Best Of
Re: Fight Club
The problem with splitting damage between systems is that it effectively gives your opponent twice the efficacy to repair the damage you've dealt. If your opponent isn't constantly mending back to above 90%, then yes its super powerful in that you get to double down on the feedback to other systems. Might be a stronger strategy in extended fights, after you've burned all their efficacy down.
That probably would've gone much further in Soza's favour if they were used wetwiring mend in that fight.
That probably would've gone much further in Soza's favour if they were used wetwiring mend in that fight.
1
Re: Lets talk about Nanoseers abilities. Nanoseer General
I intend to, after all, I'm interested in positive discussion not drama. Contributing nothing of merit while belittling others is not only pointless, but immature.
So, regarding bashing: having played mostly as Fury, Engineer and Nanoseer, nano feels the clunkiest to me thus far, especially after speedup was fixed concerning mobs. I'm all for more involved bashing (engineer is just bot turret, claw, injector and does strong dps) but it's irksome when the involvement yields nothing too great, unless there's some trick I'm missing here outside the usual routine of freezing, multistriking and swarming.
Some ideas and thoughts though: limbdrain is nice-ish for bashing (just to apply a couple of damaged limbs to reduce incoming damage). Vaccumsphere is great if there's only one target in the room! If only suffocate couldn't be cut off by being damaged so easily (even if it it's not 100% chance as is) then it would be amazing, hehe. Oh, might of already noticed but as it stands, mobs die from subsystem damage the same as players so you can confound a few times into minddrain and watch as something goes into a hard cascade quite quickly due to the multiplied subsystem damage they take, though, I don't think it's faster to do this than fighting 'normally'. Now if they would just be effected by instants...
So, regarding bashing: having played mostly as Fury, Engineer and Nanoseer, nano feels the clunkiest to me thus far, especially after speedup was fixed concerning mobs. I'm all for more involved bashing (engineer is just bot turret, claw, injector and does strong dps) but it's irksome when the involvement yields nothing too great, unless there's some trick I'm missing here outside the usual routine of freezing, multistriking and swarming.
Some ideas and thoughts though: limbdrain is nice-ish for bashing (just to apply a couple of damaged limbs to reduce incoming damage). Vaccumsphere is great if there's only one target in the room! If only suffocate couldn't be cut off by being damaged so easily (even if it it's not 100% chance as is) then it would be amazing, hehe. Oh, might of already noticed but as it stands, mobs die from subsystem damage the same as players so you can confound a few times into minddrain and watch as something goes into a hard cascade quite quickly due to the multiplied subsystem damage they take, though, I don't think it's faster to do this than fighting 'normally'. Now if they would just be effected by instants...
2
Re: Lets talk about Nanoseers abilities. Nanoseer General
I can assure you that our damage is lacking.
At least, the multi-freeze-swarm set up.
If you have a free class change still available, try out Engineer for a day or so. You literally just need Bots Swing (interrupt, 112 lessons) + Gadgets Stimjector (75 lessons) + Turrets QPC (157 lessons).

If you have a free class change still available, try out Engineer for a day or so. You literally just need Bots Swing (interrupt, 112 lessons) + Gadgets Stimjector (75 lessons) + Turrets QPC (157 lessons).
1
Re: Crafting and Trade
So uhm...I'm kinda at my 50 limit right now...just got a few more things to finish and submit...
Any word on that limit? Extra 0 on the 50 please?
2
Re: The Ideas Thread
It'd be nice to have a CONFIG SHOWDAMAGETAKEN ON/OFF to see how much damage each attack does to us. I don't want to be bothered of doing the math myself...
3
Re: Lets talk about Nanoseers abilities. Nanoseer General
Nothing about nanite generation, totals and requirements needs be set in stone and that, like virtually everything posted about here, is very likely open to further change given the ever-evolving state of balance at the moment. And such things need not be based on nanite use either. It could just as easily be oblivion or what have you. Channel a given emperyal and exchange part of your sanity for the temporary use of their 'eyes' so you can see certain curing, something that would also encourage more use of oblivion.
1
Re: The Ideas Thread
Also damage type. I never know what kind of damage I'm taking in PvE and it makes deciding whether or not to upgrade armour difficult.
5
Re: What do we want? Letters/Datashards. When do we want them? As soon as possible, please.
Well I don't think spam-posting the thread until you get what you want is the best way to get things, @Flipilaria
That said, I have my own idea I want to contribute this. Attachments! I want to be able to attach a datashard to a channel message that would let people download it for reading.
e.g.
(Celestine): Jerrax says, "Citizens, what are your thoughts on this proposal?" [[Attachment: Datashard #235]]
With a fancy MXP link you can click to download, or you could do DATASHARD DOWNLOAD 235.
Syntax on my end would be something like:
DATASHARD 235 UPLOAD TO CELESTINE Citizens, what are your thoughts on this proposal?
12
Re: Lets talk about Nanoseers abilities. Nanoseer General
Honestly, shatter seems close to right for 1v1 (though I'm saying this without too much experience yet, only a little) so I'd hate to nerf it in any substantial way that impacts 1v1, especially without seeing it more in practice. It'd probably just make the most sense to make the 30 second roomdrain CD apply to the whole room. "This room has already been frozen too recently" kind of thing for the whole 30 seconds.
3