Best Of
Re: The Ideas Thread
Can clothing slots be made a bit more sensible? As in allowing me to wear a skirt/shorts with fishnets. I didn't think they'd conflict but apparently they do. I'm IRL wearing a skirt with leggings as I type this so it's a bit confusing.
5
Re: About Space and Ship PK
In my opinion they should have just made safe space be the stations and adjacent sectors, barring homeworld stations in raid/war, and entering a homeworld station sector and attacking instantly flagged you as lawless for X period of time.
2
About Space and Ship PK
After reading the newly-minted HELP SHIP PK, I have a few questions. One of the things I specifically remember were mentioned while we waited for the release of SM (and that I and a few others most looked forward to) was that there would be ship piracy. Yet by the aforementioned file, it basically prohibits any piracy as such from happening. Did you guys change your minds, or is this something that is going to get re-visited once everything else falls into place?
@Tecton @Garryn @Eukelade
@Tecton @Garryn @Eukelade
3
Re: Refinery Fees
I thought the idea was that ship forge supplies are only temporary, making refinineries and autofactories a necessity in the future.
3
Re: Armormodding Corner
A "Scavenging" skill that allows an individual to greatly increase the odds of armor or weapon mods (dependent on trade skill) instead of actual weapons and armor would be great too.
Drug trade skill: Questions
The idea of drugs as a tradeskill is what really brought me to Starmourn. In fact, Solus IC is a known dealer and even his dynasty has it as one of their specialties.
The questions are as following:
What is the plan for drugs?
Is it going to be one time use consumables or merchandise that we can smuggle between stations and make marks off of?
Perhaps it will be like gleam with boosts to a stat while a negative to another? (I know some folks oppose this idea but it is a legitimate question)
Unlike food and clothes not everyone does drugs, how do you plan to make this a trade skill worth investing into with such a niche crowd?
That's all I have for now but feel free to express yourselves folks.
The questions are as following:
What is the plan for drugs?
Is it going to be one time use consumables or merchandise that we can smuggle between stations and make marks off of?
Perhaps it will be like gleam with boosts to a stat while a negative to another? (I know some folks oppose this idea but it is a legitimate question)
Unlike food and clothes not everyone does drugs, how do you plan to make this a trade skill worth investing into with such a niche crowd?
That's all I have for now but feel free to express yourselves folks.

2
Re: Hacking
The only thing with adding hacking to cosmpiercers is that your body disappears during hacking, so you don't need to defend the hacker and have no way of stopping one either. I would like to see people's bodies vulnerable when hacking, remaining in the physical world, with either the option of unplugging from a hack, getting alerted of attack, or being rudely pulled from the hack on getting attacked.
Re: Artifact Ideas
I just want an arti toolbelt so I can get rid of the toolkit. It doesn't even need to have a power level, make the power applied by fusing a toolkit with it, and have that be overridden by fusing a new toolkit to it.
3
Re: Lets talk about Nanoseers abilities. Nanoseer General
There's a way to be a dick but make everyone feel like you just saved their lives with what you said. It's a skill I'm still trying to master. That said, I'll reiterate that I do agree with some of your assessments. Not saying you need to have a solution on every criticism but it helps the admin more if you have a suggestion to make something work better.
Also, you are certainly not the only one that is coming off aggressive in this conversation. Don't feel like I'm piling on.
Also, you are certainly not the only one that is coming off aggressive in this conversation. Don't feel like I'm piling on.
2
Re: Lets talk about Nanoseers abilities. Nanoseer General
Well, if you didn't present in such a way that you makes the admin out as idiotic evil overlords and the rest of as equally stupid, people might take you more seriously.
There is a way to present information that doesn't make everyone feel as if they just got violated for having a different opinion. Don't worry, though, you are not alone in doing it. This seems to be a common problem.
I personally agree with a few of your assessments but don't like to admit that because i feel as if i approve of the way it is presented.
There is a way to present information that doesn't make everyone feel as if they just got violated for having a different opinion. Don't worry, though, you are not alone in doing it. This seems to be a common problem.
I personally agree with a few of your assessments but don't like to admit that because i feel as if i approve of the way it is presented.
3