Best Of
Re: Upcoming PVP changes
saturnine said:No, I consider the 1% of other cases collateral damage to be handled on a case by case basis.
Pretty much this. You're not going to listen either way.
1) Read HELP PK and judge for yourself.
2) Interact with the person and find out their reasoning.
or 3) Issue it and let admin decide, and realise it's now out of your hands the minute you file the issue.
OR 4) PK them back / have friends PK them back. Darios outlined it pretty well above.
2) Interact with the person and find out their reasoning.
or 3) Issue it and let admin decide, and realise it's now out of your hands the minute you file the issue.
OR 4) PK them back / have friends PK them back. Darios outlined it pretty well above.
There are IC ways to resolve things. It does, however, require not being petulant in your approach to things. There's a reason you should wait a few minutes before engaging with someone who killed you, if you think they had 0 reason to.
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Re: Upcoming PVP changes
No, I consider the 1% of other cases collateral damage to be handled on a case by case basis.
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Re: Crafting and Trade
I'd also like to see some added stuff: kimono (we have cheongsam), bodysuit (non-lingerie teddies), rompers/playsuits, pantsuits.
It'd also be nice to see the marks cost lowered. I know it's supposed to stimulate the economy and be a mark-sink, but OP is right -- 15k is prohibitive, especially to start.
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Re: Song Challenges
Song's calls have all been for leadership, there isn't another option like in SH. Also, afaik you can only get Song influence via cosmpiercers and quests, ie nothing super useful like helping newbies, donating gold, hosting events, leading group hunts, etc, will give influence. We don't have the level of control over vagaries that you have, which is why the influence boosting is a pretty big deal - cosmpiercers give so much influence right now that it's ensuring that the people who run them control the government as there is only ONE other way to earn influence and it's time-gated.
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Re: Upcoming PVP changes
Yeah, but from the point of view of the one who was killed, that seems like a terrible deal. Not only did you lose marks and experience, your killer got to get yours plus enjoy whatever fighting came out of it.Maruna said:Not every consequence is negative.I did something bad as a kid, I got sent to my room. Cool, I liked my room. Pkers participate in pk, you kill them back. They like PK so they don't overtly view it as a bad consequence. You don't like dying, so you think they should be harshly punished for killing you, regardless of the why. You lose exp from dying, they lose exp from dying. You seem to only view things that completely prohibit someone from doing something, as the only amicable consequence. That's not healthy for the longevity of the game.As I said, just because you don't agree with something that doesn't mean it's not a consequence.
And let's not pretend only those who enjoy PK get killed.
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Re: Lets talk about Nanoseers abilities. Nanoseer General
25% damage boost on the first 5 hits of a fight with no cooldown is significant.
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Re: Scatterhome Administrators
I totally agree. Less voting on minutae, more trust. We can smack them later if they step out of line.
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Forum and Character names
I made my forum account a while before the game went live and at the time I had no idea what name I'd be using, is there a way to merge my forum account with my character name or any way to link them please?
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Re: Upcoming PVP changes
I guess I can "kind of" the see the point of view of players here that are new to IRE. They haven't seen all the asshat pk'ers eventually get perma-shrubbed (i.e. banned) over the years. Maybe they think this sorta lawless open beta environment is how its going to be when the smoke clears.
Idk, but more often I see emotional non-comms talking a mountain of conflict-provoking shit to a pk'er then issuing the second after they get smoked.
Pk'ers typically invest a ton of money for lessons and arties. When sensible pk'ers start seeing the real consequences from losing issues progressively getting worse, they nearly always back off. If not they look like a bush. Maybe in Starmourn they will look like an aggressively malfunctioning drones, who knows.
Idk, but more often I see emotional non-comms talking a mountain of conflict-provoking shit to a pk'er then issuing the second after they get smoked.
Pk'ers typically invest a ton of money for lessons and arties. When sensible pk'ers start seeing the real consequences from losing issues progressively getting worse, they nearly always back off. If not they look like a bush. Maybe in Starmourn they will look like an aggressively malfunctioning drones, who knows.
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