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Tradeskills in Starmourn

AureliusAurelius Posts: 283Administrator Starmourn staff

Comments

  • QitorienQitorien Posts: 159Member ✭✭✭
    edited January 10
    Ahhh! So excited! We had been teased about food type crafting in MkO before it was shut down so I'm especially excited about that! And also the mods...and fashion and jewelry are fun too..all of it! All the things! :D

    eta: I LOVE the idea of learning by reverse engineering with the NPC drops. Will the drops be transferable/sellable for those interested or just the crafted mods? Will there be any benefit to PCs from the drops once they reach that "100% knowledge?"
    As T'rath has pierced the veil, so will I, and so will my life become complete in a good death.
    Jin
    VOTE FOR STARMOURN

    Tecton-Today at 6:17 PM

    teehee b.u.t.t. pirates

  • CoenzymeCoenzyme Posts: 24Member
    I am glad to see jewelry crafting make it in. It's usually my favorite in the other games. 
  • JeromJerom Posts: 44Member ✭✭
    I'm confused, can we learn both a custom design tradeskill and an item creation tradeskill on the same character or do we need to pick only one?
  • SqueakumsSqueakums Posts: 21Member
    I feel that way towards cooking. I was worried food here would take a Matrix-ish approach with "this is instant meal Grey Goop. Grey Goop has everything you need and nothing that you don't need. Just eat this forever and you'll be fine." 

    Trying all kinds of delicious dishes and probably creating some of my own will be really fun. 
  • AureliusAurelius Posts: 283Administrator Starmourn staff
    Qitorien said:

    eta: I LOVE the idea of learning by reverse engineering with the NPC drops. Will the drops be transferable/sellable for those interested or just the crafted mods? Will there be any benefit to PCs from the drops once they reach that "100% knowledge?"
    Nope, the drops won't be transferable, though you will be able to sell them for a small amount. 

    The benefit from ongoing drops after you have mastered the mod is that you need the mod parts you get from reverse-engineering the mods to make the crafted mods. 
  • AureliusAurelius Posts: 283Administrator Starmourn staff
    Jerom said:
    I'm confused, can we learn both a custom design tradeskill and an item creation tradeskill on the same character or do we need to pick only one?
    You can learn all of them if you want, but with each one you learn the cost goes up. 
  • SairysSairys Posts: 117Member ✭✭✭
    Would/Could the price increase be split between the two groups?
    Just cause of the note about the approval requirements involved in custom design skills that isn't there in item creation skills.
    Avatar by berserkerelf!
  • TectonTecton Posts: 207Administrator Starmourn staff
    Sairys said:
    Would/Could the price increase be split between the two groups?
    Just cause of the note about the approval requirements involved in custom design skills that isn't there in item creation skills.
    Unlikely for launch, since we've just got the 5 tradeskills. I imagine once we have a wider array of options, post-launch, we'll offer something there.
  • Oogah_ChakhaOogah_Chakha Posts: 57Member ✭✭
    So will everyone have generic weapons and armor that aren't player crafted in the beginning and can only be improved with mods? 

    I really like the mod concept, makes me think of SWTOR where you reverse engineered things to create improved versions of them.
    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall set me free.

    ----
    Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.
    ----
    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing. Only I will remain.

  • QitorienQitorien Posts: 159Member ✭✭✭
    edited January 10
    Aurelius said:
    Qitorien said:

    eta: I LOVE the idea of learning by reverse engineering with the NPC drops. Will the drops be transferable/sellable for those interested or just the crafted mods? Will there be any benefit to PCs from the drops once they reach that "100% knowledge?"
    Nope, the drops won't be transferable, though you will be able to sell them for a small amount. 

    The benefit from ongoing drops after you have mastered the mod is that you need the mod parts you get from reverse-engineering the mods to make the crafted mods. 
    Ah, I see! I didn't catch on that they were one and the same. Thanks for the response!

    Squeakums said:
    I feel that way towards cooking. I was worried food here would take a Matrix-ish approach with "this is instant meal Grey Goop. Grey Goop has everything you need and nothing that you don't need. Just eat this forever and you'll be fine." 

    Trying all kinds of delicious dishes and probably creating some of my own will be really fun. 


    Nah, people are way too much into pandering themselves, including gluttonous delights, to let the art of food tasting good die out completely, unless of course there's no other option, like in the Matrix, lol. I'm also really excited about food designing/crafting too. :D
    As T'rath has pierced the veil, so will I, and so will my life become complete in a good death.
    Jin
    VOTE FOR STARMOURN

    Tecton-Today at 6:17 PM

    teehee b.u.t.t. pirates

  • SqueakumsSqueakums Posts: 21Member
    Of course, one of the first thing I'll want to design is Grey Goop. It does have everything you need and nothing you don't need. 
    MoxieQitorienMalash
  • RolsandRolsand Posts: 9Member
    How will curatives be generated? Also, how will the skill system work with changing skills?
  • TectonTecton Posts: 207Administrator Starmourn staff
    Rolsand said:
    How will curatives be generated? Also, how will the skill system work with changing skills?
    Curing works quite differently in Starmourn - more info on this to come in the future! Skill system works relatively similarly to how our other games work, where you can change your class, or forget and change tradeskills easily!
    QitorienRolsand
  • MaygonMaygon Posts: 15Member
    With the Fashion tradeskill, will it just be clothes or will there also be containers like backpacks and bags?
    Qitorien
  • AureliusAurelius Posts: 283Administrator Starmourn staff
    Initially just clothes, but we'll certainly expand it as time goes on. 
    MaygonQitorien
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