Matlkael
Matlkael
Reactions
-
Re: Death penalty
I had a good time figuring out the puzzle to the broken drones on Selubir, because cloning was still free for me. I died plenty, first trying to outrun the death-spin attack via CRASH. I came back an… (View Post)4 -
Re: Death penalty
My suggestion is to peg re-cloning costs to level, rather than # of times one has died! I really have never been bothered with kill:death ratios (or with deaths, for the most part) in any of the game… (View Post)1 -
Re: Death penalty
Projection goes both ways. It's your gameplay and preference to have punitive consequences; it's not for others. (View Post)4 -
Re: Death penalty
One of the more pressing concerns I have seen is the issue of farming. @Lochlioc, for example, had set his clone at Reynolds Station -- where, on repeat, he was killed and killed again by Scatterhome… (View Post)3 -
Re: Credit Market = Bound Credits?
Conversely, it preempts speculator tendencies. Buy cheap now, sell high later. It's a plague that has overtaken other IREs, and I, for one, am glad that it is being nipped in the bud here in Starmour… (View Post)15