Best Of
Re: Lets talk about Nanoseers abilities. Nanoseer General
Uhm...false.Garryn said:Matlkael said:Here's a couple more test strategies for Nanoseer bashing.
Pointzero -> Freeze (using Negation as interrupt). Stat build is full Lifeforce and Regen, then 110 Psyche. TTK is a surprising 33s including the pointzero prep.
https://ada-young.appspot.com/pastebin/G5tYe538
Another Pointzero -> Freeze setup, but this time Eyestrike is the interrupt and Frenzy is prepped. TTK of 39s.
https://ada-young.appspot.com/pastebin/4ysXsa_4
Negation seems to be the big winner in the negation vs eyestrike debate.
Trying out Pointzero -> Multistrike -> Freeze. Same stat setup. TTK at 39.
https://ada-young.appspot.com/pastebin/jKt3RoAa
* My trigger fired up eyestrike before I could manual negation
All still pale in comparison to other classes.Looked up what you were doing, seems you had a level 50 weapon at level 63 and no points invested in the affecting stat - that's going to skew results a lot.Anyway - we're checking the DPS and time-to-kill numbers continuously (real numbers from player activity, not theorycrafting), and right now Nanoseer PvE is roughly on par with most other classes. The before-fight preps were adding some extra time, the latest changes should hopefully address that - if not, we'll tweak further.
Type ID Name Power Level Health
gauntlet 80504 a Champleve 1.0 gauntlet 8945 72 87%
goggles 74367 a Tenebroso 1.0 goggles 8630 72 89%
And I had 110 points invested in Psyche, unless that's not what affects freeze? HELP STATS says it affects kith abilities.
edit: I don't even have a Level 50 weapon anywhere on me right now. I haven't had one for a few days.
https://ada-young.appspot.com/pastebin/LnL0n_T7
edit2: I also haven't been level 63 in a few days. I was level 74 during those tests. You can HONOURS me and check rankings (or check out https://www.starmourn.com//api/characters//mereas.json).
And I had 110 points invested in Psyche, unless that's not what affects freeze? HELP STATS says it affects kith abilities.
edit: I don't even have a Level 50 weapon anywhere on me right now. I haven't had one for a few days.
https://ada-young.appspot.com/pastebin/LnL0n_T7
edit2: I also haven't been level 63 in a few days. I was level 74 during those tests. You can HONOURS me and check rankings (or check out https://www.starmourn.com//api/characters//mereas.json).
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Re: Lets talk about Nanoseers abilities. Nanoseer General
You scared me, I was also a bit concerned how you got those numbers if you were using the other method. Secret op.
Also something for someone else to test, I think suffocate ignores the higher level penalty. And your damage with suffocate doesn't get reduced. Could be wrong but I'd have to go to ixi now in order to test and I don't wanna die.
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Re: Letting newly arrived players know about roleplaying...nicely.
I'm sorry you had that experience, @Moggie and I'm glad you stuck it out! Please don't judge folks, too hard! Everyone is passionate and finding that happy balance together, but I definitely agree that, with new players especially, an extra delicate touch to encourage a constructive play-space (geddit, space?!) is the better toute. Like a kind tell.
I hope you find a happy home here in the SM community. Welcome aboard.
I hope you find a happy home here in the SM community. Welcome aboard.
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Letting newly arrived players know about roleplaying...nicely.
I recently joined with no knowledge of MUDs so I'm feeling around, trying to make sense of things. I discovered how to talk on Scatterhome and introduced myself not knowing it was a roleplay channel. Needless to say, a lot of people in that channel got really upset. I felt pretty bad because I do roleplay but on WoW so I know how it feels when my immersion is ruined. I felt so bad in fact I suicided my character. I won't tell you his name. It doesn't matter. I didn't want to be associated with a character that messed up people's RP.
I'm starting over but now I'm gunshy to talk, and really, that is a state no new player should be. I'm asking you all in roleplay to please realize not everyone has played a MUD before, or have but do not understand how things work in Starmourne. In fact, I suggest someone write some HELP text on roleplaying so new players won't do what I did.
