowdown the room so my attacks go off slower and I have more time to build up nanites.
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Re: Lets talk about Nanoseers abilities. Nanoseer General
To be honest I half-expect our old Analyze to be an artifact or very-exclusive auction piece in the future. Could make a killing as cashout, among some circles. Regardless, I think it was the greatest loss in this patch. Even for PvE I liked checking health, subsystems of mobs etc if not for PvP.
On PvE department I was too accustomed to hunt with Traveller, now it does not give any advantage but works as a lethal fast-forward button.
Overally I did not feel too much increase or reduction in PvE performance, except Roomdrain is quite useful if there is only one mob in the room and we can upkeep Affinity easier now.
On PvE department I was too accustomed to hunt with Traveller, now it does not give any advantage but works as a lethal fast-forward button.
Overally I did not feel too much increase or reduction in PvE performance, except Roomdrain is quite useful if there is only one mob in the room and we can upkeep Affinity easier now.
1
Re: Lets talk about Nanoseers abilities. Nanoseer General
Let's talk about bashing!
Following the changes (particularly to speedup affecting mobs), I tweaked my bashing a bit to this:
- swap or channel traveller
- speedup
- swap or channel progenitor
- multistrike
- freeze
- swarm
--- reapply freeze if it fades
--- repair when health is below 75%ish
--- use negation to interrupt attacks
My time to kill is around 34-37s, after all that fiddliness. Meanwhile, in Engineer, all I need is around 350 lessons for bot claw, bot swing, stimjector, and qpc turret for a TTK of 18-21s.
A 13-second difference (minimum) is a lot. I get the allure of the challenge, but I sort of wish that after all of the necessary abilities needed for nanoseer bashing that it'd at least match up to other classes.
edit: my gear
Following the changes (particularly to speedup affecting mobs), I tweaked my bashing a bit to this:
- swap or channel traveller
- speedup
- swap or channel progenitor
- multistrike
- freeze
- swarm
--- reapply freeze if it fades
--- repair when health is below 75%ish
--- use negation to interrupt attacks
My time to kill is around 34-37s, after all that fiddliness. Meanwhile, in Engineer, all I need is around 350 lessons for bot claw, bot swing, stimjector, and qpc turret for a TTK of 18-21s.
A 13-second difference (minimum) is a lot. I get the allure of the challenge, but I sort of wish that after all of the necessary abilities needed for nanoseer bashing that it'd at least match up to other classes.
edit: my gear
toolkit 8928
gauntlet 8945
goggles 8630
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Re: NoGFX for all your Starmourn logging needs.
It was a joke aimed at people still using nogfx to post logs...Qitorien said:To be fair, we are all playing a MUD. :P
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Re: Lore Questions
When you do FTON while already having it on, it says 'You are already listening to faction communication.'Squeakums said:I don't even disagree, but you feel strongly enough about this that I'd love to hear your reasoning if you don't mind explaining. Why wouldn't text make sense?Arsentar said:I am pretty sure its voice. It doesnt make sense if its text. Thats my headcanon and I am sticking to it.
When you do FTON while having it off, it says 'You will now listen to the conversation of your faction.'
When you do FTOFF, 'You tune out of the conversation of your faction.'
When it is already off, it says the faction is already muted.
Beyond that, its just simply more interesting to me if FT is one big radio party instead of an In-character in-universe chatroom.
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Re: Lag spikes every 10-15 seconds.
You sure about that? I observed some real weird shit happening: a fury's followup attack appearing after you get balance back and similar mixups of the usual order of things. Looks like a server-side issue to me.Tecton said:Nothing server-side, we did have some issues outside of our network yesterday that was on Spectrum's backbone through Chicago (where our servers are hosted).
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