Best Of
Re: Good Vibrations!
I submitted a bug after I finished a quest but wasn't given a completion/reward, and then started idling while I bemoaned my great misfortune. Approximately 10 minutes later the quest was completed for me and the bug listed as fixed.
These admin are the real deal. Thanks very much 

12
Re: Scoundrel - Skill Feedback
While I agree that damage creep should be avoided, on the flip side the impact to marks is pretty minimal. I farmed for 15 minutes and made -dozens- of IEDs. I don't think we need an increase to junk drops.
2
Re: Incursion Drops
Two mobs at the same time don't become any more viable with lessons or levels.
1
Clarifying Cover.
Cover right now does not seem to be in the right spot.
HELP COVER states that
This does not appear to be working right now and I think is a serious balance issue with regards to channeled actions.
A channeled action versus a class that only has ranged interrupt is one example of how the lack of being able to take people out of cover may prove too strong.
Having cover removed by melee attacks 100% may also be too heavy a nerf so a chance to remove cover on melee hit could be a good idea.
HELP COVER states that
Moving will automatically cause you to leave your cover, as will being hit by a melee attack.
This does not appear to be working right now and I think is a serious balance issue with regards to channeled actions.
A channeled action versus a class that only has ranged interrupt is one example of how the lack of being able to take people out of cover may prove too strong.
Having cover removed by melee attacks 100% may also be too heavy a nerf so a chance to remove cover on melee hit could be a good idea.
2
Incursion Drops
The junk/cargo drops in incursions are very low compared to similar progression-level bashing areas. The cost of repairkits and destroyed astromechs means that at low levels you can struggle to break even if you take enough damage. Combined with the large amount of time it takes to actually fly to the area and back (and the high probability that someone else arrives with you), incursions aren't really worthwhile for earning marks. Most people can earn 3-5x in the same amount of time by bashing and with much less risk.
I suggest:
1. Increase the amount of marks earned by incursion drops so that players earn amounts similar to normal bashing. Don't decrease the costs of supplies, this adds a skill curve.
2. Increase the number of incursions spawned on the map or increase the number of mobs spawned per incursion so that having multiple people arrive at the same incursion isn't as much of a loss.
5
Re: Incursion Drops
Change the probe drops to astromech/repairkit/battery drops. Three birds with one stone.Kirin said:Probes dropping are mostly useless. Change the probes to more sellable junk or selleable via market orders.
also things like astromechs cost a bit so costs do add up

8
Re: Incursion Drops
I haven't done a single incursion because of this. What little captaincy xp I have gained is all from refining gas (other than that one main quest) because I can cover the marks loss there with 15 minutes of hunting.
3
Re: Incursion Drops
Eh, bashing definitely has higher rewards for the time spent from what I've seen. The time it takes to go from incursion to incursion is definitely longer than it takes to go from bashing spot to a totally different one on average, and the spawn rates are lower in incursions than respawn rates for bashing.
As for risk, it depends on the ship and type of incursion. With a Corvette, sure, I have pretty much 0 risk on easy incursions. But even if we argued that on a 10 ship easy incursion, each ship showed up every 30 seconds and you kill them immediately with 0 losses incurred, that's about 5 minutes to destroy a small incursion entirely. You get around 800 ~ 2000 marks, maximum I'd say from that, and I feel like I'm overestimating the mark rewards (though they do vary from types of incursions. Some may have more). The time it takes for ships to spawn, the ease to kill them, and the likelihood of having the incursion all to yourself are all factors you can't really account for an add variance to mark income, typically for the worse since I'm describing close to a best case scenario in a Corvette with dual cannons. Everything's harder and more costly time-wise with an Interceptor.
On the other hand, at level 20 ~ 30, I can bash up that number of marks in about 10 ~ 15 minutes, no problem. That's also consistent, with little variance in the time it takes to gather that many marks. At level 45, I earn 400 marks a minute, so in 5 minutes, I can earn about 2000 without needing to take time to fly back and forth, with competition in that bashing area. And I've never died bashing except to those pesky windmill drones the first time through (like everyone else T_T). To be fair, I've also never perished in an easy incursion even in an Interceptor (plenty of times trying my hand at Hard ones when they first showed up though...) But in the end, there's really no comparison in terms of rewards dealt between bashing and incursions in my mind. I easily earn 15k in a hour of casual bashing with breaks, and nowhere near that in a hour of incursions when you include flight time and the chance of not getting the ships to spawn or other people intruding.
That's not to say incursion money is terrible, but the variance is definitely higher. And the rewards from constant Hard incursions don't match up to even level 45 bashing for the same time commitment. I imagine that they'll make adjustments to incursion spawns and money as the economy settles here and there, but I can't really say that incursion money making is better than bashing in any way if you do both efficiently in the same time frame right now.
As for risk, it depends on the ship and type of incursion. With a Corvette, sure, I have pretty much 0 risk on easy incursions. But even if we argued that on a 10 ship easy incursion, each ship showed up every 30 seconds and you kill them immediately with 0 losses incurred, that's about 5 minutes to destroy a small incursion entirely. You get around 800 ~ 2000 marks, maximum I'd say from that, and I feel like I'm overestimating the mark rewards (though they do vary from types of incursions. Some may have more). The time it takes for ships to spawn, the ease to kill them, and the likelihood of having the incursion all to yourself are all factors you can't really account for an add variance to mark income, typically for the worse since I'm describing close to a best case scenario in a Corvette with dual cannons. Everything's harder and more costly time-wise with an Interceptor.
On the other hand, at level 20 ~ 30, I can bash up that number of marks in about 10 ~ 15 minutes, no problem. That's also consistent, with little variance in the time it takes to gather that many marks. At level 45, I earn 400 marks a minute, so in 5 minutes, I can earn about 2000 without needing to take time to fly back and forth, with competition in that bashing area. And I've never died bashing except to those pesky windmill drones the first time through (like everyone else T_T). To be fair, I've also never perished in an easy incursion even in an Interceptor (plenty of times trying my hand at Hard ones when they first showed up though...) But in the end, there's really no comparison in terms of rewards dealt between bashing and incursions in my mind. I easily earn 15k in a hour of casual bashing with breaks, and nowhere near that in a hour of incursions when you include flight time and the chance of not getting the ships to spawn or other people intruding.
That's not to say incursion money is terrible, but the variance is definitely higher. And the rewards from constant Hard incursions don't match up to even level 45 bashing for the same time commitment. I imagine that they'll make adjustments to incursion spawns and money as the economy settles here and there, but I can't really say that incursion money making is better than bashing in any way if you do both efficiently in the same time frame right now.
1