Best Of
Re: Additional clarity around scripting requirements
@Garrick
If there is less benefit to automating everything, then it doesn't matter if some people still do it: you'll still have a fair chance at winning.
With combat speed is reduced to 3 second rounds and curing not being millisecond-dependant, you'll have time to choose your attacks and occasionally press one of the 5 keys for mending.
You'll still need some scripting, but it is hopefully mostly related to presenting information (modifying the prompt, gauges in the UI, highlighting important lines etc) . If combat rounds really are ~3s and opponent affliction tracking is not more accurate by script than by eye, then both types of player will be on even footing.
If there is less benefit to automating everything, then it doesn't matter if some people still do it: you'll still have a fair chance at winning.
With combat speed is reduced to 3 second rounds and curing not being millisecond-dependant, you'll have time to choose your attacks and occasionally press one of the 5 keys for mending.
You'll still need some scripting, but it is hopefully mostly related to presenting information (modifying the prompt, gauges in the UI, highlighting important lines etc) . If combat rounds really are ~3s and opponent affliction tracking is not more accurate by script than by eye, then both types of player will be on even footing.
1
Re: Engineer feedback, round 2
Could our Gadgets PULL skill please be useable on non-faction or guard mobs again please??? To separate aggro mobs in the same room etc. As it is right now it will not work. When I try to use it I get a message that "You cannot target mobs with ranged attacks." No matter what I'm targeting.
2
Re: Q+A Madness - Jan/Feb 2019
Any word on how customization options might be expanded? If I want to go full cyberpunk and dye my hair orange or blue, it's not one of the listed options. It feels a bit off to select Black but then in the description go "but his hair is actually dyed green."
This is super minor and mostly inconsequential, I know.
This is super minor and mostly inconsequential, I know.
Re: Spaceflight (Ships) Ideas and Fixes
The voidgates are, with the possible exception of the cleax gate, fully under the control of the y'saari to the point that the only currency they accept to use them became the ubiquitous currency across the sector. The system they use to defend them is elder race tech described as practically impenetrable.Vaughn said:Capturable Voidgates
1
Re: Player Artwork/Designs?
Petition for @Quell to be placed in charge of redesigning the Jin artwork. >_>

6
Re: Spaceflight (Ships) Ideas and Fixes
SHIP MARK (Ship#/Creature#) 1-9
Replace the icon for the marked ship/creature (ships would show as -5, 5- etc, creatures as just the #) with the number given, and allow targeting via that number (eg ship weapon fire cannon# 1).
Replace the icon for the marked ship/creature (ships would show as -5, 5- etc, creatures as just the #) with the number given, and allow targeting via that number (eg ship weapon fire cannon# 1).
1
Re: New Promotions for Feb?
IRE promotions require a huge amount of effort by the staff, and right now, at Starmourn's beginning, that effort is better spent on other things, we think. We'll have promos, for sure, but we're not going to distract the staff with them quite yet. Possibly next month or the month after.
3
Re: New Promotions for Feb?
And I just got my year-end bonusKestrel said:I'm promoting frugal budgeting and a healthy savings account.

1