Best Of
Re: Mudlet 3.17 – Secure connections, easier mapping, HiDPI, and more!
- fixed: clicking on a miniconsole or userwindow won’t remove focus from the input line
1
Re: Q+A Madness - Jan/Feb 2019
What do you think is the worst race in the Starmourn sector, and why is it W'hoorn?
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Re: Exploration sadness!
We're in beta, so I'm not super upset by areas that simply aren't accessible yet. One time areas probably shouldn't count for explorers, though, and it would be really nice if there was a quicker and easier way to flag rooms as not counting for explorers so that areas that are currently inaccessible could be turned off until they are.
4
Exploration sadness!
Alright, so this is totally not a BIG deal, but there's a few super geeks out in the game who really really enjoy exploration and getting to see every nook and cranny in the game.
And I might be one of them although I'm by far not the best. And there's a few issues currently with the system:
1. If you miss rooms while exploring certain bits of story areas, you're SOL of ever exploring those rooms in the future since there doesn't seem to be any way of returning to areas you've completed as part of the story.
2. A LOT of areas have disconnected rooms or unfinished rooms that cannot be reached and are still linked to the area in question (many areas stop at 99%). This makes it very hard to tell if you're actually missing a room or more in an area or if a room is simply disconnected from mortal reach. (Take this point with a grain of salt since I might just really suck at exploring and systematically miss out rooms in a lot of areas....still a long way to go till SCOUTING)
3. The top explorer, which is currently @Zack , has around ~85% of the game explored (I could again be mistaken but maybe he'll chime in to correct me), so unless the Urbanity of Hox and the Ixodon Shipyards make up 15% of the game, see point 2. about how a lot of rooms are unlinked from what mortals can attain and it makes us really sad pandas that we can't get close to 97ish percent or whathaveyou from other games.
4. SEARCH from Exploration is currently useless...I hope someone else can correct me here but I don't remember a single room that I discovered with search. I did use search once to reveal an exit I already knew was there because I walked into said room but the exit wasn't visible to get out again so I just used search for the flavor of saying, 'hey I used SEARCH!'
Will probably whine and bitch about other stuff here when I remember them. Thanks for reading!
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Re: Quotes
Please oh please let Starmourn staff not fix hilarities like this that may yet ensue ...Ludwig said:I'll just leave this here...

4
Re: The tips and tricks thread
This is less a Starmourn tip than it is a general MUD/MUSH tip. Do not reuse passwords!
This is true pretty much everywhere, but with MUDS/MUSHs it's especially important.
While I'm certain IRE takes its security very seriously, some of you may play more than one MUD, and smaller MUDs don't always have the resources to take it as seriously.
For some MUDs login info may be stored server-side or transmitted from your client in clear text.
I want to be clear that nothing has triggered this post, it was just something I remembered on my drive home from work, and I thought it was worth saying.
P.S. I haven't slept in two days so sorry if this makes no sense.
P.P.S. Damn you phone formatting!!!
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Re: Q+A Madness - Jan/Feb 2019
Now for the most important question, how were your travels Tecton?
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Re: Additional clarity around scripting requirements
I'm glad. Otherwise it would have been a proper mess.Tecton said:Will overwrite your queued command.
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Re: Dynasty and Clan Ideas
What about lets not? That kind of influence system would just reinforce people just joining where everyone already is instead of doing something novel.
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Re: Quotes
You hand over a Kinesics PTX-G-6a gauntlet, and your account is credited with 666 Covenant marks.
[Marks]: Your mark balance has been adjusted by 666.
[Marks]: Your mark balance has been adjusted by 666.
Guess...I got the message.
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