Best Of
Re: Grinding to max level
Yep. A big part of the fun for me is practising my coding skills to get it to do everything I want, and nothing I don't want. I won't play on someone else's system, it needs to be my code. I'm also in no rush to get to max rank, cause there's a ton of stuff I still need to build into the system.tysandr said:If you write the script, trust me, you're not a passenger. You are the navigator.
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Re: Grinding to max level
Just to add on to what everyone is saying, but for a lot of people who have been playing MUDs for years, writing scripts -IS- the game.
It's a puzzle game where you are figuring out the most efficient way to tackle the game within the rules and constraints of the game. A puzzle game with social and RP elements.
It's a puzzle game where you are figuring out the most efficient way to tackle the game within the rules and constraints of the game. A puzzle game with social and RP elements.
Re: Refinery Fees
Achaea's mining system is basically a huge gold drain (spend gold to hire and pay salaries of miner mobs), in exchange for commodities. I've made a ton of gold (upwards of a couple million in profit) from it, as a miner, even though it's a gold drain, because the commodities I produced were in high demand for those that actually generate the gold (from faucets, like bashing).
I think that's the overall goal of Starmourn's resource-gathering system: not to turn it into another currency faucet, but to make it so that the resources produced are desirable enough that the players who do generate the currency will want to buy it from the producers (at a profit for those producers).
I think that's the overall goal of Starmourn's resource-gathering system: not to turn it into another currency faucet, but to make it so that the resources produced are desirable enough that the players who do generate the currency will want to buy it from the producers (at a profit for those producers).
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Re: Grinding to max level
Gaming is about accomplishing goals using skill and ability built up through the grind of practice. It is telling of a society filled with participation trophies that you want to skip the shitty parts straight to the reward.Vielar said:You do know you can download one of these systems too, right?
Gaming isn't, and shouldn't be, about how much of an unpleasant thing you can put up with. It's meant to be enjoyable, so if you have a tool available to you that can make something more enjoyable, it makes sense that people are going to use it.
I know I will catch flak for this opinion, still give no shits about the personal attacks on my intelligence. Not going to return fire.
I will say that touting your place at max level idle tapping seems a bit weak to me. Yes, I feel it is more of an accomplishment to have tapped multiple keys per kill. I also feel it js an unfair advantage to use those systems but I accept that they are allowed.
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Re: Grinding to max level
Maybe my wording was unclear. "Baby boomer bullshit" refers to an attitude of entitlement that comes from the perspective that, "I have worked hard, and because I was able to gain x reward from my hard work, it means that anyone who does not also have x reward must not work as hard as I have," and a fetishization of "hard work" that glorifies enduring tedium and general unpleasantness rather than recognizing efficiency as equally valuable . Not all baby boomers subscribe to this viewpoint, and it's not only baby boomers who do. It's just a viewpoint commonly associated with that particular generation.Minion said:How is this any different than WoW or Overwatch or any number of other games? You press buttons over and over to accomplish a goal in all of those. I admire the skill that comes from the hours of practice the best in the world have to go through. I am allowed to do so here.Vielar said:Aaaand there comes the baby boomer bullshit. Are you really claiming a moral high ground based on your ability to press a button on the keyboard over and over again?Minion said:Gaming is about accomplishing goals using skill and ability built up through the grind of practice. It is telling of a society filled with participation trophies that you want to skip the shitty parts straight to the reward.Vielar said:You do know you can download one of these systems too, right?
Gaming isn't, and shouldn't be, about how much of an unpleasant thing you can put up with. It's meant to be enjoyable, so if you have a tool available to you that can make something more enjoyable, it makes sense that people are going to use it.
I know I will catch flak for this opinion, still give no shits about the personal attacks on my intelligence. Not going to return fire.
I will say that touting your place at max level idle tapping seems a bit weak to me. Yes, I feel it is more of an accomplishment to have tapped multiple keys per kill. I also feel it js an unfair advantage to use those systems but I accept that they are allowed.
Just because you can make something easier doesn't mean for a second that you haven't lost something in the process.
Listen, this is my opinion. Dismissing it is your right but you just make yourself look ugly when you attack an entire generation that had to work hard, however misguided they may have been in doing so.
