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Starships in Starmourn!

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  • PollivarPollivar Posts: 54Member ✭✭✭
    Can you give us any information on the companies behind these models? If that's on the wiki I havn't been able to find it.
    Oogah_Chakha
  • AureliusAurelius Posts: 201Administrator Starmourn staff
    edited November 2017
    Akari = Scatterhome
    Tiravoa = Celestines
    Kurovani = Song
    Wayland = random multi-species corporation
    Thill = Tukkav corp
    Sinseel = Shen corp
    Ixodon = Ixodon corp
    Relian = Amaian corp
    Nakamura = Human corp

    They really only matter for purposes of flavor though, I should add. You could switch around manufacturers and the only thing that would have to change is the name of the manufacturer.
    Oogah_ChakhaQitorienTNA
  • PollivarPollivar Posts: 54Member ✭✭✭
    Beautiful...
    TNA
  • AureliusAurelius Posts: 201Administrator Starmourn staff
    Pollivar said:
     If that's on the wiki I havn't been able to find it.
    I'll get those added to the wiki too at some point in the near future.
    Oogah_ChakhaPollivarTNA
  • Oogah_ChakhaOogah_Chakha Posts: 56Member ✭✭
    edited November 2017
    I'm so excited, I just can't hide it...

    Every time you reveal a little more, I find myself having so many questions and desires. For the ships, I see that the player-org based companies only go up to interceptor. Is there a plan for eventual structures up to things like battleship and cruisers for them? I know it's all flavor and that other than name there's no difference, but I can't imagine Scatterhome's shipyards not building larger ships for defensive reasons.

    Is there going to be a list we can peruse before release that shows the total available space/rooms in each ship or will we need to wait for launch and read about it through ingame files?

    Not quite on-topic but the previous question made me think of it, will Starmourn have website access to its HELP files like Imperian does? MKO never had that and I find it absolutely awesome when I just want to check something out without having to log into the game.
    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall set me free.

    ----
    Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.
    ----
    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing. Only I will remain.

    Qitorien
  • GrootGroot Posts: 27Member ✭✭
    bairloch said:
    Satomi said:
    And that is how Starmourn became more like Star Citizen
    Actually, I was thinking FTL.
    I am Groot
    (I tried to make a post referencing FTL immediately after the post (and referenced it in the starmourn discord) but it didn't post or it got deleted. oh well :frown: )
  • bairlochbairloch Posts: 105Member ✭✭✭
    Aurelius said:
    Akari = Scatterhome
    Tiravoa = Celestines
    Kurovani = Song
    Wayland = random multi-species corporation
    Thill = Tukkav corp
    Sinseel = Shen corp
    Ixodon = Ixodon corp
    Relian = Amaian corp
    Nakamura = Human corp

    They really only matter for purposes of flavor though, I should add. You could switch around manufacturers and the only thing that would have to change is the name of the manufacturer.
    I see there's a Song shipyard there, but no mention of a Decheeran one. I had a secret hope that I would be able to pilot a living tree ship like in the Saga comics.


    ValariaCoenzyme
  • SatomiSatomi Posts: 47Member ✭✭
    uric17 said:
    Satomi said:
    And that is how Starmourn became more like Star Citizen
    is that good? because when i saw a gameplay video of star citizen people said it would be like no man's sky and i don't think it's good

    The ship combat and such is amazing. The content? We'll see if they deliver.
  • ValariaValaria Posts: 10Member
    i find it strange for people to say it wil be like no man's sky.. the problem is.... in no man's sky it has no multiplayer
  • TravelerTraveler Posts: 11Member
    It is a very strange comparison. I've played both games and they are totally different. I don't really like No Man's Sky but I do like Star Citizen. But I have to say, my favorite part of Star Citizen is probably reading the lore posts, lol.

    Interesting story, Star Citizen is how I learned of IRE. On a Discord chat for another game, I was saying how excited I was for Star Citizen to come out, and this 16 year old kid was like, "I can't wait for Starmourn!" And that's how I started playing Achaea. :)
    ArsentarSatomi
  • AureliusAurelius Posts: 201Administrator Starmourn staff
    I'm so excited, I just can't hide it...

    Every time you reveal a little more, I find myself having so many questions and desires. For the ships, I see that the player-org based companies only go up to interceptor. Is there a plan for eventual structures up to things like battleship and cruisers for them? I know it's all flavor and that other than name there's no difference, but I can't imagine Scatterhome's shipyards not building larger ships for defensive reasons.


    There's no current plan, but we don't do have much in the way of firm plans post-launch, just lots of possibilities. Too much 'now' to focus on. Remember that those shipyards aren't like government ones. They're private companies (except for Ixodon Industries) building ships. I'm sure we'll introduce many new superstructures over time, and retire others, as we figure out what works and what doesn't.
    Not quite on-topic but the previous question made me think of it, will Starmourn have website access to its HELP files like Imperian does? MKO never had that and I find it absolutely awesome when I just want to check something out without having to log into the game.

