Best Of
Re: Tweets!
Social media in Starmourn? I'd like to hope we'll evolve past that in the distant future. Like and subscribe.
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Announcements post #53: Development Updates.
<pre>From: Ilyos, the Arbiter
Subject: Development Updates.
April has been a very busy month for us. It seemed like it passed in the blink of an eye! Here's the features and improvements we've implemented in April that we are the most proud of:
- Station Missions have gone through several stages of improvement and refinement, with more on the way.
- Our very first round of classleads have been approved and implemented.
- We've refined and improved commodity generation.
- We've introduced a way for factions to generate income via taxation.
- Kidnappings and Ry'nari revolts have sent ripples through the apparent peace in the galaxy.
- A new questline has been unveiled in Mir.
- A Black Market has opened up for those with shadier business inclinations.
- A brand new Ship Customization system has been released.
- Hundreds of bugs have been joyfully squished.
- Quality of life improvements have been implemented to make the experience of both staff and players a little easier and smoother.
May promises to be even busier - we're keeping ourselves occupied with several awesome new things! Keep reading for a preview of what we're up to and what we're planning for the coming weeks.
- Cosmpiercers - we hear you, and we're hard at work looking at solving some of the issues we have with the current Cosmpiercer system. We hope to present you with a better experience in the following days!
- We've done some work on the economy, and we're going to do more. We have some storefront improvements in the works, changes and fixes for some of our existing tradeskills, and more!
- Speaking of tradeskills, our overhaul of WeaponModding and ArmorModding is almost ready - we're very excited to see the changes released!
- Our Storytellers are hard at work with some interesting events on the horizon. I want to tell you more about them, but I'd be spoiling the surprise...
- We're working on new content in the form of daily missions, a new system that aims to reward both you and the faction you are a part of with bonuses and temporary boosts.
- And as always, we're continuing to squish bugs with a vengeance.</pre>
Subject: Development Updates.
April has been a very busy month for us. It seemed like it passed in the blink of an eye! Here's the features and improvements we've implemented in April that we are the most proud of:
- Station Missions have gone through several stages of improvement and refinement, with more on the way.
- Our very first round of classleads have been approved and implemented.
- We've refined and improved commodity generation.
- We've introduced a way for factions to generate income via taxation.
- Kidnappings and Ry'nari revolts have sent ripples through the apparent peace in the galaxy.
- A new questline has been unveiled in Mir.
- A Black Market has opened up for those with shadier business inclinations.
- A brand new Ship Customization system has been released.
- Hundreds of bugs have been joyfully squished.
- Quality of life improvements have been implemented to make the experience of both staff and players a little easier and smoother.
May promises to be even busier - we're keeping ourselves occupied with several awesome new things! Keep reading for a preview of what we're up to and what we're planning for the coming weeks.
- Cosmpiercers - we hear you, and we're hard at work looking at solving some of the issues we have with the current Cosmpiercer system. We hope to present you with a better experience in the following days!
- We've done some work on the economy, and we're going to do more. We have some storefront improvements in the works, changes and fixes for some of our existing tradeskills, and more!
- Speaking of tradeskills, our overhaul of WeaponModding and ArmorModding is almost ready - we're very excited to see the changes released!
- Our Storytellers are hard at work with some interesting events on the horizon. I want to tell you more about them, but I'd be spoiling the surprise...
- We're working on new content in the form of daily missions, a new system that aims to reward both you and the faction you are a part of with bonuses and temporary boosts.
- And as always, we're continuing to squish bugs with a vengeance.</pre>
Re: Cosmpiercers: Problems and an Ambitious Proposal
Whenever a fight breaks out over a cosmpiercer in which both attackers and defenders wish to participate, we'd like the system to feel fair and engaging for both parties involved. Currently we feel like there are indeed issues which we need to address in order to respect this vision. As such, we're working on implementing some tweaks and changes to the dynamics of the fight.
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Re: TinTin++ client setup, MepMoop
I haven't tried this yet, but I did experiment with TinTin++ in the past. This looks so cool.
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Re: TinTin++ client setup, MepMoop
IMPORTANT UPDATE.
I uuuuh.. I uuuhh... I hooked my steam controller into my setup and now I can play from the couch. (wireless keyboard as well) Which is good, because my butt was hurting sitting on my computer chair so much. I will definitely have less time to do wonderful life choices such as this in the near future. So I may as well get as many terrible choices out of the way as quickly as possible.
COUCH BASHING!
If anyone else has the inkling, the fix for linux steam controllers wireless mode is here.
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Re: Announcements post #51: The Future of Shipforge Supplies.
Just to clarify, each commodity tracks itself individually. So you don't need to harvest a type of resource just to make room in the world for another. If there's an abundance of helium11, it won't cause of shortage of titanium, etc.
That said, we recognize that maybe you aren't as incentivized to harvest certain kinds of resources because there isn't that big of a demand for them in crafting/missions/orders. Stay tuned today or tomorrow as we will release a new system which will give these resources a use
.

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