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Re: What do we want? Letters/Datashards. When do we want them? As soon as possible, please.
I tried posting this but it seem to have gotten eaten, I guess.
Here is an example of why we need something that allows for formatted communication between one another. Now, the creator of this message deserves credit for working with what we have available right now, but it shouldn't be this way, to be honest. This is a need, not a want. Though, I do want this need to be met for the sake of everyone.
Message form:
Formatted form:
Here is an example of why we need something that allows for formatted communication between one another. Now, the creator of this message deserves credit for working with what we have available right now, but it shouldn't be this way, to be honest. This is a need, not a want. Though, I do want this need to be met for the sake of everyone.
Message form:
[ ::: THE CELESTINE CORPCHECK UNION ::: ] Greetings, Citizen Sylt V'el. Kindly fill up the following form and please be aware that varying business types require separate license applications, except in cases of cultural subsidy. Thank you. ::: [BUSINESS LICENSE APPLICATION FORM] 1) Name of Business/Corporation/TT shop :: 2) Registered CEO (Full name, gender, and race) :: 3) Joint Owners (Full name, gender, race, citizenship, relation to owner) :: 4) List of notable employees :: 5) Type of business/corporation (Refinery/Autofactory/TT Shop) :: 6) Specific type/s of refinery/autofactory/tradeskill (e.g. Ultarine, Cuisine, Titanium) :: 7) Complimentary trademark for registry :: 8) Any additional trademarks you'd like to avail of. <>X<> Looking Out for You, Your CCCU. <>X<>.
Formatted form:
[ ::: THE CELESTINE CORPCHECK UNION ::: ] Greetings, Citizen Sylt V'el. Kindly fill up the following form and please be aware that varying business types require separate license applications, except in cases of cultural subsidy. The CCCU appreciates your cooperation. [BUSINESS LICENSE APPLICATION FORM] 1) Name of Business/Corporation/TT shop 2) Registered CEO and or Board of Directors Full Name: Gender: Race: 3) Joint Owners Full Name: Gender: Race: Citizenship: Relation to Owner: 4) List of notable employees 5) Type of business/corporation (Refinery/Autofactory/TT Shop) 6) Specific type/s of refinery/autofactory/tradeskill (e.g. Ultarine, Cuisine, Titanium) 7) Complimentary trademark for registry 8) Any additional trademarks you'd like to avail of. NOTE: A fee of 500 marks is charged per trademark after the first. <>X<> Looking Out for You, Your CCCU. <>X<>
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Re: Lets talk about Nanoseers abilities. Nanoseer General
On this note I also think you should be able to use frenzy even if you had any number of frenzy hits left as some fights leave you with literally 1 left and you cant refresh it unless you use that hit.Sairys said:Just a small QoL idea, it'd be handy to have a way to refresh pointzero and speedup.
Depending on how my bashing goes they seem to be ending mid way through on the third or fourth mobs but I can't just quickly refresh them til they're done.
Maybe a traveller ability to reverse time a little bit for them? Could have a sanity cost and maybe require that you're out of combat if being able to refresh them might cause issues in combat.
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Re: Grinding to max level
@tysandr just to expand on what you are saying, which I dont really disagree with, in SM you have more options than just health pool since we have the stat point system.
Also, and what should be a major goal for hitting 75, we have a level based gearing system. That, along with stat point allocation makes 75 a necessity for any “land” based PvP.
To put it in perspective, there was someone on Reynolds one time that attacked me with some nanoseer voodoo and because they were 15 levels below me, I was able to blow them up in one ripper, a rapidfire and a crackshot. So level matters even more for PvP here than in other IRE games.
Also, and what should be a major goal for hitting 75, we have a level based gearing system. That, along with stat point allocation makes 75 a necessity for any “land” based PvP.
To put it in perspective, there was someone on Reynolds one time that attacked me with some nanoseer voodoo and because they were 15 levels below me, I was able to blow them up in one ripper, a rapidfire and a crackshot. So level matters even more for PvP here than in other IRE games.
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Re: Grinding to max level
I would like to give another perspective from what I can deduct from the PvE system in its current form.
Generally, basic IRE game formula for challenging mobs to have too much health, to hit like a truck and perhaps they may or may not throw some debiliating afflictions. Yet here we have a game where you can kill mobs with afflictions, most of your skills work on them. (Unfortunately cannot slay them with insta-kill right now.)
