Best Of
Re: Engineer feedback, round 2
Wearable gadgets. A lot of them indicate they are worn but cannot be worn. At work, will add more when I get home.
5
Re: Scoundrel Interrupt Issue
@ekary and @Anonymous
Same thing I said to Wuff. Stop with the insults and get back on topic. Folks who keep jabbing each other like this needs to be forum banned for a few days.
Same thing I said to Wuff. Stop with the insults and get back on topic. Folks who keep jabbing each other like this needs to be forum banned for a few days.

1
Re: Junk drop threshold
As it stands, it actively discourages people from playing. Bashing becomes a mark drain as repair costs continue. People at the level cap do not get anything at all.Tecton said:The junk cap exists to ensure a healthy economy. Without it, you have people sitting there 12+ hours a day generating a ridiculous amount of marks and causing a general imbalance as the value of marks tanks.
It currently starts kicking in after you've earned as much as you would make bashing non-stop (with 0 seconds of downtime) for 4 hours at your level, which, for most people, you will hardly ever see. It resets at the sync every day.
I know this is frustrating for people who are very active in the game, but it's something that has to exist for the in-game economy to work.
Instead of drastically reducing the drop rate on junk, implement a resting bonus (You get x hours of bonus junk drops every day). Otherwise people that have started playing earlier for every day will always be ahead in generated marks (both from the level mark modifier and from the daily limit).
Having a daily limit (essentially a daily) turns Starmourn into a chore/job for me, as opposed to letting me play a game when I feel like it without feeling like I will be at a disadvantage.
3
Re: general ideas
There's a thread where @Solus and I were talking about it and we pretty much ended up at 'minor, essentially cosmetic implants or mutations are fine.' And there's a thread on Bushraki where it's said by one of the admin that they aren't PCs in part because the extent of their modifications makes them OP.
1
Re: Junk drop threshold
The junk cap exists to ensure a healthy economy. Without it, you have people sitting there 12+ hours a day generating a ridiculous amount of marks and causing a general imbalance as the value of marks tanks.
It currently starts kicking in after you've earned as much as you would make bashing non-stop (with 0 seconds of downtime) for 4 hours at your level, which, for most people, you will hardly ever see. It resets at the sync every day. After you hit this threshold, your junk drops are reduced slowly for every percent you are over the soft cap, which should give you around 6 hours of bashing until you're getting down to the "practically none" levels of junk drops.
I know this is frustrating for people who are very active in the game, but it's something that has to exist for the in-game economy to work.
It currently starts kicking in after you've earned as much as you would make bashing non-stop (with 0 seconds of downtime) for 4 hours at your level, which, for most people, you will hardly ever see. It resets at the sync every day. After you hit this threshold, your junk drops are reduced slowly for every percent you are over the soft cap, which should give you around 6 hours of bashing until you're getting down to the "practically none" levels of junk drops.
I know this is frustrating for people who are very active in the game, but it's something that has to exist for the in-game economy to work.
9
Re: Nexus Miniscripts
@tysandr Hey, just wanted to say this is really great. Can't wait to tear into the code to see how you did all this. It's really cool.
2
Re: Grinding to max level
There is so much more to IRE games than level achievement.
Oddly enough, Starmourn is different in that a fair chunk of it is gated behind max level, and it is a max level that is simultaneously difficult to get.
I've seen people say they love the PvE experience here. That it is better than other IRE games. I disagree. Pressing 3-4 buttons in the same rotation over and over is no different, no more challenging, and no more enjoyable than pressing one button.
In Aetolia I can fear my target (makes it run away for a while). My targets can be almost too much to handle, but with the use of fear to break up roaming packs of aggressive mobs I can take them. They aren't the most efficient targets to gain exp from, but the experience is an actual challenge. It's one extra button that I might not even have to press - but when I do it is strategical and more enjoyable than F2, F3, F1, F1, F1, F1. rest, repeat.
So far in Starmourn, and I've barely scratched the surface content-wise so I am hopeful it will change as I explore more, I haven't found a single boss mob. No epic area quests - where's something like the beastlord quest (example of a lowbie area boss+quest from Achaea/Aetolia). Where's something like Ati in Aetolia?
I'm not criticising dev team here. As I said, I haven't scratched the surface of the content here (so there may be areas, quests and mobs just like that which I am unaware of), and it's early days in the game anyway. Plenty of time for fleshing out the zones after the game is balanced better.
I'm just saying: if the PvE experience is lackluster, of course people want to skim through it as quickly as possible.
Oddly enough, Starmourn is different in that a fair chunk of it is gated behind max level, and it is a max level that is simultaneously difficult to get.
I've seen people say they love the PvE experience here. That it is better than other IRE games. I disagree. Pressing 3-4 buttons in the same rotation over and over is no different, no more challenging, and no more enjoyable than pressing one button.
In Aetolia I can fear my target (makes it run away for a while). My targets can be almost too much to handle, but with the use of fear to break up roaming packs of aggressive mobs I can take them. They aren't the most efficient targets to gain exp from, but the experience is an actual challenge. It's one extra button that I might not even have to press - but when I do it is strategical and more enjoyable than F2, F3, F1, F1, F1, F1. rest, repeat.
So far in Starmourn, and I've barely scratched the surface content-wise so I am hopeful it will change as I explore more, I haven't found a single boss mob. No epic area quests - where's something like the beastlord quest (example of a lowbie area boss+quest from Achaea/Aetolia). Where's something like Ati in Aetolia?
I'm not criticising dev team here. As I said, I haven't scratched the surface of the content here (so there may be areas, quests and mobs just like that which I am unaware of), and it's early days in the game anyway. Plenty of time for fleshing out the zones after the game is balanced better.
I'm just saying: if the PvE experience is lackluster, of course people want to skim through it as quickly as possible.
1
Re: MKO reunion thread
@Malapardis
I just saw you die to vermillion rodent (twice). Had to do a double-take. Haven't seen that name in years. Good to see you on here!
@Tsurrok good to see you too Roma! I think you may have even been my first mentor. Can't recall, was forever ago lol.
I just saw you die to vermillion rodent (twice). Had to do a double-take. Haven't seen that name in years. Good to see you on here!
@Tsurrok good to see you too Roma! I think you may have even been my first mentor. Can't recall, was forever ago lol.
Re: ShipSim Cycles
That problem is not unique to missiles; interceptors and corvettes can technically install a skipdrive, for example, but the available superstructures are all too small to actually handle it.
1