Best Of
Re: Upcoming PVP changes
The amount of factually incorrect assertions in this thread is staggering. I'm beginning to understand it isn't a complaint about a mythical "consequence-free pk environment" but rather a complaint that being a dick has consequences. If you get killed by faction mates at this point for something you said, I'm gonna say that's on you 99% of the time. Again, I'm not a PvPer, but I've said a lot of bitchy things to people IC and no one's come after me yet. If/when they do, I knew the risk when I was saying things that might piss them off.
2
Re: The Ideas Thread
If you have killed at least 10% of the enemies in an incursion, and that incursion is completely beaten (0% enemies remaining), you should get 2000 regular exp. 

9
B.E.A.S.T. hunting, Thematically, feels horrible.
I've been playing IRE since Achaea was in beta. I have many friendships that I actively enjoy and maintain from my years in the various games. Recently, I tried to convince one of my best buddies to come to play Starmourn. I really like the setting, and how things look so far. My buddy, almost exclusively hunts. He bashes shit all the days long. Amusingly, he cares less about 'best hunting class' and more about 'decent hunting class, with a theme I enjoy'. Which is something I respect.
So my buddy is asking me about each of the classes and what they're like in pve.
Nanoseer - uses nanites to fuck shit up. "Cool theme"
Engineer - uses bots to fuck shit up. "Obvious, but cool"
Scoundrel - uses gunslinging to fuck shit up, very han solo "Inntteeerreessssting"
Fury - Channels fury and battle built 'rage' through a special sword to dice shit "Okay Trunks"
Beast - slaps a ho, then stabs them repeatedly with a wrist-mounted blade "So...they use swords like furies?"
Holy crap did that conversation REALLY drive home what has been bothering me about a class I was REALLY excited to play for like a year now. Have ya'll seen the picture over at https://www.starmourn.com/classes/beast/ at all? The wristblade is the damn most insulting afterthought weapon there. "You saw the picture, right? "Fuck you up" mostly covers it...."
Why is it a class with SEVEN weapons, SIX Of which are wicked cool ranged options, are we stuck with being wanna be sword guys? There's an entire class dedicated to being sword guys. Miniguns seem to drop a ton for most BEAST operators I talk to. Can we focus on them? I even like the backhand/wristblade combo in concept. I don't know why wristblade of all things does more damage against someone inflicted with an affliction that improves mental damage. Can we change that?
I imagine, if you distill playing time for any given class down across all players of that class, the vast majority will be time spent hunting. So, the theme of the class has to be bright and obvious while hunting. Or, it should be, i think. Can we move BEAST away from wristblade for pve? Missiles are bloody useless, can we make some sort of missile/minigun interaction akin to backhand/wristblade? Can we also make plasma on par? Change douse to not require HEAT? Why does it require heat? doesn't even make sense. Or at least make it last a long time the way daze does.
I mean, there's no reason not to have several equally viable bashing options on a class that's whole thing is "weapon arsenal" right? Let people play Ironman, Gundam AND Firebat. Please?
I'm super tired of using a dirk in combat when I'm wanting to play WarMachine. I feel like I have the tools, I don't understand why the dirk needs to be more effective than a minigun, railgun, missiles, what have you. I don't -mind- that the dirk path is good. I just want other options to be on par. Or at least for our best option not to be, stab shit like the furies!
Cheers
So my buddy is asking me about each of the classes and what they're like in pve.
Nanoseer - uses nanites to fuck shit up. "Cool theme"
Engineer - uses bots to fuck shit up. "Obvious, but cool"
Scoundrel - uses gunslinging to fuck shit up, very han solo "Inntteeerreessssting"
Fury - Channels fury and battle built 'rage' through a special sword to dice shit "Okay Trunks"
Beast - slaps a ho, then stabs them repeatedly with a wrist-mounted blade "So...they use swords like furies?"
Holy crap did that conversation REALLY drive home what has been bothering me about a class I was REALLY excited to play for like a year now. Have ya'll seen the picture over at https://www.starmourn.com/classes/beast/ at all? The wristblade is the damn most insulting afterthought weapon there. "You saw the picture, right? "Fuck you up" mostly covers it...."
Why is it a class with SEVEN weapons, SIX Of which are wicked cool ranged options, are we stuck with being wanna be sword guys? There's an entire class dedicated to being sword guys. Miniguns seem to drop a ton for most BEAST operators I talk to. Can we focus on them? I even like the backhand/wristblade combo in concept. I don't know why wristblade of all things does more damage against someone inflicted with an affliction that improves mental damage. Can we change that?
