Best Of
Re: Event Log: Emergency Bounty

Re: Event Log: Emergency Bounty
Matlkael said:What I disliked in other IRE games was that when events rolled in, a good majority of the players forget established rivalries in favour of "kum bay ah, let's work together!".
Unless it's specific for your group or benefits your group it makes sense to ignore rivalries so people can enjoy a world wide event
Re: Scoundrel - Skill Feedback
Re: Q+A Madness - Jan/Feb 2019
Kestrel said:I'm massively disappointed with how Scoundrels have turned out and thinking of changing class.
As a non-combatant, I don't care too much about how many bullets I can shoot per minute, but I picked the class mainly for flavour. I wanted to be a dirty bastard who don't care 'bout no rules and don't care 'bout no laws. Yet currently Scoundrels don't feel very ... scoundrel-y? There is very little in the way of dashing, debonair pirate functionality. Nanoseers make better spies and better sneaks. Scoundrels kinda just shoot shit.
Are there plans to change this, or is this the intended theme of Scoundrels? Are we supposed to be rogue-equivalents, or more like rangers with guns for bows? Any insight you could share on your vision for Scoundrels would be much appreciated.
Specifically, for example, is it intended that Nanoseer invisibility is so many miles beyond the Scoundrel's generic conceal? (Which is identical to the widely available slink ...)
Re: Q+A Madness - Jan/Feb 2019
Also is there any plans to make cover more useful in PvE? Or will this strictly be a PvP thing?
Last but not least and of the utmost importance! Drugs! What are your plans for the drug trade skill? How will it work and when do we get our dirty little hands on these things!?

Re: Q+A Madness - Jan/Feb 2019
I guess I am a little worried about, as mentioned, players segregating into dynasties & FT becoming quiet-like.