Each ship will be able to have up to X rooms, with X determined by the size of the ship's superstructure.
The question I have is whether you'd prefer to be able to fully re-describe both the room title and the room description, which will surely lead to some completely insane ship interiors, or would whether you'd prefer to have some semblance of sanity enforced via room titles that can't be changed.
So, for instance, in the first case you could create, "A lava-filled skull" as the room title, and then describe the room however you want.
In the second-case, you'd choose from a wide selection of room types, like galley, bedroom, engine room, cargo hold, etc, and the room title would always remain that. "The Engine Room of the HMS Puffenstuff," for instance, though you'd then be able to describe the room however you want.
The main implications are whether we'd reference room names on a ship when telling you where another player is or not. In the case of fully free-form rooms, we probably wouldn't, because "Bob is in a lava-filled skull aboard the Panda Express" is not sci-fi sounding.
How would you prefer starship rooms worked? 51 votes
Fully free-form ship room descriptions.
Fixed room titles, free-form ship room descriptions.