Now what if there were to be mobs which have identical skill subsets with the players, going through differing rotations, using healing abilities, possess the same wetwiring cure speed and can actually capitalize on your weaknesses (i.e your mind subsystem is below 50% a nanoseer mob mindmelting you might be OUCH!). Of course they will hardly reach the PvP flexibility of a player combatant, but they may as well reduce the gap between PvE and PvP. They would reward paying attention. High level PvE can be very engaging in such a case.
Just some food for thought, what Starmourn can achieve.
Generally, basic IRE game formula for challenging mobs to have too much health, to hit like a truck and perhaps they may or may not throw some debiliating afflictions. Yet here we have a game where you can kill mobs with afflictions, most of your skills work on them. (Unfortunately cannot slay them with insta-kill right now.)
Now what if there were to be mobs which have identical skill subsets with the players, going through differing rotations, using healing abilities, possess the same wetwiring cure speed and can actually capitalize on your weaknesses (i.e your mind subsystem is below 50% a nanoseer mob mindmelting you might be OUCH!). Of course they will hardly reach the PvP flexibility of a player combatant, but they may as well reduce the gap between PvE and PvP. They would reward paying attention. High level PvE can be very engaging in such a case.
Just some food for thought, what Starmourn can achieve.
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Re: Grinding to max level
I was being a little tongue-in-cheek earlier, but in seriousness, the way to push through bashing is to have a reason to be at Level 75 (or whatever). The best reason that motivates people is emotion, and emotions like love & hate are great drivers of activity. Pride in being #1 or top #10 in bashing is only ever going to apply to a few people, so you have to find a reason that requires Level 75 to be necessary.
There really are very few motivations to be max level, and arguable some are tenuous arguments at best. The main benefit to a higher level is a larger healthpool. The sole reason to require a larger healthpool is to be able to tank larger hits - this means (a) you either need to access places are have hard hits, (b) you want to eliminate any competitive edge with regards to healthpools.
The logical implication is that (a) means you either want to explore hard areas, and (b) you are engaged in some sort of fighting. Then you have to find the emotional trigger for (a) or (b). It is probably more commonplace to find an emotional trigger for (b) than (a) for most people. Therefore, the most likely method of finding inspiration to bash to Level 75 is to find a competitor as a watermark.
Unless something changes to gate access behind Level 75, then this should hold true for the most part.
If none of these apply to you, then your motivation may simply be I want to see that my character is at max level which is in itself a thin cause and you (and I) likely have much better things to do.
tldr
You are more likely to get to Level 75 if
(a) you wanna be #1-10 in XP rankings
(b) you wanna be able to access all Level 75 areas
(c) you have an enemy you want to crush and you need Level 75 to maintain your competitiveness
i.e. Find an enemy.
Every other reason is likely to wax & wane significantly, which increases the drudgery of bashing that can only be ameliorated by watching videos of puppies & kittens.
There really are very few motivations to be max level, and arguable some are tenuous arguments at best. The main benefit to a higher level is a larger healthpool. The sole reason to require a larger healthpool is to be able to tank larger hits - this means (a) you either need to access places are have hard hits, (b) you want to eliminate any competitive edge with regards to healthpools.
The logical implication is that (a) means you either want to explore hard areas, and (b) you are engaged in some sort of fighting. Then you have to find the emotional trigger for (a) or (b). It is probably more commonplace to find an emotional trigger for (b) than (a) for most people. Therefore, the most likely method of finding inspiration to bash to Level 75 is to find a competitor as a watermark.
Unless something changes to gate access behind Level 75, then this should hold true for the most part.
If none of these apply to you, then your motivation may simply be I want to see that my character is at max level which is in itself a thin cause and you (and I) likely have much better things to do.
tldr
You are more likely to get to Level 75 if
(a) you wanna be #1-10 in XP rankings
(b) you wanna be able to access all Level 75 areas
(c) you have an enemy you want to crush and you need Level 75 to maintain your competitiveness
i.e. Find an enemy.
Every other reason is likely to wax & wane significantly, which increases the drudgery of bashing that can only be ameliorated by watching videos of puppies & kittens.
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