Best Of
Re: Q+A Madness - Jan/Feb 2019
Burn this mother down!Rkansas said:Oh no, Tecton is leaving us without any adult supervision for a full 48 hours. I all of a sudden don't know what to do.
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Re: Q+A Madness - Jan/Feb 2019
Oh no, Tecton is leaving us without any adult supervision for a full 48 hours. I all of a sudden don't know what to do.
3
Re: Event Log: Emergency Bounty
I'd rather have unique factional identities rather than: "Reee, me Good, you Evil. Ooga booga die now."
Especially considering the imbalance in factions atm, in various ways.
Especially considering the imbalance in factions atm, in various ways.
3
Re: Shop Ideas!
And give us bins and faction/org discounts and things like that. That'd be cool!
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Shop Ideas!
Just to collect them all under one banner.
1) Instead of having to open wholly different shops across trade networks, simply make it so you can make your shop accessible via another network's terminal.
So, you open your initial shop in, say, Song. For 100 mks, you can make that same shop accessible from the Scatterhome terminal.
2) There's currently a limit of 25 items per shop, and 3 shops per person per network. In addition to idea #1, make it so that the inventory space can just be expanded (maybe increase it in increments of 25, with a hard maximum of 150?).
3) If idea #1 is going in, open up the trade terminals on the outer stations, too! We salute our lord and master, Capitalism. (Maybe even add in taxes, too, adding shop activity to the overall local economy of a station).
1) Instead of having to open wholly different shops across trade networks, simply make it so you can make your shop accessible via another network's terminal.
So, you open your initial shop in, say, Song. For 100 mks, you can make that same shop accessible from the Scatterhome terminal.
2) There's currently a limit of 25 items per shop, and 3 shops per person per network. In addition to idea #1, make it so that the inventory space can just be expanded (maybe increase it in increments of 25, with a hard maximum of 150?).
3) If idea #1 is going in, open up the trade terminals on the outer stations, too! We salute our lord and master, Capitalism. (Maybe even add in taxes, too, adding shop activity to the overall local economy of a station).
3
Re: Q+A Madness - Jan/Feb 2019
Will there be the capability for Factions, Dynasties, and maybe even Clans to OWN an org ship in the future? Or will we be getting something else in its place. I personally think, that with how many neat room refits there are, it would be a great org location, but it would be hard to do so since if it doesn't belong to the org, it is way to easy to run off with.
Thanks in advance!
Thanks in advance!
2
Re: Good Vibrations!
Was that what that was? That's awesome.Xiru said:Y'all didn't have to go and give bonuses on past credit purchases. But you did. And that's amazing.
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