I'm starting over but now I'm gunshy to talk, and really, that is a state no new player should be. I'm asking you all in roleplay to please realize not everyone has played a MUD before, or have but do not understand how things work in Starmourne. In fact, I suggest someone write some HELP text on roleplaying so new players won't do what I did.
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Target Dummy
The target dummy is a bit too flimsy to be useful. I normally am able to kill the dummy in 4 hits, which is not really giving me enough time to try out any sort of combat combos. Would it be possible to massively increase its durability? I personally believe it should take a massive amount of effort to destroy the dummy. That would allow not just one person to practice on it, but small groups of players to work on their combat coordination.
To keep them from sticking around for too long if the change is made, perhaps have them despawn after 15 minutes.
To keep them from sticking around for too long if the change is made, perhaps have them despawn after 15 minutes.
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Re: The Ideas Thread
Can I get some kind of toolbag as an Engineer? I don't really like the idea of carting everything around in my inventory.
Is it possible to get some sort of quest log? Maybe I'm a nerd, but I like the idea of checking off which quests I've done. They're numbered so, you know… makes me wonder what I'm missing.
Is it possible to get some sort of quest log? Maybe I'm a nerd, but I like the idea of checking off which quests I've done. They're numbered so, you know… makes me wonder what I'm missing.
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Re: B.E.A.S.T. hunting, Thematically, feels horrible.
Launcher Description: A boxy, sloping ramp of deadly force is engineered to socket into the shoulder of an assault suit. This launcher has an array of small, short-range missiles able to be fired on command. The launcher is retractable when not in use, sinking down into the armor to leave a seamless curve.
Minigun Description: Formed from a dull, tactical metal, this minigun has been constructed with hard use in mind, reinforcing bands of military grade transteel supporting every seam. Though small, the gun is heavy, and verges on overengineered. A proprietary socket allows it to be locked into the shoulder armor of an assault suit, magnetic technology providing state of the art recoil absorption. Plentiful ammo is contained in a pair of long cartridges that slot along the bicep and the back, the empty casings reabsorbed and repurposed as fuel by nanite recycling arrays when the rotating business end of the gun does what it was meant to do.
Netlauncher Description: A round, gunmetal gray military-grade construct has a squat, empty hole in the front, from which large, nonlethal net projectiles are launched with thudding impact. The launcher retracts into the shoulder socket of the assault suit it is meant to be attached to when not in use, leaving a seamless curve of armor.
Shield Description: This basic shield is a staple of many exoskeletal assault suits, a collapsible device that is locked to the forearm socket via a sturdy, proprietary connector. When collapsed, it takes up little space, simply forming a portion of the suit's armor. When expanded, layer after layer of rubberized, anti-ballistic materials unfurl with mechanical efficiency from the forearm to lock into place, forming a protective barrier nearly two meters high.
Think its fairly clear that one medium slot is on one shoulder, one large slot on the other, small slot on one arm and I imagine our plasmacasters on the other arm.
Shield Description: This basic shield is a staple of many exoskeletal assault suits, a collapsible device that is locked to the forearm socket via a sturdy, proprietary connector. When collapsed, it takes up little space, simply forming a portion of the suit's armor. When expanded, layer after layer of rubberized, anti-ballistic materials unfurl with mechanical efficiency from the forearm to lock into place, forming a protective barrier nearly two meters high.
Think its fairly clear that one medium slot is on one shoulder, one large slot on the other, small slot on one arm and I imagine our plasmacasters on the other arm.
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Re: Fight Club
okay, that's the first. I replied and for some reason it will be posted when it's approved. How odd.
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Re: Fight Club
You can just highlight the text in mudlet, and hit 'copy HTML' then paste on Ada's website. You don't have to post the -entire- log of your buffer.Rkansas said:Now that I have pastbin and can figure it out, i'll add the color. I just like plain text so I can cut everything out that isn't the fight, like had I now cut it out, the first fight log would have had an hour of bashing at the beginning becuase I forgot to turn my log on and off before the fight lol.
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