Best Of
Re: Monetization
I believe Matt Mihaly literally invented micro transactions.
Starmourn looks to have less of an investment requirement than other IRE games. There's very few skillsets to spend lessons on. After that, I'm not sure what the sink is other than artifacts... I see the no brainer lesson plan x2 as equivalent to buying the game.
1
Re: The tips and tricks thread
Quell said:Don't fall into old RP habits. We're not warring kingdoms, divided by our use of eldritch magic or being undead. We don't have to be so black and white.
Our factions may be ideologically opposed but so are modern day real life countries. We have a glorious galactic community and economy. Go RP with your rivals. It doesn't mean we're all sleeping together. War is still war; buying Pollivar a drink doesn't mean I won't try to burn him to a crisp later at a Cosmpiercer.
Don't shit this game up like the others.

4
Re: Lets talk about Nanoseers abilities. Nanoseer General
The updates comment tersely stated that Suffocate is still be usable in PvE, but I currently do not understand how to use it well anymore. While the damage with freeze stacks up is indeed nicer than freeze stacks alone, manipulating that + channeled + cooldown has thus far resulted in typically just 1 pulse of it going out in my attempts to use it.
That said, revised Frenzy + Freeze is loverly and if it came down to trading Suffocate for it I'll take the trade.
That said, revised Frenzy + Freeze is loverly and if it came down to trading Suffocate for it I'll take the trade.
1
Re: Starmourn GUIs?
We're in the future so how could I not use Futura given it's one of the options?Matlkael said:It's so refreshing to see a MUD screen that doesn't use monospace fonts. Congratulations, unicorn!
1
Re: What does your Spaceship look like?
If you wanted to, you could probably produce an external view model of your ship on one of your refit rooms, which would be used in-character as a damage-report/map, and describe your ship that way.
1
Re: Monetization
Yes.Secos said:
Do you not think that whales get a distinctive power advantage in game? Basically if I open my wallet and spend thousands of real life dollars. I then get to lord around in game and poop on other players. I just don't really like that concept.
But the advantage is small, and will never compensate for lack of skill. In a contest between two highly skilled, or two equally unskilled opponents, certainly the one with artifacts would have a higher chance of winning. A skilled player without artifacts however will always best an unskilled player with them.
Let's look at the really expensive artifacts, for example: a level 5 lifeforce artifact for 1600 credits, which boosts your pre-scaled lifeforce stat by 16%. If your lifeforce is at the cap of 400 (300 effective), that'll turn it to 464 — giving you only 32 more effective points, which are worth an extra 160 HP. 160 HP. I don't know how things scale up at L75, but at my level (mid 50s), I have over 4k HP and another 160 is really not a lot. It's an extra 3% over my total pool, and that percentage will only further decrease as I near max level.
For that, people are spending close to $500. Even if I were a billionaire, to me that's not worth it. It makes your e-dick look bigger in the mirror, nothing more.
To me, the artifacts that are really worth something are fun utility/cosmetic things, like Ship Illusions, because I have plans to one day host events on my ship and this would facilitate the ability to do so. Way more worth it than gaining an extra 160 HP, or what, +2 DPS? 1% extra HP regen every 5 seconds? 3% damage reduction on successfully evaded hits? (Which are themselves rare.)
You don't need this stuff to be good at combat, and you definitely don't need it to play the game.
Don't get distracted by shiny things you don't need. Not only are they not worth buying, they're also not worth getting riled up about other people having.
I don't like the monetisation system either, but it's the system we have. Best you can do is put your thoughts and energy elsewhere and focus on what's fun about the game.

3
Re: Hacking - Ideas, Updates, Etc?
Upside down while an incinerator countdown is about to begin.