I imagine, if you distill playing time for any given class down across all players of that class, the vast majority will be time spent hunting. So, the theme of the class has to be bright and obvious while hunting. Or, it should be, i think. Can we move BEAST away from wristblade for pve? Missiles are bloody useless, can we make some sort of missile/minigun interaction akin to backhand/wristblade? Can we also make plasma on par? Change douse to not require HEAT? Why does it require heat? doesn't even make sense. Or at least make it last a long time the way daze does.
I mean, there's no reason not to have several equally viable bashing options on a class that's whole thing is "weapon arsenal" right? Let people play Ironman, Gundam AND Firebat. Please?
I'm super tired of using a dirk in combat when I'm wanting to play WarMachine. I feel like I have the tools, I don't understand why the dirk needs to be more effective than a minigun, railgun, missiles, what have you. I don't -mind- that the dirk path is good. I just want other options to be on par. Or at least for our best option not to be, stab shit like the furies!
Cheers
9
Re: Scatterhome Administrators
People keep going on about "The wiki says this!" and ignoring the other half of that exact same point. The admin set up Scatterhome to run a particular way. THEY ALSO SET UP THE IN GAME MECHANICS. Referendums included. Until such a point as the Admin step in and say, yo we didn't meant it to work this way, this is the way IT WAS MEANT TO WORK. It ties in with how they imagined things working, including what they wrote on the wiki.
People are just selecting what supports their narrative and ignoring the rest. Until we're told otherwise, the system in place IS the RP SYSTEM left in place by Scatterhome before our time.
People are just selecting what supports their narrative and ignoring the rest. Until we're told otherwise, the system in place IS the RP SYSTEM left in place by Scatterhome before our time.
2
Re: B.E.A.S.T. hunting, Thematically, feels horrible.
Personally I'm more than happy with the melee angle being viable for BEAST, as it's how I intended my character to fight with his BEAST - Though I would much rather that ranged be just as viable, so everyone is happy. I really, really do not want to see melee nerfed so hard it's not viable for hunting as a consequence of this. I'd rather that the other options be brought up to par so that there's variety. Different loadouts or specs would be cool, so I could spec towards melee with the wirstblade/melee weapon and a shield or some such, whereas someone else could gear towards pure range.
Re: Good Vibrations!
Once again, BOB is a factional treasure, and should be praised gloriously.
5
Re: Scatterhome Administrators
(My reply was deleted, reposted)Montem said:Solus said:Stop getting mad when votes don't go your way, please.Please explain exactly how you think this all should work?Solus said:It's not the constant calls or referendums, it is the baseless calls that are being abused with no punishment. The referendums are rushed and never thought out properly so we have to take a step back and do them all over again because of it.
Honestly, with the gap that we've had in lore on how to run Scatterhome, it's up to us to determine how we should run it. The first thing we need to establish IC as a faction is whether or not we have light regulations or if we are complete anarchy and there are no rules. Once we decide on this as a faction with majority votes, we can then move onto defining the jurisdiction that each position has and what they have control over. Setting a solid foundation of what they can or cannot do will stop this nonsense of them being controlled and monitored for every action they make. If they abuse their position then demote, oust, besmirch or something.
The calls and votes ARE free and you can post whatever you like but we need to establish that calls affect everyone in the entire faction. Meaning that every single person in the faction will get notifications as to what the call is for. Imagine, you just shot out a flare into the sky in the midst of a bunch of murdering lunatics. Everyone is now staring at you and wondering why you just shot this flare up and then you say "Hey! You should honor this guy for petting my dog. He's cool!". Expect to be killed for stupid shit. Make whatever call you want but I myself find it in RP reasoning for murdering you for being an idiot and wasting my time.
Referendums are in a state where they need to be properly refined and well thought out to be as unbias as possible. We need to post the logical reasoning behind every choice and provide the pros and cons INSIDE the referendum. Not everyone reads the news, referendums need to be able to explain itself without news. Most the time people are voting the same thing as their friends voted without actually even knowing the reasoning behind each option. I am all for mob mentality when it comes to zerging enemies but when it comes to major decisions we need to actually know what we are voting for.
Everything that I said is only my opinion and should not be final. I think it should be refined by many other people besides myself because I myself have not covered all points and may be missing something. We need to find some common ground and come to a compromise that this is how shit runs. This requires people to actually hear each other out and listen to their reasonings and picking the most logical choice. If your opinion was outvoted by the others then it needs to be respected and KNOWN that you can always call for change in the future if you gathered enough people to agree with you.

3
Re: Scoundrel - Skill Feedback
Damn bro, she just pushed your unicorns right on in.Wuff said:
blah blah blah
1
Re: Cloning & Modifcation
Pretty sure if you undergo appearance-altering surgeries they stick on your clones, so any body modification would also stick. Much like your mindsim gets reattached to all your clones, is possible every other modification you have undergone carries over.
1