    Yes it will!
    Qitorien
  • AureliusAurelius Posts: 201Administrator Starmourn staff
    Traveler said:
    It is a very strange comparison. I've played both games and they are totally different. I don't really like No Man's Sky but I do like Star Citizen. But I have to say, my favorite part of Star Citizen is probably reading the lore posts, lol.

    Interesting story, Star Citizen is how I learned of IRE. On a Discord chat for another game, I was saying how excited I was for Star Citizen to come out, and this 16 year old kid was like, "I can't wait for Starmourn!" And that's how I started playing Achaea. :)
    Star Citizen has raised what, close to $150 million? And your favorite thing is the text lore posts. Chris Roberts is banging his head against a wall somewhere. ;)
    TNA
  • AureliusAurelius Posts: 201Administrator Starmourn staff
    edited November 2017
    bairloch said:
    I see there's a Song shipyard there, but no mention of a Decheeran one. I had a secret hope that I would be able to pilot a living tree ship like in the Saga comics.


    I'm afraid the Decheerans don't use living spaceships, though there are living creatures that can be space-born, like the eldest Lha Ti, and the Sarkeen form of the Cleax.
  • SairysSairys Posts: 95Member ✭✭
    I kinda imagined Decheeran ships as maybe being organic in inspiration but not living necessarily?

    So something like in the comic but not living, just shaped and colored like that.
    Avatar by berserkerelf!
  • bairlochbairloch Posts: 105Member ✭✭✭
    Aurelius said:
    bairloch said:
    I see there's a Song shipyard there, but no mention of a Decheeran one. I had a secret hope that I would be able to pilot a living tree ship like in the Saga comics.


    I'm afraid the Decheerans don't use living spaceships, though there are living creatures that can be space-born, like the eldest Lha Ti, and the Sarkeen form of the Cleax.

    So you're saying there are "Decheeran" spaceships though? Cool. I can work with that. My environmental system will be a micro-swamp tricked out for zero-g (for emergencies).

    Oh, that reminds me. Do we have artificial gravity or are we talking spin ships?
  • TectonTecton Posts: 143Administrator Starmourn staff
    bairloch said:
    Aurelius said:
    bairloch said:
    I see there's a Song shipyard there, but no mention of a Decheeran one. I had a secret hope that I would be able to pilot a living tree ship like in the Saga comics.


    I'm afraid the Decheerans don't use living spaceships, though there are living creatures that can be space-born, like the eldest Lha Ti, and the Sarkeen form of the Cleax.

    So you're saying there are "Decheeran" spaceships though? Cool. I can work with that. My environmental system will be a micro-swamp tricked out for zero-g (for emergencies).

    Oh, that reminds me. Do we have artificial gravity or are we talking spin ships?
    Artificial gravity is the future, man.
  • TNATNA Posts: 78Member ✭✭
    bairloch said:
    Aurelius said:
    bairloch said:
    I see there's a Song shipyard there, but no mention of a Decheeran one. I had a secret hope that I would be able to pilot a living tree ship like in the Saga comics.


    I'm afraid the Decheerans don't use living spaceships, though there are living creatures that can be space-born, like the eldest Lha Ti, and the Sarkeen form of the Cleax.

    So you're saying there are "Decheeran" spaceships though? Cool. I can work with that. My environmental system will be a micro-swamp tricked out for zero-g (for emergencies).

    Oh, that reminds me. Do we have artificial gravity or are we talking spin ships?
    Gravitomagentic fields for ALL!
  • bairlochbairloch Posts: 105Member ✭✭✭
    Tecton said:
    bairloch said:
    Aurelius said:
    bairloch said:
    I see there's a Song shipyard there, but no mention of a Decheeran one. I had a secret hope that I would be able to pilot a living tree ship like in the Saga comics.


    I'm afraid the Decheerans don't use living spaceships, though there are living creatures that can be space-born, like the eldest Lha Ti, and the Sarkeen form of the Cleax.

    So you're saying there are "Decheeran" spaceships though? Cool. I can work with that. My environmental system will be a micro-swamp tricked out for zero-g (for emergencies).

    Oh, that reminds me. Do we have artificial gravity or are we talking spin ships?
    Artificial gravity is the future, man.
    I always liked rock tumblers. Seems like an elegant solution and all that...

    Now, how you would get a 3-dimensional, spinning cylinder of a ship to logically represent in 2d, well, I could see why you'd go for the artificial gravity...
    Qitorien
  • BandusBandus Posts: 35Member ✭✭
    I know this has been answered in the "not planned" capacity, however, after reading this post I must say again I hope IRE will consider eventually allowing for player owned ship yards!
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